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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 09:12 PM   #17
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Originally Posted by DJ
I didn't have to user catch to throw a guy open in APF 2K8. No reason why I should have to do that in Madden.
Never said you have to... But if you don't you aren't getting the whole experience as it is possibly intended.

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Old 05-14-2012, 09:38 PM   #18
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I don't know what to think....

I get encouraged when I read someone saying the commentary is very fluid and smooth like butter.

But then again it doesn't seem like it based on that sample video. Sounds generic, robotic, and kinda bland.

I really hope we're missing something that these guys saw.
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Old 05-14-2012, 09:39 PM   #19
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Big FN Deal
Nice write-up sir. I think it was a good decision to wait until after the second CE. Look forward to hearing more after June 4th changes humanity as we know it.

Maybe that's what the Mayan's were referring to for 2012.
Pretty funny comment.
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Old 05-14-2012, 09:40 PM   #20
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Originally Posted by CRMosier_LM
Never said you have to... But if you don't you aren't getting the whole experience as it is possibly intended.

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How did user movement with the WR feel? I know they said it was toned down to help you stay on path. I had issues with user catching in Madden 12 because it's so sensitive and zig zagging is so prevalent. Momentum in madden 12 meant nothing so a streaking WR broke off his track too loosely.
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Old 05-14-2012, 09:42 PM   #21
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Big FN Deal
I agree with this. People from the community events have not said a peep about DPP or tackling so I presume they are both part of things to come.
Maybe they just didn't do anything to improve tackling.
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Old 05-14-2012, 09:50 PM   #22
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Originally Posted by DCowboys22
How did user movement with the WR feel? I know they said it was toned down to help you stay on path. I had issues with user catching in Madden 12 because it's so sensitive and zig zagging is so prevalent. Momentum in madden 12 meant nothing so a streaking WR broke off his track too loosely.
I though it felt much improved. You should see a lot less zig zagging off the route then back on to trigger the animation like we saw last year.

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Old 05-14-2012, 09:51 PM   #23
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by speedy9386
Maybe they just didn't do anything to improve tackling.
Yeah they touched up and improved on every part of the game except tackling
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Old 05-14-2012, 09:53 PM   #24
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Originally Posted by speedy9386
Maybe they just didn't do anything to improve tackling.
Highly doubt it. Every area appears to have been touched whether its lighting, sound effects, complete overhauls to passings or minor adjustments like tuning OL/DL interaction. Tackling is easily as important as any of them yet not a single word. Seems WAY too suspicious. Not even a peep from CD attendees.
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