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MLB 12 The Show Franchise Mode Improvements

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Old 01-27-2012, 10:23 PM   #81
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Re: MLB 12 The Show Franchise Mode Improvements

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Originally Posted by tabarnes19
There are alot more stats this year. RISP, VSL, VSR etc.....tons that you can access anywhere you can highlight a player.

Edit: Those are just a few of the new ones!!
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
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Old 01-27-2012, 10:26 PM   #82
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Re: MLB 12 The Show Franchise Mode Improvements

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Originally Posted by ty5oke
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?

nope.

now if player A had VD, then yes.
he'd most likely start the game on the DL.

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Old 01-27-2012, 10:29 PM   #83
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Re: MLB 12 The Show Franchise Mode Improvements

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Moving on to other areas of change, we’ve gone back through the player generation logic to bring you more realistic skill sets for the CPU generated players. You will now see more authentic pitch repertoires, with velocities to match, and less overall balanced players (more speedsters, good hitting/average, below average fielding, etc.).
Does that mean no more 100 mph fastballs and 60 mph knuckleballs on the same pitcher?

Also I actually enjoy the "newspaper" feature. It can certainly use some improvement but it is a concept I find interesting.
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Old 01-27-2012, 10:34 PM   #84
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Re: MLB 12 The Show Franchise Mode Improvements

I did not see any drafted pitcher with a knuckle ball which I think is good...they are very rare.
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Old 01-27-2012, 10:35 PM   #85
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Re: MLB 12 The Show Franchise Mode Improvements

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Originally Posted by Eucharist79
Does anyone know if they are going to include in-depth stats this year, or even next year? SCEA does many things right, but they ignore the statistical side of baseball, which is ridiculous. I like the new menus and I appreciate that the game has a fresh, new look.
You don't get enough stats on the statistics page? It takes about three days to scroll across the friggin' thing.

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Old 01-27-2012, 10:37 PM   #86
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Originally Posted by ty5oke
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
I would think the attributes affect the stats. If a player has 99 contact vs left I would expect his vsl avg to be high. Progression and regression would alter attributes and in turn..avg.

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Old 01-27-2012, 10:39 PM   #87
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Re: MLB 12 The Show Franchise Mode Improvements

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Looking good. I know this is just silly nitpicking, but why is he still in the game as Michael Stanton?
I'm a Mike.
But on all the paperwork that I get from anywhere....it's Michael.
My family calls me Michael. My friends and co-workers are lazy and call me Mike.
His name is Michael Stanton.

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Old 01-27-2012, 10:41 PM   #88
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Re: MLB 12 The Show Franchise Mode Improvements

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Originally Posted by ty5oke
Do the stats mean anything? If I have "Player A" who has stats of .700 VSL and .050 VSR, does that affect their attributes at all? I mean, sure its nice to know the stats, but does it affect the game in anyways?
Play effects stats.....stats do not effect play.
IRL or in The Show.

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