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NBA 2K13's Keys to Victory

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Old 08-17-2012, 09:40 PM   #17
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So true about offensive rebounding. Just for fun, I put in a lineup of two Centers, and a PF and the computer still got 13 off. rebounds to my 1. Now that's crazy.
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Old 08-17-2012, 09:42 PM   #18
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Re: NBA 2K13's Keys to Victory

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Originally Posted by mylifeishid
So true about offensive rebounding. Just for fun, I put in a lineup of two Centers, and a PF and the computer still got 13 off. rebounds to my 1. Now that's crazy.
There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.
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Old 08-17-2012, 09:48 PM   #19
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Re: NBA 2K13's Keys to Victory

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Originally Posted by Vni
There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.
I would but I'm in too deep with my association, going into year 6. But, I'll be downloading rosters in 2k13.
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Old 08-17-2012, 09:52 PM   #20
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Re: NBA 2K13's Keys to Victory

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Originally Posted by MMChrisS

So what am I looking for exactly? Here's my list of things that NBA 2K13 will have to do in order to 'win' this season for me...

Read More - NBA 2K13's Keys to Victory
"Win" what? In the competition vs. an EA Sports NBA release? If so, it won't even be close.
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Old 08-17-2012, 10:27 PM   #21
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I agree with almost everything except, I hated the "live ball" concept at times the ball was knocked loose too easily and you still had to screw around with the settings and things too much.
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Old 08-17-2012, 10:43 PM   #22
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All very good ideas, I hope they actually follow through in the game with these changes.
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Old 08-18-2012, 09:09 AM   #23
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There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.
Again, sliders has nothing to do with the AI's ability to rebound. It's an AI issue. If the AI is programmed to go after the boards, it will.
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Old 08-18-2012, 09:14 AM   #24
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Nice write up here.
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