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MLB 12 The Show - Gameplay Impressions

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Old 01-20-2012, 10:45 PM   #17
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Re: MLB 12: The Show - Gameplay Impressions

Thanks, Pared. I'm stoked for the new physics.

Last edited by johnnyg83; 01-20-2012 at 10:55 PM.
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Old 01-20-2012, 10:56 PM   #18
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Re: MLB 12: The Show - Gameplay Impressions

This may have already been answered but I havent had much time to keep up. Is it possible to play ps3 vs Vita or is that wishfull thinking lol...
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Old 01-20-2012, 11:26 PM   #19
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Re: MLB 12: The Show - Gameplay Impressions

Quote:
Originally Posted by Pared
...
Pitches up and in are no longer blasted for opposite field homeruns – you either turn on the ball or hit a flare to the opposite field.
This right here made my day.
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Old 01-20-2012, 11:30 PM   #20
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Re: MLB 12: The Show - Gameplay Impressions

Quote:
Originally Posted by Trues
Thanks for the impressions, Pared. I can't wait to see the new physics in action. Great write up.
My man Trues! The fellas still over at MVPMods really have to check the game out.
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Old 01-20-2012, 11:42 PM   #21
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Re: MLB 12: The Show - Gameplay Impressions

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My man Trues! The fellas still over at MVPMods really have to check the game out.
Yes they do. I've been hooked for a few years now. This game is amazing!
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Old 01-20-2012, 11:47 PM   #22
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Re: MLB 12: The Show - Gameplay Impressions

Nice writeup, Pared. Thanks for taking the time.

I was wondering if you played with analog hitting (RS only) and still witnessed good ball physics - your up and in example?

I thought '11 did a great job of making the user work the count to make good contact on the ball - I always had great success in sticking to a zone and waiting for a pitch. Do you find that '12 has amplified this because of the new ball physics? For example, do you find yourself taking more pitches in the zone in '12 than you did in '11?

Can the size of the pulse be modified?
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Old 01-20-2012, 11:55 PM   #23
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Re: MLB 12: The Show - Gameplay Impressions

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Originally Posted by Pared

Hitting



In MLB12, line drive gappers and flares are now a thing a beauty. Gone are the hits to the gap where the corner outfielders would cut the ball off at a high rate. Their normal position was moved just enough to the foul lines to eliminate this as a result of a great interaction between Chris Gill, Lead Gameplay Producer and myself and nemesis04. It pretty much sums up the benefit of such an event as gave examples back and forth as to how the change can benefit everyone. This still will allow for hits down the line to fall into the corner, something that was a concern. Fielders were also slowed up a bit to allow hits to drop in over fielder’s heads – late game defensive substitutions are especially key now more than ever.
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Old 01-21-2012, 12:42 AM   #24
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Pared, good write-up, although as a fellow Mets fan, it pained me to see you write that opening. While the Rangers-Cardinals World Series was no doubt exciting, you (and I can't believe you overlooked it) failed to mention the awesomeness that was the 1986 Playoffs.

Both LCS series were off the charts and we all know what happened in the World Series.
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