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More FIFA 14 Features Listed

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Old 05-14-2013, 05:03 PM   #1
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More FIFA 14 Features Listed


Best Buy has posted quite a few more features for FIFA 14.
  • Capture the thrill of a well-executed goal with Pure Shot technology, which mimics the moves your favorite striker performs during games when he scores awe-inspiring goals
  • Watch as your player adjusts the approach angle to a more suitable direction for optimal positioning while taking a shot on goal
  • Experience players' expanded understanding of the phases of shooting, which enables them to adjust their stride and pace to precisely hit the ball
  • Contend with realistic situations, in which players may need to take off-balanced or rushed shots that can hinder the accuracy and strength of their attempt based on where they are on the pitch and how the ball is delivered to their feet
  • Enjoy new animations that eliminate the foot-sliding, skipping and scissor legs that occurred in FIFA 13
  • Test your skill with Real Ball Physics that enables the ball to act as it would in the real world, based on new formulas that dictate the flight path and trajectory of a shot
  • Strike the ball with force from a distance, drill low-rising shots with accuracy and blast dipping or swerving shots with realistic turbulence effects and utilize Curling Lofted Through Balls to curl the ball around opponents for precise passes
  • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature
  • Fend off and block opponents from the ball while running at any speed, countering defensive pulling by stepping in front of the defender and using your body to shield the ball and stepping into the opposition to maintain possession and make a pass
  • Fight for position prior to receiving the ball, so you are in the optimal location at the opportune moment
  • Move in any direction to preserve your natural momentum and utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the Sprint Dribble Turns feature
  • Show your dribbling with optimal touch and control that minimizes opportunities for defenders to regain possession with Variable Dribble Touches
  • Combine different types of tackles, recover from missed tackles quickly and have another opportunity to compete for the ball in any tackling situation with Second Chance Tackles
  • Come together as a team with improved teammate intelligence that delivers tighter, smarter marking and better run tracking
  • Rely on your defenders to recognize opportunities to improve support and win back possessions, and depend on attacking players to break down intelligent defenses by creating space, running along the back line and checking their pace
  • Learn and master the fundamental skills needed to be a star football player in Skill Games, a competitive practice mode helps you become a better player, faster
  • Develop and refine a personalized scouting network as you search for talent around the world — you can evaluate players who may bolster your squad during the transfer windows with a new hub that provides live scouting reports in Career Mode
  • Connect to the heartbeat of the sport and to other football fans through EA SPORTS Football Club, FIFA 14's social network, where you can compete and share with millions of others around the world
Platform: Xbox 360 / PS3 / PC
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Old 05-14-2013, 07:21 PM   #2
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Re: More FIFA 14 Features Listed

Quote:
Originally Posted by Steve_OS
  • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature
Aside from being horribly worded, I really don't like the sound of this.

EA seem determined to make everyone play like Barcelona. What if I want to play route one?

Or am I reaching here?
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Old 05-14-2013, 07:37 PM   #3
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i just wish that some if not all these features were implemented in their AMERICAN football games...here's hoping on next gen!
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Old 05-14-2013, 09:00 PM   #4
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Re: More FIFA 14 Features Listed

