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Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

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Old 05-14-2013, 10:19 AM   #1
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Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)


UTC's Corey Andress has posted his early Madden NFL 25 impressions of the Run Free running moves, improved run blocking and more.

Quote:
I also noticed a few new animations, including seeing the defending linemen push offensive linemen back. What felt so good about the run blocking was the fact that you actually feel rewarded by staying behind lead blockers and waiting for holes to open up. It was noticeable from the very first game I played. It was also great to see blockers think the way they should. Intelligence on the line has definitely ramped up. Screens were really effective if played against the right defense, so fans of teams such as the Redskins and the Patriots – who have a ton of screens in their playbooks, should feel a lot more at home this year.
Platform: PS3 / Xbox 360
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Old 05-14-2013, 10:30 AM   #2
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Re: Under The Code: Madden 25 Gameplay Impressions from CoreySA

Thanks, JP. Good find and another great article from UTC.
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Old 05-14-2013, 10:42 AM   #3
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Re: Under The Code: Madden 25 Gameplay Impressions from CoreySA

I like what i'm hearing with run free. playing with shady at times were annoying because the cutback animation didn't always work right. plus have djack with high attributes should be fun to play with eagles..just worry bout the qb and defense
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Old 05-14-2013, 10:52 AM   #4
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Re: Under The Code: Madden 25 Gameplay Impressions from CoreySA

Nice read.
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Old 05-14-2013, 10:58 AM   #5
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Re: Under The Code: Madden 25 Gameplay Impressions from CoreySA

Loving the way the running game is sounding so far!
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Old 05-14-2013, 12:26 PM   #6
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Re: Under The Code: Madden 25 Gameplay Impressions from CoreySA

Very cool. The CPU takes full advantage of run-free features, defenses on both sides then have to adjust pursuit angles and the stumble recovery isn't something that sounds cheesable.
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Old 05-14-2013, 12:28 PM   #7
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A great story with a somber ending.

I take the feedback with a shadow of reflection as fatigue gradients were touted to be a complimenting factor in run-free.

Im content hearing the standalone praise until we can get that two-piece serving.

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Last edited by hanzsomehanz; 05-14-2013 at 12:42 PM.
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Old 05-14-2013, 12:44 PM   #8
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Run blocking is fine, but where is the news with pass blocking? Is there finally double team blocking? That's what I wanna hear.
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