As I started to settle in and understand my role, it was becoming more and more evident that the things that made sense to me, didn’t necessarily fit into what the company’s expectations were. It was very important to me to provide a voice from the gamers point of view, and I tried to stress that in every meeting, conference call, and ideation session. Sometimes the powers that be were willing to listen, other times my ideas and request just fell on deaf ears. Honestly though, there were some opportunities to offer up new perspectives, and I took full advantage of them in talking to lead developers, marketing, management and basically anyone who would listen about incorporating public desires into certain titles.
Read More - Working in the Gaming Industry (Part II)