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NCAA Football 14 Dynasty RoundTable (UTC)

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Old 05-30-2013, 08:00 PM   #17
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by Colt45
No, you can't. But when you become a head coach, your points as a coordinator carry over to the head coach tree.

Though it is an interesting question of if your head coach has recruiting boosts, do those work with a player doing the recruiting?
I believe so.

I think if you're a coordinator, you might be able to set the boosts of the HC and other coordinator as well.
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Old 05-30-2013, 09:24 PM   #18
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

From what I read, I took it as the skills are randomized based on a pool of points that each coach receives at the inception of each dynasty. It'll be nice for some variance and would definitely lead to different results down the road in dynasty (hopefully in the form of realistic championships and the rise of smaller programs or dormant BCS schools not one and dones like FIU going through a weak schedule)

EA really needs to have s.o.s. factor in a big way to post season rankings, even coming from a small school fan, a school going undefeated in the Sunbelt playing WAC (now defunct) schools won't get into the NCG and likely wouldn't make it into a BCS game unless it's a down year for a power conference. I'd like to see that reflected, I love playing as mid major schools, it just feels cheap that after one season you can jump into a BCS bowl because you drew an easy schedule and the game ranks strictly on base W-L and essentially nothing else. (Rarely see a 12-0 team under a 11-1 team, even if that 12-0 played D+ through C squads and the 11-1 played strictly B's through A+'s.)

I do like the deal breaker feature as it seems that will bring those biases to the forefront at least in the recruiting spectrum, but the BCS system being fine tuned was hopefully tweaked, I don't have much time to listen to hour long podcasts so if anyone has heard anything that would be great!
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Old 05-30-2013, 09:56 PM   #19
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by chicagopax
From what I read, I took it as the skills are randomized based on a pool of points that each coach receives at the inception of each dynasty.
I'd guess that they'll start out random (but can be edited by roster editors) and will continue to be random as coaches progress. However, it'd be awesome if the coordinators (especially offensive since it'd be the easiest) had "personalities" and bought their upgrades accordingly. IE. Wisconsin's OC should build up all the rushing upgrades. WVU's OC should build up the passing ones. That should be easy since they are assigned a playbook as well as a pass/run slider. By simply using those 2 they could decide if the OC is a run-first, pass-first, or balanced guy. In addition to that all OCs/HCs are assigned a "no huddle" flag so those that are flagged as no huddle guys should buy the "up tempo" upgrade. ETC, ETC.

Given EA's track record, I'm sure that type of detail is too much to ask for, but it'd be awesome if it was in the game.
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Old 05-31-2013, 01:25 AM   #20
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Re: NCAA Football 14 Dynasty RoundTable (UTC)

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Originally Posted by jello1717
I'd guess that they'll start out random (but can be edited by roster editors) and will continue to be random as coaches progress. However, it'd be awesome if the coordinators (especially offensive since it'd be the easiest) had "personalities" and bought their upgrades accordingly. IE. Wisconsin's OC should build up all the rushing upgrades. WVU's OC should build up the passing ones. That should be easy since they are assigned a playbook as well as a pass/run slider. By simply using those 2 they could decide if the OC is a run-first, pass-first, or balanced guy. In addition to that all OCs/HCs are assigned a "no huddle" flag so those that are flagged as no huddle guys should buy the "up tempo" upgrade. ETC, ETC.

Given EA's track record, I'm sure that type of detail is too much to ask for, but it'd be awesome if it was in the game.
Yes, this higher level analysis does seem to most often escape the notice of the Tiburon teams, or at least be too resource intense to get green-lighted for implementation.
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Old 05-31-2013, 01:52 AM   #21
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I am stoked for the game, it seems like they really focused on catching it up to where Madden is. I will say, on a game that is so focused on the coach growing through XP, I certainly hope that they include the ability to human coach vs human coach. As in allowing you to be the play caller, but not actually use the players when playing games. It is another aspect to the game and would help people who aren't as advanced have some fun calling plays and people who are more of the strategist really get into play calling, audibles, formation shifts and game management.
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