Madden NFL 15 Connected Franchise Details, Trailer and Screenshots - Operation Sports Forums

Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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  • StL_RamZ
    Pro
    • Mar 2011
    • 726

    #16
    Re: Madden NFL 15 - Connected Franchise Deep Dive



    sheesh can sim up to 10 years

    Comment

    • Sheba2011
      MVP
      • Oct 2013
      • 2355

      #17
      Re: Madden NFL 15 - Connected Franchise Deep Dive

      Originally posted by jeremym480
      That was one of my favorite parts, as well.

      Overall most of the stuff looks pretty good, but I didn't see anything about editing draft picks which was what I wanted the most. Hopefully, it's in and they just didn't mention it... Hell, who am I kidding? They obviously would have said something about it. At this point I'm holding out hope that editing is something they can patch in like when the patched it in a few years ago. If not, that's really disappointing for the longevity of the mode.... especially since there is no NCAA to pull draft classes from this year.
      As much as I would love to be able to edit draft classes it is much better that they are now completely random instead of the same ones over and over again. Hopefully they toned down all the non FBS schools appearing.

      Comment

      • jwagner82
        Rookie
        • Aug 2012
        • 223

        #18
        Re: Madden NFL 15 - Connected Franchise Deep Dive

        This is straight fire. Exactly what I was hoping for. Knew it wouldn't be crazy but a lot of changes I Like. I'm actually excited as hell to relocate teams after seeing that one set of uni's. Reminds me of the WVU ones kinda and is a lot better than last years

        Comment

        • Yubbed
          Rookie
          • Jan 2013
          • 194

          #19
          Re: Madden NFL 15 - Connected Franchise Deep Dive

          Originally posted by bc21045
          Am I reading it right that game prep will be limited to a few players a week rather than the whole team?
          That's what I got out of it....

          Love the fact that CPU logic has been improved how the bad teams focus on development and contenders for confidence that's great to see. And it's about time they switch up their uniforms!!! I'm excited what I have read let's just hope the final product is as good!

          NFL- BUCCS
          NBA- MAGIC
          NCCAF- FLA
          AFGHANISTAN "2011-12" WAR VET

          Redzone League
          Cleveland Browns
          Season 3 (7-9)
          Season 4 (1-0)

          Jacksonville Jaguars
          Season 6 (0-0)

          Comment

          • Sheba2011
            MVP
            • Oct 2013
            • 2355

            #20
            Re: Madden NFL 15 - Connected Franchise Deep Dive

            Originally posted by StL_RamZ


            sheesh can sim up to 10 years
            10 years would be interesting just to see who is still in the league. Love the new sim feature though as I always sim the first year and take over the worst team. Used to take near 2 hours to do that before.

            Comment

            • PatsSB2015
              Banned
              • May 2014
              • 427

              #21
              Re: Madden NFL 15 - Connected Franchise Deep Dive

              For user controlled teams, are we going to be forced to game prep/practice? If so, I'm down for for that. I'd rather skip it.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21548

                #22
                Re: Madden NFL 15 - Connected Franchise Deep Dive

                Bad news first, things I don't see mentioned:

                - no custom draft classes
                - no practice squad

                Good news - draft classes are now randomized, and prospects are no longer explicitly tied to story lines. Maybe we get draft class editing next year then?

                Other things I like:

                - the new weekly prep feature IS used by the CPU to progress players during the season, so the massive gameplay balance issue between user teams and CPU teams in CFM wrt practice XP gain should be fixed.
                - changes in confidence are explicit, so the user knows exactly why the rating is changing.
                - if a player has high or low confidence, what ratings and how is ratings are affected is now visible (generally speaking, it's not exactly quantified with a number but rather with an up/down arrow)
                - free agency UI looks vastly more useful
                - the player progression screen looks vastly more useful
                - explicit tracking of player progression / regression is welcome
                - more commissioner options is always welcome.
                - IR designated-to-run is "kinda" there with the ability to remove one player from IR at any point. It's not exactly like real life, as I think the NFL enforces an eight-game minimum off time, but that the option is there is good.

                Comment

                • Aggies7
                  All Star
                  • Jan 2005
                  • 9556

                  #23
                  Re: Madden NFL 15 - Connected Franchise Deep Dive

                  Originally posted by bc21045
                  Am I reading it right that game prep will be limited to a few players a week rather than the whole team?