  • Capture the thrill of a well-executed goal with Pure Shot technology, which mimics the moves your favorite striker performs during games when he scores awe-inspiring goals - I hope this leads to more variety in the goals scored.
  • Watch as your player adjusts the approach angle to a more suitable direction for optimal positioning while taking a shot on goal - I was hoping that shooting would be more user-timing based.
  • Experience players' expanded understanding of the phases of shooting, which enables them to adjust their stride and pace to precisely hit the ball - Again, it seems as though the CPU will do a lot for you to help you but...
  • Contend with realistic situations, in which players may need to take off-balanced or rushed shots that can hinder the accuracy and strength of their attempt based on where they are on the pitch and how the ball is delivered to their feet - This kind of contradicts the statements above unless it's based on player ratings
  • Enjoy new animations that eliminate the foot-sliding, skipping and scissor legs that occurred in FIFA 13
  • Test your skill with Real Ball Physics that enables the ball to act as it would in the real world, based on new formulas that dictate the flight path and trajectory of a shot - I could have sworn this was a new feature a few years back.
  • Strike the ball with force from a distance, drill low-rising shots with accuracy and blast dipping or swerving shots with realistic turbulence effects and utilize Curling Lofted Through Balls to curl the ball around opponents for precise passes
  • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature - I hope this is for the AI and applied realistically to the teams who tend to dominate possession.
  • Fend off and block opponents from the ball while running at any speed, countering defensive pulling by stepping in front of the defender and using your body to shield the ball and stepping into the opposition to maintain possession and make a pass - This sounds horrible IMO. If you're in an all-out spring your ability to be knocked off the ball should be increased and determined by a combination of the attacker's strength rating vs the defender's strength rating. I do like the "stepping into" part. The physicality/shielding is really missing in soccer games.
  • Fight for position prior to receiving the ball, so you are in the optimal location at the opportune moment - Same with "stepping into" comment. This is a welcome addition.
  • Move in any direction to preserve your natural momentum and utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the Sprint Dribble Turns feature - This could be dangerous as agility is already over-powered.
  • Show your dribbling with optimal touch and control that minimizes opportunities for defenders to regain possession with Variable Dribble Touches - I'm curious to see how this is implemented
  • Combine different types of tackles, recover from missed tackles quickly and have another opportunity to compete for the ball in any tackling situation with Second Chance Tackles - Sounds good
  • Come together as a team with improved teammate intelligence that delivers tighter, smarter marking and better run tracking - Hopefully the default pressure around the box will be tuned accordingly and defenders will mark ST's like they do in real life when they get into dangerous scoring positions
  • Rely on your defenders to recognize opportunities to improve support and win back possessions, and depend on attacking players to break down intelligent defenses by creating space, running along the back line and checking their pace - I guess this means that if you're playing defense off-the-ball the CPU defenders will actually make tackles this year. If so, that sounds good.
  • Learn and master the fundamental skills needed to be a star football player in Skill Games, a competitive practice mode helps you become a better player, faster - I enjoyed the skill games in FIFA 13. Happy to see they expanded 'em
  • Develop and refine a personalized scouting network as you search for talent around the world — you can evaluate players who may bolster your squad during the transfer windows with a new hub that provides live scouting reports in Career Mode - Career mode improvements are always welcome
  • Connect to the heartbeat of the sport and to other football fans through EA SPORTS Football Club, FIFA 14's social network, where you can compete and share with millions of others around the world - Eh, don't care too much about this.
[/quote]
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Old 05-14-2013, 11:43 PM   #5
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Re: More FIFA 14 Features Listed

I just hope the game is more balanced than 13. Attacking Intelligence ruined single-player for me. FIFA 12 was a giant step in the right direction, but 13 felt way out of whack. They threw in First-Touch, but the attacking "improvements" made that seem like nothing. If the marking is better. and the defense actually forces the CPU back more, I will be happy. Fouls would be nice too.
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Old 05-14-2013, 11:53 PM   #6
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Re: More FIFA 14 Features Listed

Seriously, so many features again, on gameplay. I mean - it's like EA Sports want to turn FIFA what MORAD is to golf.



Seriously. Stop breaking down the intricacies of the beautiful game, and just let the gameplay flow. It's like they hope that we can name off each feature every time we see it. So instead of when a defender shimmy the ball for a goal kick - that's called a Positional Preventing Corner Kick Allowance Utilization feature or some crap.

Just let the boys play, EA. Name the stuff later for the Little Things Thread - stop disgracing the game by giving it all away and over-extending the feature blast every year.

btw: I could name all the features of FIFA 13 right now by just pulling up the code from the PC version (port from Console): Ready?

// Common debug
// ------------------------------------------------------------
COMMON_DEBUG_PRINT=1
DISABLE_FPS_STATUS_TEXT=0
DISABLE_FRAMERATE=0
ENABLE_BUILD_STATUS_TEXT=1

// Presenation
// ------------------------------------------------------------
[]
ENABLE_REFEREE=1
ENABLE_LINESMAN=1
ENABLE_LINESMAN_FLAGS=1

DISABLE_NIS_PLAYBACK=0
ENABLE_EMOTIONAL_ENGINE=1
PRE_MATCH_ATMOSPHERE=1
PLAYER_REACTIONS_DISABLED=0
ENABLE_CHOREOGRAPHIES_CAMERA=1

