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Madden NFL 25 - A Deeper Look Into Connected Franchise

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Old 05-23-2013, 07:23 PM   #17
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

I like what I'm seeing so far with the new interface and everything. I'm looking forward to doing Owner mode this year. BTW if anyone notice. There was a few seconds of gameplay as well. It looked solid to me. But that is just me. Also it looks the LT is getting out there and blocking the RE very good as well. Also it looks like the RE is getting more a good pass rush as well. I know the that gameplay was only a few seconds. But it look pretty decent. Can't wait to see full gameplay video in a few weeks at E3.
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Old 05-23-2013, 07:29 PM   #18
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

What is the point of a transaction log if it doesn't give you the details?

Oh Cincy just traded AJ Green to the Rams?? Thats great to know but how did the Rams swing that deal? What did they give up??

As a commissioner it is essential to be able to log these things, and for immersion as a single player it is also essential.

Hopefully then I'd be able to know why the Browns only have 2 draft choices in this draft and why the Giants have 10 (amongst other discrepancies I found when leaving the CPU to control 31 teams)
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Old 05-23-2013, 07:35 PM   #19
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

Quote:
Originally Posted by Legend Killer
I like what I'm seeing so far with the new interface and everything. I'm looking forward to doing Owner mode this year. BTW if anyone notice. There was a few seconds of gameplay as well. It looked solid to me. But that is just me. Also it looks the LT is getting out there and blocking the RE very good as well. Also it looks like the RE is getting more a good pass rush as well. I know the that gameplay was only a few seconds. But it look pretty decent. Can't wait to see full gameplay video in a few weeks at E3.

where did you see gameplay???
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Old 05-23-2013, 07:40 PM   #20
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

Quote:
Originally Posted by infemous
where did you see gameplay???
http://mymaddenpad.com/2013/05/23/an...anchise-video/ Starts at the 54 second mark.
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Old 05-23-2013, 07:42 PM   #21
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Re: Madden NFL 25 - Connected Franchise Deep Dive

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Originally Posted by jmurphy31
I agree. Why can't they do a blog just saying how the commentary will be dynamic. Even give examples ( written or live would be adequate).

And to me dynamic isn't just mentioning my team is undefeated in the pregame. I would like to know how individual players are playing both in that game and in the season.
Does any sports game do that? The most ive seen is NBA 2k where they will say something like "Kobe had a great game last night" and a stat overlay will show what his stats from that game. Thats still plenty generic.
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Old 05-23-2013, 07:43 PM   #22
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

Quote:
Originally Posted by infemous
What is the point of a transaction log if it doesn't give you the details?

Oh Cincy just traded AJ Green to the Rams?? Thats great to know but how did the Rams swing that deal? What did they give up??

As a commissioner it is essential to be able to log these things, and for immersion as a single player it is also essential.

Hopefully then I'd be able to know why the Browns only have 2 draft choices in this draft and why the Giants have 10 (amongst other discrepancies I found when leaving the CPU to control 31 teams)
Wouldnt the same log show that the Rams gave up lets say a 1st rounder to Cincy?
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Old 05-23-2013, 07:44 PM   #23
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Re: Madden NFL 25 - A Deeper Look Into Connected Franchise

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Originally Posted by infemous
where did you see gameplay???
Spoiler

Last edited by DeuceDouglas; 05-23-2013 at 07:54 PM.
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Old 05-23-2013, 07:48 PM   #24
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Re: Madden NFL 25 - Connected Franchise Deep Dive

Quote:
Originally Posted by aholbert32
Does any sports game do that? The most ive seen is NBA 2k where they will say something like "Kobe had a great game last night" and a stat overlay will show what his stats from that game. Thats still plenty generic.
It doesn't have to be insanely detailed or specified, but the example I gave of Martin Tyler reporting the specific amount of goals a player has in FIFA during his play-by-play works well. That, and NBA often breaks to discuss a player's season stats during timeouts or stoppages. "Let's look at Kyle Lowry...tenth in three point percentage, second in assists, and he's been a really good catalyst for his offense this year." Something to that extent. It's not the most specific commentary in the world but it's better than what most games give us.

The stuff that modern commentary engines can't handle (e.g. really specific observations) can easily be displayed on graphical overlays or even on the menu's Twitter feeds. I think that's all I can expect from Madden, but it would be nice to see something truly innovative from them on the presentation front.
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