03-06-2014, 05:23 PM
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#4
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#BurghProud
OVR: 34
Join Date: Jul 2009
Location: Pittsburgh, PA
Posts: 10,083
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Re: NASCAR '14 Patch Coming Soon, Details Included
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Originally Posted by TCrouch |
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I've officially given up hope on this series. After playing more of Nascar 14 on my PC and a bit on PS3, I've had to come to grips that this is aimed at an audience entirely different than me.
It's moderately fun with a controller and no added tire/fuel wear, but when you try to treat it as anything other than a nice fun little semi-believable diversion, frustration sets in like few other games.
Through so many versions, if they could (or wanted to) fix it by now, it would have been. I don't care about any more patches or updates or promises. I kept holding out hope for years that this would shape up, but it's been the same crap every release. Put something out that drives pretty well, looks pretty, and passes the 'new game smell' test. Then you race it 10 or 15 more times, and warts show.
By the time you reach your 30th race, you've seen more head scratching bugs and unexplainable things than you can even remember to list.
I'm through trying to defend the potential or wait for them to magically "get it" and fix everything. It's not going to happen, because they're not aiming to satisfy players like me. They drive their own damn league with controllers, which should have told me something up front, but I kept hoping.
That was on me. No more excuses. This is on them.
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So I guess racers like you are the hard core sim racers that use wheels then? I can't even drive a real car and have no desire to use a wheel and am perfectly comfortable using my DS3 controller. Furthermore, I know nothing about setups or how to manage tire wear effectively or how to keep my engine from overheating on certain tracks (The latter being a large part of the reason I race with damage off). I have been racing mostly with 60% AI (lower on some tracks), 2x tire wear (1x on short tracks), and 2x fuel and have been enjoiying the game immensely.
Though the AI is a tad aggressive at some tracks and I've found Martinsville to be virtually unraceable (best finish of 39th and that was on 30% AI), it is still much improved from Inside Line. I like racing with cautions off since I'm not very good and tend to accidentally (or intentionally in the case of Jimmie Johnson ) wreck cars and I like the challenge of having to work back up through the field if I mess up and fall back. In IL you spin 1 car and the race would degrade into a giant cluster**** of a wreck inevitably leading to a red flag when a car got knocked on its side or roof and green flag pitstops were rare at most tracks. In 14, the cars actually know how to recover from getting spun and avoid wrecking into slowed cars and red flags are very rare.
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