IS_PRESS_BUILD=0

//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=0
AWAY_TEAM_MEN_DOWN=0
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1
[]

// Rendering
// ------------------------------------------------------------
USE_NEW_RIG = 1
DISABLE_VSYNC=0
DISABLE_MOTION_TRAIL=1
DISABLE_CMN_SHADOWMAP=0
DISABLE_FLAT_SHADOWS=0
//disable hudhack
DISABLE_HUDHACK=1
//DISABLE_FLAGS=1
DISABLE_FLASHES = 1
DISABLE_FLOORREFLECTIONS=1
//DISABLE_PARTICLES = 1
DISABLE_VOLUME_LIGHTS = 1
//DISABLE_GLARES = 1
//FORCE_ENABLE_GLARES = 1
//STADIUM_LIGHT_TYPE_ID = 1
//Temporary for corex until logic is added
//WEAR_PATTERN_OVERRIDE = 1
//NET_ID = 2
//DEBUG_SKELETON_RENDER=1
//ENABLE_RENDER_PROF=1

[RENDERING]
FORCE_USE_LODS=1 // Enables proper LODs for characters
PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size
PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size
[]

//Gameplay
// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Distribute animation on job manager?
DISTRIBUTE_ANIM = 1
AI_ALL_ANIM_PLAYERS = 1
USE_FIFA09_FOUL=1

[GAMEPLAY]
GAME_SPEED = 0
NEW_GAMEPLAY_ENABLED = 1
GAMEPLAY_MAXVARIANCE = 5000.0
NEW_GAMEPLAY_MAXVARIANCE = 5000.0

[MODIFIERS]

PLAYER_MORALE_MODIFIER = 0.65
PLAYER_ATTRIBUTE_MODIFIER = 0.85
TEAM_ATTRIBUTE_MODIFIER = 0.65
TEAM_MORALE_MODIFIER = 1.21
TEAM_FITNESS_MODIFIER = 0.765
TEAM_CHEMISTRY_MODIFIER = 1.35

[AI]

AI_ANGLE_SPEED_FREEKICK = 165
AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
AI_USE_TEAM_CHEMISTRY = 1
AI_USE_MORALE_EFFECTS = 1
AI_USE_OLD_LOCOMOTION_ESTIMATES = 1
AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1
CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 0
CPUAI_PROCESS_ALL_DECISIONS = 0
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 0
CPUAI_USE_MENTALITY = 1
CPUAI_USE_TRAITS = 1

[ON+OFF]

