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WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

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Old 08-13-2014, 02:11 PM   #17
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

Who ever was playing needs to NOT play again lmao

But the potential is their

They need a guy who is actually gone to play Realistic

They Crowd looked ALIVE

The selling of moves looked Great in a way

Waiting for Commentary aspect tho

Liked what I saw none the less
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Old 08-13-2014, 02:11 PM   #18
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

One thing that is going under the radar - Looks at the fans. They look pretty real for a video game. Their reactions are pretty nice looking, and they stand and sit and different points. Nice touch.
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Old 08-13-2014, 02:25 PM   #19
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WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

HUD was interesting. Watched a couple time string to figure out what it all stands for.

So far the % goes up with each offensive move. It never seems to go down. So maybe getting to 100% nets u a finisher or signature?

There's an S and a F with a small x next too it so I'm guess storing finishers is back which I'm not a fan of.

There's a green bar that goes down each time damage is sustained. I'm hoping there's more to that bar because it gives off the impression of a health meter which I hate.

Small blue bar which I'm guessing is the stamina bar? Picture is too fuzzy for me to really notice it move a lot.

Last edited by Mercury112491; 08-13-2014 at 02:32 PM.
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Old 08-13-2014, 02:27 PM   #20
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

Can't wait to see Un-compressed footage captured straight from a next gen console.
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Old 08-13-2014, 02:28 PM   #21
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

Quote:
Originally Posted by Mercury112491
HUD was interesting. Watched a couple time string to figure out what it all stands for.
I was confused at first aswell
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Old 08-13-2014, 02:28 PM   #22
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

I definitely can see the potential despite the short (and obviously badly played) look. I'm impressed with the way early match pacing seems to be handled, but my main interest is in how they address the overall flow of a match (the back and forth, kick outs, recovery, reversals, etc).

It would be great if they somehow differentiated pace and flow based on match or event type in addition to superstar skill.
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Old 08-13-2014, 02:32 PM   #23
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

I like how inconspicuous the HUD is. I'll probably have it turned off when I get the game (assuming that's an option), but it's nice. Overall, everything looks better. Graphics, pacing, animations, movement, crowd, etc.. I need to see more of the new grappling system to really judge it, but from the very small sample it looks promising. I was hoping to see Cesaro's entrance since he mo-capped it himself. Oh well.

It's too bad the two people playing had absolutely no idea what they were doing.

Last edited by TheVinylHippo; 08-13-2014 at 02:41 PM.
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Old 08-13-2014, 02:33 PM   #24
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Re: WWE 2K15 Gameplay Video - Randy Orton vs. Antonio Cesaro

Quote:
Originally Posted by Mercury112491
HUD was interesting. Watched a couple time string to figure out what it all stands for.

So far the % goes up with each offensive move. It never seems to go down. So maybe getting to 100% nets u a finisher or signature?

There's an S and a F with a small x next too it so I'm guess storing finishers is back which I'm not a fan of.

There's a green bar that goes down each time damage is sustained. I'm hoping there's more to that bar because it gives off the impression of a health meter which I hate.

Small blue bar which I'm guessing is the stamina bar? Picture is too fuzzy for me to really notice it move a lot.



Just moving my edit to a new page.
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