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Madden NFL 15 Attributes Explained

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Old 11-13-2014, 10:49 PM   #9
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Re: Madden NFL 15 Attributes Explained

Throw Accuracy Short (TAS), Mid (TAM), Deep (TAD) – Accuracy for passes under 20 yards, between 20-40 yards, and more than 40 yards.

Question - is that 20 yards from the line of scrimmage to the receiver or 20 yards from the quarterback to the receiver?
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Old 11-13-2014, 11:24 PM   #10
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Quote:
Originally Posted by tessl
Throw Accuracy Short (TAS), Mid (TAM), Deep (TAD) – Accuracy for passes under 20 yards, between 20-40 yards, and more than 40 yards.

Question - is that 20 yards from the line of scrimmage to the receiver or 20 yards from the quarterback to the receiver?
It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
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Old 11-13-2014, 11:48 PM   #11
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Madden NFL 15 Attributes Explained

Quote:
Originally Posted by jjazwick
It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.



"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."

not really sure why you needed 3 exclamation points. Your actually wrong.

THA is a separate rating from short, med, and deep acc. Those three are used in game.
THA is used in simmed games.

Last edited by charter04; 11-14-2014 at 01:42 AM.
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Old 11-14-2014, 12:16 AM   #12
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Re: Madden 15 Ratings Article

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Originally Posted by Last Gunfighter
Great info, thanks Charter! Now if we can get an explanation of sliders....
I clicked the like button about 10 times on this post. Not just a description, but how they interact with these attributes. Well...even a description would help some
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Old 11-14-2014, 12:25 AM   #13
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They should add a discipline rating ... Here's what I mean: In the game now if playing on all madden going against a safety that has zone rating of 65 whatever the play is hes always in his zone and that's not an issue but if there was a discipline rating a bad zone coverage safety would blow the coverage and a player with a discipline rating B+ or better wouldn't make bone head mistakes that you see happen every weekend in all levels of football. this could also work for RBs he'll follow his blocks and pick up blitzes OL and DL would or wouldn't false start or jump off sides. Each player would have it another example I can think of is when a QB breaks contain and rolls out (this happens all the time in the game now) if you are in a zone the CB or safety runs at the QB and allows him to dump it over his head a disciplined player stays in his zone until the QB crosses the LOS. But yall get the point
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Old 11-14-2014, 02:11 AM   #14
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I have seen some people mention the attribute CIM....what is this?
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Old 11-14-2014, 04:11 AM   #15
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Re: Madden NFL 15 Attributes Explained

Quote:
Originally Posted by jjazwick
It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
No need to get so excited; especially when you're wrong.
If you've ever looked at player attributes, QBs have four (4) attributes for accuracy. They are: THA, TAS, TAM & TAD. The THA is ONLY used for simmed games while the other three are used throughout user games.
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Old 11-14-2014, 04:40 AM   #16
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Re: Madden NFL 15 Attributes Explained

Quote:
Originally Posted by jjazwick
It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
It does matter. That just goes to show....
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