11-07-2014, 10:56 PM
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#62
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Rookie
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Re: MLB 15 The Show Wishlist, Ours and Yours
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Originally Posted by Phil Parent |
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From the point of view of an historical modder...
- Coach edits (Appearence and name, helps with immersion to not potentially have Ryne Sandberg coach Ryne Sandberg.)
- Create A Team, including the ability to use the IP of former MLB teams (Expos) and the ability to replace current teams in Franchise mode.
- Create A Draft Class: I'm aware that draft classes are produced by the game dynamically for the draft, and aren't preset. However, it would be an interesting feature to let us insert customized players amongst the players to be drafted and also, after having done that, imposing a cap on the potential of the players that are dynamically produced by the game so that the customized players are better than them and that dynamically produced guys end up being depth filler. Include an option for players to enter the game world a certain year without going through the draft for international players. Don't cap the number of customized players allowed.
The way I see it, draft classes would be created as an exportable and vault-able file. Then during Franchise mode, when a season starts, you get the option to import your custom players to the draft, with the game filling in the rest of the draft with dynamically produced guys, if there aren't enough custom guys to fill the whole draft. Then you can scout them and draft them.
This way, somebody playing my 1994 mod, for exemple, could import the 1994 class in Season 1 of franchise, the 1995 class in Season 2, etc. Data integrity and historical continuity would be maintained over time. This is a huge, huge thing. And it creates a new category of User Created Content.
Personally, this means more work for me, because not only would I have to create draft classes, 20 of them, and I would, but also because I'd need to remove 94/some 95/some 96 draftees from my current file so that there wouldn't be duplicates. But, I'll say as a modder that if this would be in, it would be used. I'm sure others will agree.
- Historical rules, divisions & scheduling, including settings to have less than 30 teams in a Franchise mode, no Interleague play, no replays...
- Ability to set alternate uniforms as Default ones and ability to limit what uniforms the CPU will use in Franchise mode, once again, helps with immersion in an historical setting.
- Salary, contract lenght, years of service editing for default and or created players.
- Maintain ALL current editing capabilities including the brilliant import/export mechanic.
- And, pipe dream, ability to edit last season / career total stats so that players in historical mods don't start at zero
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This is probably the one thing I want to see most of all in the game. I'd like to add a few things that I mentioned in my old post: I'd like to bring back old stadiums an minor-league affiliates as well. I want to have the option of bringing back the Scranton/Wilkes-Barre Red Barons (best minor-league team name ever if you ask me )as my AAA team in a Phillies dynasty if I begin in 2006 or earlier, or even bring it back now. And the calender year needs to say the year you start in. I start a franchise mode in 1995, it should say 1995. I'd like to be able to set default logos as well.
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Last edited by RedMeansGo2006; 11-07-2014 at 11:36 PM.
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