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Originally Posted by OkayC |
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I'll say my overall review from what ive seen in this video. I never thought that graphics would bother me so much, But they do. The player models are fine and all, but i would like to have seen a difference in the timeout hub and scoreboard other than just color. But that stuff is still minor to me.
Based on gameplay:
3's fell to easily-(not all those 3's were wide open, some were long 3's and had defenders in front of them, and though the defender wouldn't contest, guys in the nba still don't shoot 3's like that with defenders in front of them)
post game still looks basic- but whatever i'll deal with that i guess
animations looked much improved- so now offensive players can't create space for shots just by getting your defender stuck in a weird animation
Shot animations look smoother- this bullet point speaks for itself
contact in the paint has me on the fence- its easier to block layups and dunks now, theres no more unstopable dunk or layup animations, but the ball still seems to enter the post a little to easily which leads me to my next point
Passing- its faster, its harder to pick off, but it still enters the post a little to easily
shots still seem to fall at a high rate- Both these guys ended with 50% plus fg%, and they both shot close the 50 from 3 if im not mistaken, the biggest problem ive had with this game is the ridiculously high fg% at the end of games, even on sim you can still end with a team fg% of above 50 on a consistent basis. Some times you just have good games but you shouldn't on a nightly basis end a game with over 45% from the field as a team. I believe denver led the league in fg% last year and averaged 47%. While most teams on average have about 44-45%.
These improvements and criticisms are from just one game, so i don't know if this stuff will be the norm or not, so i can't tell till i play the game on a regular basis for myself. But if this is what we do have to look forward to, theres about a 50/50 chacne i'll get it.
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I'm okay with shooting 50%+, what I'm not okay is shooting 50%+ with the shot selection they had.
You can see the Heat play on one of their 50% night's, it's either a drive/a corner 3 or free-throw line jumpers. Spurs and Warriors do it with the flow of the offense and running off picks.
A team that relies heavily on jump shot's will hit a FG of 36-44% (layups and dunks increasing the FG%, else it could be 33-35%).
What we saw was a walk up to the 3PT line pass the ball around the perimeter and shoot, with no movement, no drives, etc.
IF a player can hit 50%+ while playing no offense-whatsoever, specially on sim, I can say this title won't be any good. I don't care if they didn't contest every shot, a player was always close, and that's what happens in the nba most of the time. They only contest really hard when a guy is hot.
It's a rule, let them shoot jumpers, stop the drives.
I guess what I want to say is that without drives/inside out/screens/good ball movement we shouldn't be able to shoot much more that 30-35%.