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Explaining NHL 12's Attribute System

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Old 12-01-2011, 11:03 AM   #1
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Explaining NHL 12's Attribute System


Sports games, sadly, no longer come with instruction manuals. While ratings like "Slap Shot Power" need no written explanation, figuring out what attributes like "Aggressiveness" actually do on the ice can be confusing.

Buried deep within NHL 12's maze of menus, players can find detailed explanations for most of the game's attributes. Consider this ratings guide as part of the "written manual" that NHL 12 should have come with.

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Platform: Xbox 360 / PS3
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Old 12-01-2011, 12:07 PM   #2
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this was great. Now can someone do one for sliders just like this. Please
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Old 12-01-2011, 02:27 PM   #3
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Great stuff Jayson Young. Definitely something that will answer a lot of questions a lot of people had.
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Old 12-01-2011, 05:06 PM   #4
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Re: Explaining NHL 12's Attribute System

helpful post.
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Old 12-01-2011, 05:21 PM   #5
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Re: Explaining NHL 12's Attribute System

Quote:
Originally Posted by bubs3141
this was great. Now can someone do one for sliders just like this. Please
Yes.

As well,....GOALIES!

Why not an explaination for the goalie attributes such as the skater`s is broken down?
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Old 12-01-2011, 06:28 PM   #6
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All these are in the game under the help menu and have been the last couple years FYI.
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Old 12-02-2011, 09:43 AM   #7
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So this pretty much confirms what people have thought for a while about strength, balance and offensive awareness. The question is though, what wins out when you have someone with a 99 passing up against a Dman with 99 defensive awareness, pure 50% chance or what? And also is high aggression really worth it or is the intimidation effect trivial compared to points you could spend elsewhere?

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Old 12-02-2011, 10:54 AM   #8
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Re: Explaining NHL 12's Attribute System

Quote:
Originally Posted by savoie2006
All these are in the game under the help menu and have been the last couple years FYI.
lol yeah, this is literally word for word out of the in game help menu.

Personally, I'm a little disappointed this didn't go into more depth regarding what ratings, how they interact, and what else they appear to do outside of EA's few descriptions. Heck, if I could just take EA's little blurbs at face value, sliders would be a hell of a lot easier to adjust in all EA games than they currently are :P
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