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Originally Posted by infemous |
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I would really recommend people reading Shopmaster's answers in the comment section of this article.
I need to reply to Shopmaster's excellent response but am just heading off somewhere, wish I checked it earlier!
If someone could post them in here so that everyone can see it'd be a great topic of discussion and something that will please a lot of Madden gamers... At least in the sense that we have someone we can trust in Shopmaster asking the important questions.
Again, I'd like to give a massive thank you to Shopmaster for his excellent work.
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Most definitely, these are the comments that stood out to me.
Shopmaster: Is there progressive fatigue in the game, because I ran the ball 40+ times and my fatigue meter was the same amount as it was at the beginning of the game as it was in the 4th qtr. How does fatigue meter work, because maybe it is working like it's supposed to. I also went into practice mode (offense only) and put the ball on the 1. I did a dive and ran from one endzone to the other and then I ran from one endzone to the other holding the sprint button. The fatigue meter in my opinion wasn't that much difference by the time I got to the endzone both time. Clearing holding the sprint button drained more, but not by that much. I was using Arian Foster. I think there should be more fatigue drainage when holding sprint and it should run out before you run 100 yards, no matter who it is.
Rex:
Let’s start with an important distinction. Although fatigue and stamina are linked, they are two separate systems. The stamina meter (that’s what you see in game on the player ring, this is NOT fatigue) is more about how
much energy you expend on a given play. This impacts your overall fatigue, which is the ‘over the course of the game’ energy system that is tied to substitutions, injuries, fumble chances, etc. The biggest hits to your fatigue meter are performing precision moves and holding down the acceleration burst button. There is an important note here, as once you reach 100% speed, the acceleration burst action doesn’t do anything for you other than reduce your stamina. If you are low stamina (in the red on the meter) on a given play, you will actually play slower/sloppier evasion move animations and your top speed will go down slightly.
So fatigue is tied to injuries and fumbles but constantly using your stamina affects your fatigue.
Chris
Great news shop, one question though regarding the qb running in general. Last year people could run qb's straight into a linebacker with the only risk/reward factor being a simple tackle. When has ANY qb in NFL history ran towards a linebacker heads up in a RB style and not been punished for it? Like when Ngata made RG3 pay for not going out of bounds last year, if you do that in Madden 13 not only will Ngata not crush him or make him fumble but he might even catch a stiff arm/shrug off type of animation. If you are the QB and you choose to run and do not slide when embracing contact, rather its a DB running full steam into you or a LB, you should face the consequences. If not why would any QB ever slide in real life knowing they can run directly into a full steamed defender and shrug him off? When Vick doesn't get down what happens? How about RG3? Biggest part for defense against the option is putting that fear in the QB's mind.
Shopmaster Mod Chris • 18 hours ago −
If funny you ask that. When I visited Austin to play in May I ran the Pistol Offense exclusively and ran with RG3 15 times and he did not fumble once. I sent an email to Rex voicing the same concern. People should be forced to slide and there should be immediate ramifications if you don't. No way I should have gotten hit 15 times and not 1 single fumble. Here was Rex's reply:
This has recently been tuned to provide a bigger penalty for
QB’s who don’t slide when running with the football. Fumble chances are there,
but injuries are the true risk here. I strongly recommend playing close
attention to your QB’s overall fatigue before you take off running every play,
as losing a starting QB is a heavy price to pay for forgetting to
slide.