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NHL 13 Tuner 1.07 Available, Details Included

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Old 12-05-2012, 05:05 PM   #17
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Re: New tuner out!

Quote:
Originally Posted by tvman
Just a guess here but "increasing the effect" could mean that the slider works better now.
The changes are for in-game, don't affect simulated results. The extreme bottom end of the injury slider is the same, the default value gives a bit more injuries and as a result you get a bit more fine control over the values at the high end of the slider.

If you switch back to V1.06 it'll be the same as before.
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Old 12-05-2012, 05:06 PM   #18
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Re: NHL 13 Tuner 1.07 Available, Details Included

Quote:
Originally Posted by bwiggy33
Guys the injury effect slider is for on ice play. That slider has nothing to do at all with the simmed injuries. That is just a straight up flaw in Be A GM. IMO this is a great change. I have not seen one injury on the ice in the times I've played this game.
What slider value do you use for Injuries?
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Old 12-05-2012, 05:23 PM   #19
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Re: NHL 13 Tuner 1.07 Available, Details Included

Redshirt, I just went online at 5:22 EST and the tuner still isn't back up yet, just so you know.
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Old 12-05-2012, 05:44 PM   #20
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Re: NHL 13 Tuner 1.07 Available, Details Included

Redshirt... thanks for updating us. Q: Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
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Old 12-05-2012, 05:45 PM   #21
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Re: NHL 13 Tuner 1.07 Available, Details Included

So i'm guessin the stuck in nhl when sent down to ahl isin't fixed yet.
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Old 12-05-2012, 05:48 PM   #22
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Increase injuries = makes people use more pucks = more money for EA. Well done to the intern who thought that change up.

Otherwise, what a joke of a tuner. This game is still trash 3 months after release. Sad
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Old 12-05-2012, 10:36 PM   #23
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Re: NHL 13 Tuner 1.07 Available, Details Included

Quote:
Originally Posted by mkharsh33
Redshirt... thanks for updating us. Q: Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
Yep Mk...this is one upgrade to the game that would put a major smile on my face.

Ya, I use "House rules" myself to make up for not having goalie fatigue in the game. I play my backup in at least 15 games per season. Being a bit greed I suppose, but I'd love to see "confidants" added as well.
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Old 12-05-2012, 11:02 PM   #24
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Re: NHL 13 Tuner 1.07 Available, Details Included

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Originally Posted by Redshirt_EA
What slider value do you use for Injuries?
Mine is at four and as I said I haven't seen one (that's not exaggerating either). I never really bothered to go any higher. I haven't started a Be A GM so adjusting the slider isn't necessarily a priority for me when all of the games I've played have been play now. Injuries obviously just don't have as big an affect in play now as they do in Be A GM for obvious reasons. Maybe I would see an injury at 5 or 6 but I haven't put it that high.
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