09-23-2014, 09:49 AM
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#5
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Rookie
OVR: 7
Join Date: Jan 2012
Posts: 1,520
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Re: FIFA 15 Retail Impressions (Xbox One & PS4)
Please forgive repost:
I prepaid the PC version and downloaded while working today. Fired it up for three quick games at 9pm Pacific Time on Professional / Slow / All Manual. I couldn't help it, I had to reduce the Sprint & Accel sliders, otherwise I left it on defaults.
Overall, I feel like this might be the year of Be Careful What You Wish For. Last year's game was $%#@ing excellent, admittedly, but it was also a bit stilted in terms of pace, movement, variety of scoring. The two biggest flaws were the overpowered crossing / headed goals (on corners it was far too easy to score goals even after the patches) *and* the penalties. I hope both are fixed this year. I also didn't like how crammed it was in midfield and the deflections and toe-poke tackles were crazy.
All of that seems to be fixed this year, but it feels a bit like a cartoon for lack of better description. That has something to do with the physics and a lot to do with the models and textures. Ibra and Mertesacker look like fcking flesh golems out there. They're ENORMOUS. Then, conversely, I was running alongside Mertesacker with Aaron Ramsay and he looked like a midget. They went a bit over the top with these models. Oh well. It's something different, I'll give them credit for that!
Attacking feels incredibly fluid this year and, small sample size, but I was drubbing Derby County with PSG 3-0 at half. Ibrahimovic is indeed a beast in this game. Then, I played Arsenal and scoring opportunities for both sides were few and far between. Played to 0-0 draw.
I'm not sure what's going to happen with difficulty settings, but I may be playing on Pro this year. It feels good to me. We'll see.
So, after a few short games playing the retail version, dare I say it but I was having...fun! Last year's game was brutal but rewarding. This year, we might all have to indulge a sort of nostalgic 16-bit era enjoyment and manage our expectations considerably when it comes to the simulation side of the equation.
Sent from my iPhone using Tapatalk
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