Not trying to be critical here, but IMO that list is symptomatic of the general problem with today's sports games. The past decade -- current-gen specifically -- has been a disaster for sports gaming. Apart from The Show and NBA2K, no developer has been able to create what could be called a reasonably decent sports sim. It started back in the early 2000's when game developers lead by EA moved away from a focus on advancing the gameplay, to spending most of their development time adding extraneous content such as real faces, real kits, tattoos (!), realistic crowd animations (?!), create-a-fan (!!!), etc. and you name it.
And yes, I consider the addition of team momentum and player confidence programming to be extraneous, especially when we're still waiting for a football game that just gets the basics right... that truly replicates the sense of players running, stopping, turning, kicking, physically interacting, etc. It's 2013 and players in these games still stop on a dime, spin in a circle with the ball glued to their feet, morph thru another player's leg or torso as they avoid a tackle, and so forth.
How many years for example have we been waiting for Konami to fix the shooting so it doesn't feel like you're kicking a balloon? Or with FIFA: I have players' speed, agility and acceleration edited to 1, yet every player chasing down an attacker can still spin and pivot like an ice dancer. For me it's a priority issue. Adding more and more features when, year in and year out, the core gameplay is so flawed and lacking in realism, is the problem and not the solution.