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Madden NFL 15 Attributes Explained

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Old 11-14-2014, 03:46 PM   #17
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Re: Madden NFL 15 Attributes Explained

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Pursuit (PUR) – Ability to catch up to the ball carrier, when unblocked or when his block is shed.
Glad some of this stuff was cleared up, but I really don't like the way this one sounds. Pursuit should have to do with angles, sifting through traffic, properly fitting the run, etc. -- and maybe it does but is worded wrong -- but it sounds like there's an artificial boost having to do with speed, which is all wrong.

That would explain some of those superquick animations where the CPU will shed and instantly be in perfect position to make the tackle with being off balance or losing momentum.
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Old 11-14-2014, 04:49 PM   #18
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by Senator Palmer
Glad some of this stuff was cleared up, but I really don't like the way this one sounds. Pursuit should have to do with angles, sifting through traffic, properly fitting the run, etc. -- and maybe it does but is worded wrong -- but it sounds like there's an artificial boost having to do with speed, which is all wrong.

That would explain some of those superquick animations where the CPU will shed and instantly be in perfect position to make the tackle with being off balance or losing momentum.
No it's not worded wrong. This is how PUR works in Madden. I agree it shouldn't be that way. It's been this way in NCAA and Madden for a while. That is why players on defense don't always play to their speed. Players should never be able to run faster than they actually can just because they are chasing a ball carrier. lol I really don't know why they made that decision. Seems like a lazy way of doing it.
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Old 11-14-2014, 09:58 PM   #19
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Re: Madden NFL 15 Attributes Explained

The reason for Robo Qbs and overall confusion with qbs is in this article.
http://www.easports.com/madden-nfl/n...-25-qb-ratings

I've posted this a couple of times and no one seems to listen.
According to this article a 95 rating in DTA means they hill connect 95 percent of the time. It should be based on completion percentage but they jack the ratings up because Aaron Rodgers should have 97 DTA,
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Old 11-15-2014, 12:00 AM   #20
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by tommycoa
The reason for Robo Qbs and overall confusion with qbs is in this article.
http://www.easports.com/madden-nfl/n...-25-qb-ratings

I've posted this a couple of times and no one seems to listen.
According to this article a 95 rating in DTA means they hill connect 95 percent of the time. It should be based on completion percentage but they jack the ratings up because Aaron Rodgers should have 97 DTA,
Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?
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Old 11-15-2014, 12:43 AM   #21
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by jjazwick
It doesn't matter!!! The only way it affects the game is through simulation. That just goes to show that pass mechanics in Madden are broken! Maybe someday we will get a real company like 2K or Sony that will make a real Football game.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
This just goes to show how some people will use anything they can find in an attempt to bash EA.
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Old 11-15-2014, 10:35 AM   #22
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by NimitsTexan
Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?
I completely agree with you about the " throw ball away " trait. It doesn't make sense that some QBs that have been starting qbs in the league for at least 5 years now don't have that trait turned on but some rookie qbs and 3rd string qbs that didn't even start a game yet have it turned on. This goes to show you how the screwed up ratings madden anually has, thanks to Donny Moore, really affect the realism of this game. The game plays a lot better and the players actually play like themselves when the ratings aren't completely overblown like they are now

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Old 11-15-2014, 07:48 PM   #23
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by NimitsTexan
Obviously a few passes defended and WR drops will take that percentage down a couple of points, but, yeah, if, as the article claims, accuracy ratings in the 80s mean the QB is on target 80% on the time, then yeah, that does explain alot of the robo QB.

Also, how come so many of these "elite" QBs (such as Romo or Rivers) do not have the "Throws the Ball Away trait" in the game? How the heck do you get to be a starting QB and not know how to throw the ball away?
The Throws Ball Away trait shouldn't have an on or off switch. It should be related to experience and awareness.
Personally I don't thing the sliders are the problem with this game. I think EA's rosters are. On average a players speed is 10 points higher than what it should be when using their 40 time with the speed chart. Overrated speed is not the only one inflated. Its just the one that's inflated the most. The FBG rosters are good but you can't play CFM.

Last edited by tommycoa; 11-15-2014 at 07:53 PM.
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Old 11-15-2014, 07:54 PM   #24
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Re: Madden NFL 15 Attributes Explained

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Originally Posted by NimitsTexan
How the heck do you get to be a starting QB and not know how to throw the ball away?


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