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MLB 2K12 Impressions (Kotaku)

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Old 01-21-2012, 03:04 PM   #9
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Re: New, very in-depth preview from Kotaku

I think the game sounds good thus far. I know they've had missteps along the way, but in general, I have a good time playing the 2k baseball games. I feel like the graphics are a big reason why the series gets trashed (especially in comparison to the other game), but to my eye, I don't think the graphics are all that bad. Not flashy, a bit flat, but I wouldn't say they're "ugly". Everyone has their own opinion, I guess.

The bottom line is that baseball essentially boils down to a series of 1-on-1 duels between pitcher and hitter, and in my opinion, MLB2k has done that very well the past 2 years. There are some bugs and some quirks which certainly are ripe for criticism, but in general, I think the game is a pretty fun and realistic representation of the game. At any rate, I guess we'll get to see if they've finally been able to put it together (sans top-flight graphics) this year. I am certainly more excited about this game than I realized after reading the initial previews...
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Old 01-21-2012, 03:55 PM   #10
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Though Owen talk some about game play, I really wanted to hear more on the ball physics & how this new addition affects the game.

Not sure if that scenario with Michael Bourne is an example of the new ball physics. J-Rob talk a little about what he saw. Hopefully more previews talk about this.

I like the fact that the Pitcher/Batter duel has been tweaked even more. Here's hoping other AI areas of the game also got worked on

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Old 01-21-2012, 04:12 PM   #11
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Re: New, very in-depth preview from Kotaku

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Originally Posted by peigone
Not sure why you would say it's probably their last game, unless one considers 100% supposition to be factual on some level. What I don't get is the statement that "these games are built on the batter-picther matchups." Pitching yes, hitting, no. Not until they offer a hitting system with actual depth and realism.

I'm also completely uninterested in any game that forces me to play it a certain way. If I want to throw 100% fastballs, I don't want the ball turning red and my fastball losing it's effectiveness because of it. Have to be able to turn that nonsense off as no dev ever gets that momentum/confidence/effectiveness stuff right in their games.
You can throw 100% fastballs if you want, just don't expect to be successful with that strategy as in real life.
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Old 01-21-2012, 09:37 PM   #12
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Re: New, very in-depth preview from Kotaku

I am looking forward to this game. To me it was just a more fun game than my other option. It definitely wasn't the prettiest and appears from what I am reading it still wont be very pretty but even the not so pretty girls can be just as fun to be with! lol

I will be bumming if this is their last effort in baseball though. I am kind of leaning towards it is since they haven't released anything stating there will be a mlb 2k13. They always start on the next game from what I understand before this one even ships. So you would think they would know whats up by now. I think no news is bad news in this case.
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Old 01-21-2012, 09:39 PM   #13
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Re: New, very in-depth preview from Kotaku

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Originally Posted by Blzer
I'm not so sure that I agree with this system:


You can ask any pitcher in the majors which kind of pitch they get frustrated over. They will tell you that if they give up a home run on a flat curveball hanging over the belt, yeah they'll beat themselves up over it because they know they shouldn't have thrown it there; but I guarantee you that every pitcher in the world absolutely despises when their best stuff results in a broken bat duck-snort single the other way that "drives" the men in scoring position, because they knew that the batter had no right to earn a hit in that scenario.

That said, while a pitcher may be angry with lowered confidence in a situation like that, it should have no effect on that fastball or cutter that he threw to that hitter in that situation. Meanwhile, if a hitter gets, say, robbed of a home run or extra bases, a pitcher will credit his outfielder and be very thankful that his pitch didn't result in what it probably deserved to result in. As a result, that pitch should now be inferior. Someone just shelled him, so they're seeing it well. Any hitter in baseball will tell you that they'll take those Texas-leaguer singles for the average boost, but it's not wise to look for results when at-bat, but to look for good contact.

Anyway, I just disagree with the way they are going about that system.

I would suggest that the way the author of the article described this element may be coming across as somewhat misleading. It's hard to imagine that the development team intentionally planned to make the game react the wrong way to hard outs and lame hits. Much more likely is that the new pitch effectiveness factor will be based purely on prior results (success or failure... allowing a hit - any kind of hit - was bad... getting the out - however you got it - was good).

This is certainly not a perfect way to evaluate the effectiveness of a guy's stuff with regards to specific pitches on a given day, but I can understand why the game would need to be designed in such a manner if the pitch effectiveness element is to be added. Maybe in the future they will be able to expand the concept to include the kind of more accurate logic which in some way evaluates the quality of the hits and outs, but the first time around with this new aspect introduced into the code, developing the game to be able to determine which outs should be deemed as poor pitching (like a hard liner) and which hits recognized as good pitching (like a swinging bunt for a single) could just be too complicated of a process to adequately integrate with the hits that are considered legit hits and the outs considered to be solid outs.
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Old 01-21-2012, 09:50 PM   #14
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Re: New, very in-depth preview from Kotaku

I suppose what you are saying makes sense, but I do think that with the behind the scene calculations, they are able to determine what kinds of numbers spit out the "hard hits" versus the "soft hits." After all, if the game is able to say "Weak liner," then that means something registered for it to say that. If the bat breaks in the game, that's because that certain kind of contact was made. The game knew about it, and that's how it was done.

I'm just saying that degree of difficulty (by ball placement) also shouldn't factor in. As a baseball player, aside from certain situations (where, undoubtedly, "situational hitting" would apply), you will look to try and either coax out a walk to get on base, or hit the ball as solidly as you possibly can, with hopes for a line drive trajectory. This already increases your chances of reaching base safely, even if you actually don't.
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Old 01-21-2012, 09:59 PM   #15
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Re: New, very in-depth preview from Kotaku

It is nice to see a fan and writer provide thoughtful, insightful criticism without all the shallow hate and blind love that typically bleeds into everything on these interwebs.

Quote:
I like the fact that, in what may be their last at-bat, Visual Concepts looked for the pitch it could hit hard, even if the game's enduring weaknesses still stare at you like a shellshocked reliever. I like that this is a project centered on refined gameplay, not eye candy, with components that have a chance to live on elsewhere even if the rest of the series does not.
That is probably the most promising thing to me and maybe what the series needed more than anything. Someone to just sit down with it and iron out all the details instead of trying to reinvent it. Gameplay should always outweigh graphics and gimmicks but in today's rat race it is usually just the opposite. I hope this is not 2K's last at bat.

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Old 01-22-2012, 12:43 AM   #16
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Re: New, very in-depth preview from Kotaku

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Originally Posted by Hajmyis
I thought this was a very honset preview, and it made rethink the past games. 2k has got it right most of the time. I have played the show and it is a over hyped game, that can only claim better garphics. 2k has had many faults, manliey bugs and gliches, but the game play has been better, and more intertaining. as far as this being their last year, I dont think it will. 2k can still makes baseball games, and if they dont make one, I would miss certain aspects of their series.
I had to laugh pretty hard at this. I for one hope both games remain competitive but there is something that is pretty lacking from what I have heard so far this year. I am always looking for a game on my PC but 2K really needs to step up. Not impressed although I love the booth in this game. Other games could take note for that aspect.
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