ALLOW_BALL_TOUCH_UPDATE = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
UNLOCK_ALL_UCC = 1
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
USE_JOBIFY_MARKING_POS_UPDATE = 1
USE_JOBIFY_ATTACKING_POSITIONING = 1
DEBUG_USE_NEW_ATTACKING_POSITIONING = 1
USE_KICK_ERROR_SYSTEM = 1
USE_LOCO_RUNRUNRUN = 0
USE_RUNRUNRUN_FOR_TRAPPING = 0
TG_FORCE_FLAIR = 1
SG_USE_FREEKICK_ENGINE = 1
TEAM_EMOTION_CHANGE = 1
DEFENDING_BLOCK_PROTOTYPE = 1
DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1
DEFENDING_USE_NEW_FACE_BALL = 0
DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1
DISABLE_BALLTOUCH_EFFECT = 0
DISABLE_BALLTOUCH_LIMITATION = 0
DISABLE_KNOCK_ON = 0
DISABLE_MISS_BALLTOUCH = 0
DISABLE_WARP_FOOT_PLANTING = 0
DRIBBLE_TEST_CADENCE_SPEED = 0.05
ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 0
ENABLE_360_STRAFE_DRIBBLE = 1
ENABLE_ANTPHYSICS = 0
ENABLE_AVOIDANCE = 0
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_DROPBALL = 1
ENABLE_EMOTIONAL_ENGINE = 1
ENABLE_JOSTLE_CLEARANCE_TACKLES = 0
ENABLE_JOSTLE_TACKLING = 1
ENABLE_JUMP = 1
ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1
ENABLE_NEW_CC_POSITION_LOGIC = 1
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_TACTICS_ANALYZER = 1
ENABLE_SLOW_DRIBBLE = 1
EVERYONE_CAN_USE_SWERVING = 1
FORCE_MORE_TRAPPERS = 1
FORCE_OVER_REACT_TO_CARD = 1
FORCE_SWERVE = 1
FORCE_SWERVE_DELTA = 10.0
FORMATION_DEFENDING = 1
FORMATION_ATTACKING = 1
HERO_PERF_UNLOCKED = 1
HERO_PERF_DEFENDER = 1
HERO_PERF_MIDFIELDER = 1
HERO_PERF_STRIKER = 1
HERO_PERF_CONST = 1
IN_GAME_PLAYER_REACTION = 1
LOCO_TURN_POSITIVE = 0
LOCO_TURN_NEGATIVE = 0
LOCO_STRAIGHT = 1
LOCO_TURN_EITHER = 0
LOCO_NO_MIRROR = 1
LOCO_MIRROR = 0
ROTATE_ON_SPOT = 1
SHIELD_IN_MOTION = 1
SHOUD_USE_FOOTBALL_TACTICS = 1
TYPE_PLAY_MAKER = 1
G_SAVE_WITH_SUCCESSFUL_PARRY = 1
G_SAVE_WITH_PARRY = 1
G_SAVE_WITH_CATCH = 1
G_SAVE_ANY = 1
G_WIN_POSS_BY_PUSH_PULL = 1
G_MARK_BY_SECONDARY_CONTAIN = 0
G_MARK_BY_JOCKEY_CONTAIN = 0
G_MARK_BY_RUNNING_JOCKEY = 1
G_MARK_BY_JOCKEY = 0
G_WIN_POSS_BY_SLIDE = 1
G_WIN_POSS_BY_TACKLE = 1
SHOT_NO_EFFORT = 0

[PHYSICS]

CONST_SPEED = 1
ACCEL = 0.35
DECEL = 0.65
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.56
ADDITIONAL_ROLL_SPIN_MULTIPLIER = 6.0

[SKILLS/MENTAL/PHYSICAL]

PHYSICAL_ACCELERATION = 0.25
PHYSICAL_AGILITY = 0.0
PHYSICAL_SPRINT_SPEED = 0.2
PHYSICAL_REACTIONS = 850
MENTAL_AGGRESSION = 100000000
MENTAL_INFLEXIBILITY = 100.3
MENTAL_LEADERSHIP = 75.2
MENTAL_SELFISH = 54.1
MENTAL_TACTICAL_AWARENESS = 10000000.0
MENTAL_VISION = 7000000
SKILLS_BICYCLE_KICKS = 100
SKILLS_CHIPPED_PENALTY = 65
SKILLS_COUNTER_ATTACKING = 60
SKILLS_DIVING_HEADER = 99
SKILLS_EARLY_CROSSER = 100000.0
SKILLS_FANCY_FEET = 100000.0
SKILLS_FANCY_FLICKS = 100
SKILLS_FLAIR = 10000000.2
SKILLS_FREE_KICK_ACCURACY = 800
SKILLS_GIANT_THROW = 30
SKILLS_HEADING_ACCURACY = 0.85
SKILLS_LONG_PASSER = 70000000.0
SKILLS_LONG_SHOT_TAKER = 10000000.0
SKILLS_LONG_THROW = 50
SKILLS_MARKING = 1000000.0
SKILLS_OUTSIDE_FOOT_SHOT = 2000
SKILLS_PENALTIES = 0
SKILLS_POWER_HEADER = 1000
SKILLS_STANDING_TACKLE = 1000000.0
SKILLS_SLIDING_TACKLE = 1000000.0
SKILLS_SPEED_DRIBBLER = 0.2
SKILLS_SWERVE = 1000
SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 75
SKILLS_VOLLEYS = 75

[DB]

DB_RANDOMIZE_SKILLMOVES = 1
STRATEGYSITUATIONONEANDONEMESSI = 1
BALLAVOIDANCE = 0
BALLAVOIDANCEDATABASE = 0
REFEREEREACTIONSDATABASE = 1
GKREACTIONSDATABASE = 1
STRAIGHTDRIBBLEDATABASE = 1
DRIBBLETURNDATABASE = 0
INJURYDATABASE = 1
INJURYROLLBACKDATABASE = 1
GKReactionsDatabase = 1
StraightDribbleDatabase = 1
DribbleTurnDatabase = 0

