06-19-2012, 03:16 PM
|
#14
|
Banned
|
As much as I would love real time physics.. I honestly think that true to life presentation would be more beneficial to have.
True to life presentation would mean commentary that adapts to the game real time. Stat overlays that occur often, has the right info and covers the screen the right way. No gaps in commentary where there's complete silence. Pregame intros with stat overlays and commentary on the teams and how they are doing during the season. Adaptive commentary for new players where the commentators can say the names of these players and talk about their statistics no matter what week or year it is in franchise ( well connected careers). End of quarter highlights, in game and end of quarter game checks for other games. Half time show with highlights and game checks for other games. End of game recap. Adaptive commentary an presentation for preseason, beginning and midseason, end of season/teams in the playoff hunt, each week of the playoffs and the Super Bowl and even the pro bowl. Even add in offseason stuff for the combine, draft, camp and free agent signings...
Now if true life presentation means that ^^^^ i'm pretty sure that trumps real time physics for now. Right now the game is boring, repetitive, stale, and doesnt change. Yes, real time physics would do a lot for gameplay. But gameplay is IMO a hell of a lot harder to implement correctly than presentation. You need the right calculations and randomness yet still keeping things realistic while also having those crazy plays that happen every season but not so often. And then add in things that happen more in one game or season and less in another. Oline vs dline interactions. Wr vs db interactions... Etc. So much stuff that at the end of the day when you get it you will be crying that the presentation is stale. Right now I can play madden for a long time gameplay wise. But I hate the presentation with a passion
|
|
|