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Madden NFL 25 Fact Sheet and Screenshots

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Old 04-25-2013, 02:10 PM   #9
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Re: Madden NFL 25 Fact Sheet and Screenshots

Wonder how far combos can go.
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Old 04-25-2013, 02:20 PM   #10
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Re: Madden NFL 25 Fact Sheet and Screenshots

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Originally Posted by mestevo
Wonder how far combos can go.
I could watch that all day long.
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Old 04-25-2013, 02:27 PM   #11
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Re: Madden NFL 25 Fact Sheet and Screenshots

Quote:
Originally Posted by mestevo
Wonder how far combos can go.
Man, this is why I want to see how this translates over to Special Teams, especially CPU KR/PR. With all the User assists being offered, I wonder if someone User controlling Jacoby Jones on a KR/PR, could just not touch the stick and the CPU/AI would take over. I know it's all about playing the game yourself but it would add a fun element to Special Teams in User v User games and make signing a great returner of interest to everyone, even without superior stick skill.

In fact, I am going to lobby for a KR/PR assist button, lol.
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Old 04-25-2013, 02:29 PM   #12
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Re: Madden NFL 25 Fact Sheet and Screenshots

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Originally Posted by khaliib
Wait......"1st time ever" combo moves?

This was marketed/advertised earlier (I think M10) through "Branched/linked" Animation System and was praised as the Next Best Thing.

False marketing at it's best (until someone calls them on it in a lawsuit...)
You're referring to branch tackling, introduced in Madden NFL 09. That basically provided the ability to fight out of a tackle animation, rather than the interaction being "won" or "lost" at the point of contact. The window of opportunity to break out of a contested tackle animation (and success in attempting to do so) varies depending on a player's ratings.

The system being introduced here is an intuitive way to chain ballcarrier tackle-breaking / tackle-avoiding moves together, in addition with a more reactive stamina system to manage risk/reward of attempting such. The system also includes a plethora of new moves with which to break and avoid tacklers via the precision modifier key in combination with the legacy ball-carrier move inputs.

There's a clear distinction to be made there. It's not false marketing. You've misinterpreted the new feature set.
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Old 04-25-2013, 02:32 PM   #13
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Re: Madden NFL 25 Fact Sheet and Screenshots

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Originally Posted by Big FN Deal
In fact, I am going to lobby for a KR/PR assist button, lol.
I believe in the current Madden if you just don't do anything at the snap or kick, the CPU returns the ball for you.

And on a side note, I am willing to lobby for an entire special teams assist button. The performance gap between what the User and CPU can do is so far apart that I don't want a part in any of it.
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Old 04-25-2013, 02:34 PM   #14
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Re: Madden NFL 25 Fact Sheet and Screenshots

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Originally Posted by mestevo
Wonder how far combos can go.
This is what I'm waiting for! His jukes/broken tackles don't take a year to complete, in Madden right now if you did that many jukes the whole team would have caught up with him.
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Old 04-25-2013, 03:46 PM   #15
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Re: Madden NFL 25 Fact Sheet and Screenshots

It sounds like I'll be able to play as RG3, juke every possible direction but due to them tuning the Infinity Engine correctly, my lower leg from the knee won't actually wobble like a limp noodle at the end of the play.

That's cool.
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Old 04-25-2013, 04:24 PM   #16
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Re: Madden NFL 25 Fact Sheet and Screenshots

Quote:
Originally Posted by CM Hooe
You're referring to branch tackling, introduced in Madden NFL 09. That basically provided the ability to fight out of a tackle animation, rather than the interaction being "won" or "lost" at the point of contact. The window of opportunity to break out of a contested tackle animation (and success in attempting to do so) varies depending on a player's ratings.

The system being introduced here is an intuitive way to chain ballcarrier tackle-breaking / tackle-avoiding moves together, in addition with a more reactive stamina system to manage risk/reward of attempting such. The system also includes a plethora of new moves with which to break and avoid tacklers via the precision modifier key in combination with the legacy ball-carrier move inputs.

There's a clear distinction to be made there. It's not false marketing. You've misinterpreted the new feature set.
Yeah it's different and more advanced but marketed very similar to how it was in Madden 09.
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