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NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

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Old 08-07-2014, 03:01 PM   #17
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

Just by looking at the Lillard screenshot it seems like the Blazers part could be improved, the font seems short and the number could be a tad lower, here's how I think it should be (done in less than five minutes in Photoshop so it isn't that well done), the "corrected" would be the second one:
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Old 08-07-2014, 03:19 PM   #18
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

When I saw the Lillard screen, I instantly thought of the shot he hit to win the game in the playoffs. Then Shade8780 posts that screen, I knew I seen him mean muggin like that before

Jerseys look like they fit really well.
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Old 08-07-2014, 03:27 PM   #19
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

Do you think those jerseys are the "scanned" ones ? If so, they don't look super crisp like I thought they would (see the official NBA game ball screen).
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Old 08-07-2014, 03:27 PM   #20
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

Quote:
Originally Posted by Shade8780
Made a quick comparison:

Good find on the angle of that pic. Looking at it more closely, it looks like the torso is a little too long. The head itself is slightly too long as well, at least judging by that comparison. And the arm holes are a little too large. Looks like they fixed the arm sleeves. They're thin and tight. Live 14's sleeves were too bulky.

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Old 08-07-2014, 03:31 PM   #21
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

That picture looks like it's been taken from a printed source. It's not nearly as crisp as the captures. It's blurred. That arm sleeve is nice though. On second look, that player shadowing is really well done as well, look at the inside of his right arm, how shadowed it is. I want to see a high res version.

That kind of tells me that celebrations should be in this game.
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Old 08-07-2014, 03:42 PM   #22
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

Quote:
Originally Posted by WTF
When I saw the Lillard screen, I instantly thought of the shot he hit to win the game in the playoffs. Then Shade8780 posts that screen, I knew I seen him mean muggin like that before

Jerseys look like they fit really well.
I actually think he looks like latrell spreewell... and the jersey fit makes him look either stocky or fat because his shape should be a V shaped form from the waist up instead of box like shaped.

Otherwise it's a good still.

Last edited by 23; 08-07-2014 at 03:48 PM.
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Old 08-07-2014, 04:21 PM   #23
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Re: NBA Live 15: Developer Chat With Executive Producer Sean O’Brien

I still think it's a picture taken from a printed source, and it's not snapped dead on. I agree about the stocky or fat. I think if they'd post a pic from screen cap in HQ, we'd see it totally different. Even the skin texture doesn't look the same quality as the other screens posted.
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Old 08-07-2014, 04:23 PM   #24
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So you have never pressed A or X to pass the ball but because you were locked in an animation the player didn't pass the ball? I understand what they mean by responsiveness, not being locked into animations is something i look forward to
Not really, especially on the next gen version. I've had very, very slight delays in passing or shooting due to a collision animation, but it looks incredibly realistic, so I have no problem with that. You shouldn't be able to instantly break out of animations or collisions to pass or shoot, in my opinion. I find it visually jarring when that happens, in any game.
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