"On a passing play, I saw a taller receiver against my 2 shorter defensive backs out jump them both to come down with a nice catch. The wide receiver then spun away and took off for a good 10 yards before my defenders caught back up to him. While you could tell the wide out was the taller of all three that jumped, it would have been nice to see more of a battle for the ball between the players. Instead it was the same old 3 players jumping straight up with no real interaction between them. The outcome of the play was realistic, but would have loved to see some more physical interaction between the players, whether that be all three players jostling for position or the defensive backs trying to swat the ball away."
On the subject of WR/DB interaction I do have a question that would be nice to get an answer for between now and the time M25 starts its' playbook. Why can't the IE 2 augment/effect the ball carrier on a jump catch or INT when landing?
The bigger issue is IE 2 not effecting every player, ALL the time but for M13 we were shown this comparison between M12 without IE and M13 with IE. In that comparison, the IE in M13 allowed the players to collide and effect each other midair instead of clipping through like in M12. Considering that, why don't any of these midair collisions result in players falling down or stumbling when landing, instead of hitting the ground running? I ask hoping something can be done about this before release of NCAA 14 and if not, maybe before release of M25.
https://www.youtube.com/watch?v=cwFkW3GEKws
It's at around the 2:20 mark in this video and considering that thing Victor Lugo mentioned about tension and balance, I would think this could be tuned to allow for receivers and defenders to stumble, fall down, be undercut, etc, on catches/ints, like they can any other time they carry the ball.