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NBA 2K13 Patch 1.02 Released For Wii U

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Old 12-21-2012, 03:38 PM   #1
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NBA 2K13 Patch 1.02 Released For Wii U


The NBA 2K13 patch that arrived for PS3 and 360 last month, is now available for the Wii U. Details below.

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).
Platform: Wii U
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Old 12-21-2012, 04:39 PM   #2
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Re: NBA 2K13 Patch 1.02 Released For Wii U

AWESOME! Now how about the PC version?
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Old 12-21-2012, 05:28 PM   #3
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Re: NBA 2K13 Patch 1.02 Released For Wii U

Quote:
Originally Posted by Goffs
AWESOME! Now how about the PC version?
I was just about to say, a console that didn't exist when the game was released got a patch before PC did. Hmmm...
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Old 12-21-2012, 05:42 PM   #4
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Re: NBA 2K13 Patch 1.02 Released For Wii U

Quote:
Originally Posted by Bunselpower32
I was just about to say, a console that didn't exist when the game was released got a patch before PC did. Hmmm...

When the Wii U came out 5 weeks ago. NBA 2k13 on wii u sold for $59.99. PS3/360 during thanksgiving sales was $29.99. PC version was $9.99.

I had th PC, PS3, an 360 version of NBA 2k12 last year and paid $4.99 for the PC version and it was a shell of the game. You get what you pay for.

Im thankful for this patch and will try it out tonight. But it looks like the same patch the PS3/360 got a month ago and the Wii U sufferes from the worst framerate issues I ever seen in a game. Hopefully its fixed or this will be my last 2k sports game I ever purchase.
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Old 12-21-2012, 06:07 PM   #5
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Looking to download it now!!!!
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Old 12-21-2012, 07:10 PM   #6
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Re: NBA 2K13 Patch 1.02 Released For Wii U

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Originally Posted by bigsmallwood
Looking to download it now!!!!


big would u let us know abt the framerate please?
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Old 12-21-2012, 08:26 PM   #7
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Re: NBA 2K13 Patch 1.02 Released For Wii U

Played a couple games. I play with 2k cam and the framerate is still the same and unplayable. Forced to switch to default broadcast. Framerate is still bad just not as bad as 2k cam.

Either the game is just a poorly put together port and with it being a new system and time being a factor 2k couldnt make the game run smooth.

OR

The Wii U is just a very weak console and it has trouble running 360/ps3 ports because the hardware is weaker. Stuggles to run the game.

The game is toned down in graphics on the Wii U and the jersey movement was taken out. Game has very bad framerate issues.

The game also suffers from alot of motion blur I noticed. Madden does this alot in cut scenes but regular 2k13 gameplay on the Wii U has alot of motion blur.

I feel like this system can't handle the game. No idea if thats 2Ks fault or Nintendo's.

I regret buying my Wii U and NBA 2k13 now. Wish I would of just stuck with my PS3 until PS4 came out. I expected the Wii U to run NBA 2k13 better. I was wrong.
Just my thoughts.....

Last edited by JZ2; 12-21-2012 at 08:34 PM.
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Old 12-21-2012, 08:56 PM   #8
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Re: NBA 2K13 Patch 1.02 Released For Wii U

Just watched some videos of NBA 2k13 on Xbox 360. It looks twice as good. To be honest If I played this NBA 2k13 Wii U version and not got to see the system I would think I was playing NBA 2k13 on regular Wii.

Again no idea if its 2ks fault or Nintendo's. Im starting to lean to The Wii U is just way weaker than nintendo put out and everybody thought. Xbox 360 nba 2k13 looks next gen compared to Wii U.

Im not mad at 2k think Im furious with Nintendo now. If Nintendo wouldn't of lied about the system I would of never bought NBA 2k13 for it if I knew the system couldnt handle it.
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