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NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

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Old 06-13-2013, 10:16 PM   #9
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Re: NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

The game looks real good this year.
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Old 06-13-2013, 10:22 PM   #10
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Re: NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

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Originally Posted by khaliib
BTW, just so you guys know, the "Pass Lead Sensitivity" is set at "0" so many catching animations are lost/not seen.

When set at 127, it is revealed how much we have been missing out on.

Can't wait to see deep passes thrown with this Cam!!!
Wait so how does that work.
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Old 06-13-2013, 10:28 PM   #11
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Re: NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

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How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...
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Old 06-13-2013, 10:30 PM   #12
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wow that camera is pretty cool, not going to lie, it looks pretty good, I was not very excited at all but this looks intriguing
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Old 06-13-2013, 10:36 PM   #13
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also, the player models look fantastic!
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Old 06-13-2013, 10:41 PM   #14
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Re: NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

Like I said in the other thread, my 2 least favorite teams in one game. Yuck! Game looks awesome, counting the days and can't wait for Tuesday!
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Old 06-13-2013, 10:41 PM   #15
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Man ya'll slackin'. June 13th...like only two videos for NCAA.
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Old 06-13-2013, 10:42 PM   #16
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Re: NCAA Football 14 Video - Miami Hurricanes vs. Georgia Bulldogs

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Originally Posted by TryHard_Nation
Wait so how does that work.
don't want to derail the thread, just head over the Generic Editor thread, it's all there.

Watched again, keying on OL/DL play this time.
Something that will help enhance the interaction in the interior we see here a little more.

Maxing out the Run Defense will help the DL get a more realistic push on Run plays, at the same time lowering the Tackle for the DL to "0" will cause more Break Tackle/Re-Balancing etc... animations to run through more frequently. (they still will be able to make tackles, just opens the Animation Vault).

Love how at this Cam angle, we are given more field to do things with.

Will be interesting to see how Stamina will play a role (beyond sub-out) with this greater field space.
If as advertised, getting a playmaker with high Stamina will be important as he will stay on the field longer.
Option pitches are now even more deadlier with the under-the-hood adjustments we can do to the AI now.
Only hope field awareness is really utilized by AI runners to use the whole field.

Last edited by khaliib; 06-13-2013 at 10:47 PM.
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