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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 10:26 PM   #33
Live Action, please?
 
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Honestly to elaborate a little bit more, I didn't feel the "boost" while user catching versus Madden 12. Let's also not forget that the DB's actually make plays on the ball this year and will knock you senseless in mid air when you grab the ball. There are a ton more drops due to contact so far this year. Maybe more than I saw in all of Madden 12.

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I hope that the defenders are exponentially better in attacking receivers when there is no chance for them to go for a pick. I only play vs the CPU, but I still like User Catching if possible. In the past it has always been way to overpowered in the User's favor.

One question, has the animation where the defensive player will try to go for a pick while behind the receiver finally been eradicated? It's the one where he acts like he's the receiver and tries to catch the ball at his waist instead of trying to pop the receiver or get his hand in there to break up the play.
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Old 05-14-2012, 10:27 PM   #34
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by DCowboys22
Highly doubt it. Every area appears to have been touched whether its lighting, sound effects, complete overhauls to passings or minor adjustments like tuning OL/DL interaction. Tackling is easily as important as any of them yet not a single word. Seems WAY too suspicious. Not even a peep from CD attendees.
I've learned to keep my expectations low when it comes to Madden.
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Old 05-14-2012, 10:30 PM   #35
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Why not?!? Over powered user catching was one of ky pet peeves from last year. What?!? You haven't heard me complain about scrubs becoming studs because of user catching in my YouTube vids lol?!? I wouldn't be giddy about it if it was like last year, you are gonna have to trust me until you get hands on.

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Old 05-14-2012, 10:30 PM   #36
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Originally Posted by jfsolo
I hope that the defenders are exponentially better in attacking receivers when there is no chance for them to go for a pick. I only play vs the CPU, but I still like User Catching if possible. In the past it has always been way to overpowered in the User's favor.

One question, has the animation where the defensive player will try to go for a pick while behind the receiver finally been eradicated? It's the one where he acts like he's the receiver and tries to catch the ball at his waist instead of trying to pop the receiver or get his hand in there to break up the play.
I played about 20 games or so and I can't recall seeing it. It may have happened but if it did, it didn't stand out to me.

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Old 05-14-2012, 10:32 PM   #37
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
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Old 05-14-2012, 10:36 PM   #38
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
I also find myself thinking that, but then I get to thinking if it's not the tackling then what could this monumental gameplay change be?
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Old 05-14-2012, 10:37 PM   #39
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.

Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.

What have ye to say on that point, CR?

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Old 05-14-2012, 10:39 PM   #40
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
EA's track record would certainly back your statement. However, hopefully this is the year they finally break that mold. Anyway, when you think of the timing it wouldnt be a bad time to un-veil something like RTP's. June 4th is the first day of E3. If Madden came out and said "We now have a real time physics engine for tackling" it would blow the doors off of E3. Madden would get so much hype it would be incredible. (Assuming the physics engine works as advertised) They could then ride that momentum right through the summer and on to August 28th.

Honestly, assuming it is something as big as an excellent RTP's engine, it is true marketing genious.
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