                  From what I gathered you can do specific player and run drills with them or you can do a position group such as linebackers. I may have read it wrong though.
                  Texas A&M Aggies
                  Denver Broncos

                  Colorado Avalanche
                  Colorado Rockies

                  Comment

                  • Sheba2011
                    MVP
                    • Oct 2013
                    • 2355

                    #24
                    Re: Madden NFL 15 - Connected Franchise Deep Dive

                    Originally posted by bc21045
                    Am I reading it right that game prep will be limited to a few players a week rather than the whole team?
                    It seems this is more of an individual attention for key players (backup QB's, 2nd RB, hot shot rookie etc). In the real NFL a team would never have enough time in a week to provide individual attention to every player on the team. Depending on how many players you can develop each week it's probably about right.

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1867

                      #25
                      Re: Madden NFL 15 - Connected Franchise Deep Dive

                      Originally posted by CM Hooe
                      Bad news first, things I don't see mentioned:

                      - no custom draft classes
                      - no practice squad

                      Good news - draft classes are now randomized, and prospects are no longer explicitly tied to story lines. Maybe we get draft class editing next year then?

                      Other things I like:

                      - the new weekly prep feature IS used by the CPU to progress players during the season, so the massive gameplay balance issue between user teams and CPU teams in CFM wrt practice XP gain should be fixed.
                      - changes in confidence are explicit, so the user knows exactly why the rating is changing.
                      - if a player has high or low confidence, what ratings and how is ratings are affected is now visible (generally speaking, it's not exactly quantified with a number but rather with an up/down arrow)
                      - free agency UI looks vastly more useful
                      - the player progression screen looks vastly more useful
                      - explicit tracking of player progression / regression is welcome
                      - more commissioner options is always welcome.
                      - IR designated-to-run is "kinda" there with the ability to remove one player from IR at any point. It's not exactly like real life, as I think the NFL enforces an eight-game minimum off time, but that the option is there is good.
                      A couple of other things apparently not in the game: formation subs, ability to hire/fire coordinators.

                      There a fair bit here that shows they are trying to respond to community concerns. Lack of draft class editing/creation is a bummer. No CPU versus CPU or in game coach option is a bummer, but we knew that. No options on structuring FA contracts, backloading, front loading, etc. is a bummer.

                      Comment

                      • NDAlum
                        ND
                        • Jun 2010
                        • 11469

                        #26
                        Re: Madden NFL 15 - Connected Franchise Deep Dive

                        "Random Draft Classes
                        For the first time in CFM, draft classes are entirely random. Every name, rating, trait, face, etc. is randomly generated every season. No two classes are alike or predictable. This is something we’ve wanted to do for the past few years. Our fans have been very passionate about random draft classes, and this addition adds unlimited replayability to Connected Franchise."

                        SOS Madden League (PS4) | League Archives
                        SOS Crew Bowl III & VIII Champs

                        Atlanta Braves Fantasy Draft Franchise | Google Docs History
                        NL East Champs 5x | WS Champion 1x (2020)

                        Comment

                        • StL_RamZ
                          Pro
                          • Mar 2011
                          • 726

                          #27
                          Madden NFL 15 - Connected Franchise Deep Dive

                          leaves me wondering if the in game presentation was touched for CFM

                          Comment

                          • TheSaints7
                            Banned
                            • May 2014
                            • 445

                            #28
                            Re: Madden NFL 15 - Connected Franchise Deep Dive

                            Originally posted by Pixx4Sixx
                            Really? This is what you took out of that?
                            It was one of many things I took out of it. Never said it was all negative. I actually really liked what I saw.

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2355

                              #29
                              Re: Madden NFL 15 - Connected Franchise Deep Dive

                              Originally posted by PatsSB2015
                              For user controlled teams, are we going to be forced to game prep/practice? If so, I'm down for for that. I'd rather skip it.
                              No they said you are not forced into it. If you choose not to use it they will use the same formula the CPU uses for your team.

                              Comment

                              • PatsSB2015
                                Banned
                                • May 2014
                                • 427

                                #30
                                Re: Madden NFL 15 - Connected Franchise Deep Dive

                                Originally posted by LorenzoDC
                                A couple of other things apparently not in the game: formation subs, ability to hire/fire coordinators.

                                There a fair bit here that shows they are trying to respond to community concerns. Lack of draft class editing/creation is a bummer. No CPU versus CPU or in game coach option is a bummer, but we knew that. No options on structuring FA contracts, backloading, front loading, etc. is a bummer.
                                Wait, they got rid of coach mode?

                                Comment

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