[MAPS AND TOPOLOGY]

INFLUENCE_MAP = 1
COVER_MAP = 1
VISION_MAP = 1
THREAT_MAP = 1
USE_JOB_MANAGER_TOPOLOGY_CACHE = 1

[AI DECISIONS]

SHOT_CHIP = 0.25
SHOT_FINESSE = 0.5
LOB_SCOOP = 0.15
LOB_FINESSE = 0.45
LOB = 0.4
GROUND_FINESSE = 0.675
GROUND = 0.6
SHOT_FINESSE = 0.375
LOOSE_BALL = 0.65
GROUND_PASS = 0.65
LOB_PASS = 0.35
CLEARANCE = 0.75
CROSS = 0.6
THROUGH_PASS = 0.15
LONG_SHOTS = 0.99
INACCURATECLEARANCE = 0.8
BUSE_KICK_DIFFICULTY = 0.85
LONGCHIPSHOT = 0.45
SHORTPASS = 0.145
FLICKPASS = 0.475
LONGFINESSESHOT = 0.95
LONGLACESHOT = 0.99
DRIBBLE = 0.845
AI_SKILLMOVES_PERCENT = 45
AI_FREESTYLE_PERCENT = 40
AI_SPRINTDRIBBLE_PERCENT = 15

[UTILITY]

MUST_RUN_FWD_INTENSITY= 0.25
EFFORT_GIVEUP_LEVEL = 35
MAX_TOUCH_TIME = 2.0
PRE_OOP_WHISTLE_DELAY = 1
PRE_OOP_MAX_LENGTH = 1
PLAYER_REACTION_FORCE_INTENSITY = 4.35
STAND_TACKLE_CONTROL_DIST = 0.35

UCC_INTENSITY = 500
UCC_MIN_CHASING_PLAYERS = 3
UCC_MAX_CHASING_PLAYERS = 11
UCC_MULTICHARACTER = 1

[COLLISIONS]

180_INCOMING_VELOCITY_UNDER_HIT_MODIFIER = 0.65
ACTIONSTATE_MISS = 0
ACTIONSTATE_HIT = 1
FALLS_ONLY = 1
USE_NEW_COLLISIONS = 1
STAND_TACKLE_NOT_VALID_ACTION_STATE = 0
STAND_TACKLE_NOT_TRIGGERED = 0
STAND_TACKLE_TRIGGERED = 1
SLIDE_TACKLE_NOT_VALID_ACTION_STATE = 0
SLIDE_TACKLE_IS_BALL_FAR_AWAY = 1
SLIDE_TACKLE_NOT_TRIGGERED = 0
SLIDE_TACKLE_TRIGGERED = 1

[FOULS]

FOUL = 1
FOUL_ANTICIPATION = 0
REFEREE_ACTOR_UPDATE_10HZ = 1
REFEREE_FOUL_STRICTNESS_OVERRIDE = 2.0
REFEREE_CARD_STRICTNESS_OVERRIDE = 1.0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_ LOGIC = 1

[END]

// Systems
// ------------------------------------------------------------
ENABLEREVEAL = 1
USING_MAINTHREAD_ANIM_NUM=6
SIZE_LIMIT_BEFORE_FUT=3538944 // 3.375MB
SIZE_LIMIT_AFTER_FUT=1310720 // 1.25MB
SIZE_LIMIT_BEFORE_FCE=1310720 // 1.25MB
SIZE_LIMIT_AFTER_FCE=655360 // 0.625MB
SIZE_LIMIT_BEFORE_POW=4194304 // 4MB
SIZE_LIMIT_AFTER_POW=2097152 // 2MB
SIZE_LIMIT_BEFORE_POW_PS3=2436012 // 2.8MB
SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB

//FE
// ------------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
APT_ASSERTS=1

//SB Enabling team management for subs flow
ENABLE_TM = 1

// Change this number to force all saves to be invalid.
FEFIFA_SAVELOAD_VERSION = 1

// FE Thead Update Settings
// ------------------------------------------------------------
FE_THREAD_UPDATE_TIME = 16
FE_THREAD_ENABLE_30HZ_INGAME = 1


// Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.

