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NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

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Old 06-07-2012, 03:12 PM   #1
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NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)


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Platform: Xbox 360 / PS3
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Old 06-07-2012, 03:16 PM   #2
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

If just want to see the GA Tech option jump to 3:10
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Old 06-07-2012, 03:20 PM   #3
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

gt did better than they would have last year! im a coach mode guy but this looks like it can be tuned with sliders
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Old 06-07-2012, 03:26 PM   #4
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Tyler shatley #47 is number 62 now and moved to offensive guard
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Old 06-07-2012, 03:26 PM   #5
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

RB skill should be set at 60 as default. There is just no threat for the cpu to bust a long run on the default 50 setting. Also, I have not seen a CPU pitch on an option go for positive yards yet while playing the demo or during the gameplay videos.
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Old 06-07-2012, 03:26 PM   #6
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

GTech drive started on its own 32 and stalled on Clemson's 42.

Not a bad drive but the bulk of those yards came on a QB scramble, not a designed option play.

Still, the option plays looked a lot better than last year.
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Old 06-07-2012, 03:30 PM   #7
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

I think it has been discussed here before in other threads ... but to me it seems like the D's pursuit it fast as hell, making it tough to run the option. I'm no triple-option expert, but it didn't seem like there were many decisions by the QB.
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Old 06-07-2012, 03:45 PM   #8
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

I'm not an EXPERT, but I know my CPJ stuff.

It's definitely better than last year.
Still watching.

I don't know where they get the idea that the tail motion is run 3 yards behind the B-Back. I always told my A-back to aim at the B-Back; running it any deeper really slows things down in real life. Makes it look wonky in the game.
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