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NASCAR '14 Patch Has Finally Arrived

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Old 07-08-2014, 11:26 PM   #17
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Re: Updated NASCAR '14 Patch News, Free Daytona 500 DLC Pack Arrives After Patch Rele

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If you are getting freezing while loading turn the music off. I saw some other guys they turned the music off and have had no problem. I always turn the music off and I haven't had an issue.

The problem I'm having is during qualifying when I pit for adjustments I can't go back out again.
This is my only issue as well. Other wise, I love doing qualifying and am enjoying this game quite well. Haven't started a season yet but will do so tomorrow to test out the Chase Format.
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Old 07-09-2014, 07:35 AM   #18
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Re: NASCAR '14 Patch Has Finally Arrived

So, I put in a few races last night just to see if it was worth me spending more time with this game or not.

Honestly, I don't see or feel much improvement. The AI may be a touch better, but its nothing special really. I raced at AutoClub... aside from a few of the cars in the back of the pack it was basically just a big pack of cars together. Looked more like a plate track than it did anything else.

The AI now seems overly paranoid about the players car now. Not all the time, but sometimes if you get under them or right up behind them, I've seen them wiggle and wobble up out of the way, sometimes into the wall. Which of course doesn't bring out a caution. Decide for yourself if that's good or bad.

Michael Waltrip and Ryan Truex are apparently all of a sudden the greatest Nascar drivers ever. After 5 races, Michael and Ryan are both top 10 in points. Ok.... sure.

When I go to pit during qualifying, they show my car pull up to the pits, and then just drive on through and before I know it I'm back on the track again. I don't have the option to select my wait time. Its set at 0 minutes, and nothing I do in the pit menu that comes up on screen can change it.

I didn't even attempt a race yet with fuel and tire wear to see how the pitting is.

Bristol still seemed to be a bit of a nightmare to me as well. I got driven through quite a few times.

All in all, I really don't notice much difference. Not enough to make me want to work my way back through career and re-create all of my setups and cars etc.

I'm going to put a bit more time into it tonight, play with a setup or two and up the difficulty a bit to see if I can get a better experience out of it, So far its very much of the same to me after 4 or 5 races. Sounds like others are having similar experiences. It's better I guess, just, nowhere near enough IMO.
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Old 07-09-2014, 11:07 AM   #19
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Re: NASCAR '14 Patch Has Finally Arrived

The AI is not gonna be any different while racing. They said there wasn't much they could do with it. I noticed at Daytona that as soon as I bump somebody and try to push them in the draft now that their car is all over the place and they spin out really easy.
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Old 07-09-2014, 12:04 PM   #20
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Re: NASCAR '14 Patch Has Finally Arrived

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Originally Posted by cusefan74
The AI is not gonna be any different while racing. They said there wasn't much they could do with it. I noticed at Daytona that as soon as I bump somebody and try to push them in the draft now that their car is all over the place and they spin out really easy.
Exactly what I noticed. It was even happening between two AI cars.

The same thing though happens at almost any track if you get underneath a car. They just get all out of shape or into the wall. It's pretty messy at times.
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Old 07-09-2014, 12:24 PM   #21
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Re: NASCAR '14 Patch Has Finally Arrived

That's what I was saying yesterday. That's been around for a while, and it certainly wasn't helped yesterday. I did find it was easier to fall in line and not get taken out in a race, but it was bizarre having Cole Whitt and backmarker cars running in the top 10 every time.

All in all, it seems to be pretty much what I expected. Which wasn't much.

Cars at least all pitted when I raced, so I didn't have 2 cars that miraculously made it an entire 10% race on 4x fuel, and the CPU cars' tires seemed to fall off about like mine. That in itself may make it more playable for me, but their difficulty percentage is all weird 60% should be a little over half speed at a track, you would think...but nope, it's only a second off the real pace, go figure), the controls are impossible to dial in consistently from track to track using a wheel.

It's just a mess every time I try to play it. I have about 30% fun, 70% head-scratching "WTF" moments.
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Old 07-09-2014, 01:48 PM   #22
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Re: NASCAR '14 Patch Has Finally Arrived

From what I am seeing they are talking about another patch already. It seems that this patch really didn't help much and made things worse in some areas. This company is a lost cause I think, they can't seem to do anything right.
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Old 07-09-2014, 03:49 PM   #23
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Re: NASCAR '14 Patch Has Finally Arrived

It sucks that so many are disappointed. The group I race with actually have enjoyed the patch, and the game as a whole now - that's just us though.
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Old 07-09-2014, 04:24 PM   #24
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Re: NASCAR '14 Patch Has Finally Arrived

Maybe that's the difference, Bob. If you're running online (and it works, which is different than last I tried), that would be a big part of it. Or maybe longer races with lower wear percentages, like a 50% race on 2X or something, would create less obvious issues. I'm curious what you run as far as race length percentage, AI percentage, fuel and tire wear.

Because I ran a few races on the 360 last night and watched "the train" follow each other around Richmond unless I stuck a nose under, at which point they wiggle-spazzed and would go up into the wall, halfway through a spin--and then magically right themselves.

I mean, it's exactly what it's been the whole time for me--a sometimes fun little diversion that looks sorta like NASCAR. But as a mostly offline gamer, there are a plethora of issues I still saw within 30 minutes. If you are meaning the group you LITERALLY race with, perhaps that's the difference...online vs. offline?
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