// Virtual pro verification tuning
VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

// ONLINE
// ------------------------------------------------------------
[ONLINE]
GAMESYNCMODE=0
// Temp fix for silent signin.
SILENTSIGNIN=0
// disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa13, commented out to re-enable
//NO_AUTO_SQUAD=1
PRAN_CUSTOMURL=EASW

// EA Sports World
// ------------------------------------------------------------
[EASW]
ENABLED = 1

// Replay Orbit Camera
// ------------------------------------------------------------
[ORBIT_CAM]
MIN_LENS_ANGLE = 0.14
MAX_LENS_ANGLE = 1.60
MIN_DOLLY = 200.0
MAX_DOLLY = 1800.0
TEMP_LENS_DELTA = 0.03
DOF_FAR_PLANE = 10000.0
DOF_FAR_FOCAL_PLANE = 3000.0
DOF_FAR_BLUR = 0.5
DOF_NEAR_PLANE = 0.0
DOF_NEAR_FOCAL_PLANE = 0.0
DOF_NEAR_BLUR = 0.0
CURVE_POWER=1.2
MAG_MINPOINT=40.0
MAG_MAXPOINT=220.0
MAG_MINLIMIT=40.0
MAG_MAXLIMIT=2000.0
FREEROAM_HEIGHT_LIMIT=200.0

// Replay Ball camera targetting
//------------------------------------------------------------
[REPLAY_BALL_TARGET]
OFFSET_HIGH_HEIGHT = 150.0
OFFSET_HIGH = -80.0
OFFSET_LOW_HEIGHT = 80.0
OFFSET_LOW = 80.0

//DOF Tuning
//------------------------------------------------------------
[]
REPLAY_CAMERA_LENS_MODIFIER=24
REPLAY_CAMERA_FSTOP_MODIFIER=18
DOF_REAL_BLURLIMIT=0.8
//DOF_REAL_MAXBLUR=216
//DOF_REAL_MINCOC=0.003

// DOF
// ------------------------------------------------------------
[DOF]
USE_REAL_REPLAY = 1
USE_REAL_ORBIT_CAM = 1
USE_REAL_REACTION = 1

[]
ICE_EDITOR_ENABLED = 0

[]
//FORCE_SNOWING = 1
CROWD_FULL_ATTENDANCE = 0
CROWD_CHARACTER_SCALE = 0
CROWD_QUAD_SCALE = 0
CROWD_CENTER_OFFSET = 95

CROWD_ATTANDANCE_MULTIPLY = 0.80

CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35

CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164

CROWD_ACCS_PROB_HOME_SCARF = 0.25
CROWD_ACCS_PROB_AWAY_SCARF = 0.25

CROWD_DEBUG_PAINT_SECTIONS = 0
CROWD_DEBUG_HIDE_CHAIRS = 0
CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

POLEFLAG_TUNE_SCALE = 0.5
POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
POLEFLAG_HEIGHT_OFFSET = 25.0

GIANTFLAG_YOFFSET = 240

// Audio Anticipation
AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.05
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6

AUDIO_BREAKAWAY_MAX_ANGLE = 1.6
AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05
AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65
AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95
AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7
AUDIO_BREAKAWAY_MIN_THREAT = 0.04

AUDIO_PRE_GOAL_TIME = 30 //ticks 30 = ~1 sec
AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet
AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet

AUDIO_BALL_HIT_ENV_SUBTRACT=200

//AUDIO_CROWD_SET = 0

BUG_SENTRY_TITLE=ea.eac.fifang10

// -----------------------
// BAG - Be A Goalkeeper
//

[]
BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all
FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena

[BAG]
//DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
//DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
// -----------------------

[]
USE_PIK=1
USE_HIK=0

// Career Mode difficulty tuning
[CAREER_MODE]

// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7
OVERALL_RATING_DIFF_5 = -5
OVERALL_RATING_DIFF_6 = -4
OVERALL_RATING_DIFF_7 = -3
OVERALL_RATING_DIFF_8 = -2
OVERALL_RATING_DIFF_9 = -1
OVERALL_RATING_DIFF_10 = 0
OVERALL_RATING_DIFF_11 = 5
OVERALL_RATING_DIFF_12 = 10
OVERALL_RATING_DIFF_13 = 15
OVERALL_RATING_DIFF_14 = 20
OVERALL_RATING_DIFF_15 = 25
OVERALL_RATING_DIFF_16 = 30
OVERALL_RATING_DIFF_17 = 35
OVERALL_RATING_DIFF_18 = 40
OVERALL_RATING_DIFF_19 = 45
OVERALL_RATING_DIFF_20 = 50

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60
DIFFICULTY_MODIFIER_5 = 50
DIFFICULTY_MODIFIER_6 = 40
DIFFICULTY_MODIFIER_7 = 30
DIFFICULTY_MODIFIER_8 = 20
DIFFICULTY_MODIFIER_9 = 10
DIFFICULTY_MODIFIER_10 = 0
DIFFICULTY_MODIFIER_11 = 0
DIFFICULTY_MODIFIER_12 = 0
DIFFICULTY_MODIFIER_13 = -10
DIFFICULTY_MODIFIER_14 = -20
DIFFICULTY_MODIFIER_15 = -40
DIFFICULTY_MODIFIER_16 = -60
DIFFICULTY_MODIFIER_17 = -80
DIFFICULTY_MODIFIER_18 = -100
DIFFICULTY_MODIFIER_19 = -100
DIFFICULTY_MODIFIER_20 = -100

// we want to simulate that player a team that's better than you
// that is rated in the 80s is harder then if they were in the 50s
// so we scale the user rating between MIN_VAL and MAX_VAL
// and apply the the modifier to the difficulty modifier above
// so if I'm rated 85 and I play someone better than me, I multiply
// the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
OVERALL_RATING_DIFF_MIN_VAL = 70
OVERALL_RATING_DIFF_MAX_VAL = 85
OVERALL_RATING_DIFF_MIN_MOD = 1.0
OVERALL_RATING_DIFF_MAX_MOD = 3.0

[RS4_LOC_CODE_LOOKUP]
ENG_GB=EN_GB
FRE_FR=FR_FR
SPA_ES=ES_ES
SPA_MX=ES_MX
CZE_CZ=CZ_CZ
DAN_DK=DA_DK
GER_DE=DE_DE
HUN_HU=HU_HU
ITA_IT=IT_IT
DUT_NL=NL_NL
NOR_NO=NO_NO
POL_PL=PL_PL
POR_PT=PT_PT
POR_BR=PT_BR
RUS_RU=RU_RU
SWE_SE=SV_SE
JPN_JP=JP_JP
KOR_KR=KO_KR
ARA_SA=AR_SA

[]
ENABLE_KINECT=1
ENABLE_PS3_MOVE=1

[SKILL_GAME_SELECTION]
SKILL_CATEGORY_REUSE_THRESHOLD = 5
GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
PENALTIES_PERCENTAGE_THRESHOLD = 0.5
FREE_KICKS_GAMES_THRESHOLD = 10
LOB_PASS_GAMES_THRESHOLD = 10
LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
CHIP_SHOT_GAMES_THRESHOLD = 10
CROSS_GAMES_THRESHOLD = 10

[SKILL_GAMES]
BONUS_DELAY_FRAMES = 2
BONUS_SEC_PER_CYCLE = 2
BONUS_PTS_PER_SEC = 10
BONUS_PTS_PER_TRY = 100
BONUS_PTS_PER_CYCLE = 100

altitude = -450.0
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Old 05-15-2013, 12:58 AM   #7
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I wish EA would just stop already with the gimmicky marketing crap. Every year same thing, announce some new feature, "this year we are introducing this technology or that technology."

Just make the game authentic and with lots of individuality of players and teams. Stop making games that feel so generic. Every team/player moves and feels exactly the same.

And for crying out loud, stop it already with the gimmicky marketing crapola.
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Old 05-15-2013, 06:45 AM   #8
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Re: More FIFA 14 Features Listed

Quote:
Originally Posted by Matt10
I mean - it's like EA Sports want to turn FIFA what MORAD is to golf.
Ha-ha!

"A few minor tweaks here and there, and another year of heavy editing required in order to make the game play like actual football." That's all they needed to say in that press release.
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