03-31-2015, 12:34 PM
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#9
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Game Designer
OVR: 30
Join Date: Feb 2003
Posts: 3,084
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Re: MLB 15: The Show Official OS Impressions Thread
Some quick franchise notes from limited testing:
Trade logic, I know it's subjective, but I really like it. You still may see a superstar traded, but not for a RP or 3 for 1. Trades seem to make sense. On that note there is now trades by the Cpu in the offseason again. They are building there teams in the offseason again.
Another cool nugget.....you can now trade for an injured player.
Budgets are much tighter and I like it. Some teams go over budget, some have a lot of room and they balance out over the course of the franchise. Salaries are a little on the low end for closers, I think the top I have seen a closer get is 9 million a year. Starting pitchers suck up the money. You and the Cpu can no longer sign renewable players long term cheap.
I am in 2023 and trout is still a 99 overall. I know some people are still going to complain about regression and retirements, but I feel it is fine. Players regress at different speeds and 34-35 is the age where most players will retire if they don't have a contract, some hang on, others go even when performing. Trust me if they didn't there would be no room for all the players coming.
Progression of minor leaguers and drafted players looks more realistic. I am seeing a faster curve up.
Some of my dislikes possible bugs:
1. You can fire managers, scouts and coaches and are awarded the budget back. There is no penalty.
2. There is almost no waiver trades. The CPU is not putting many players on trade waivers. It has always worked in the past, but for whatever reason only a handful of players are being placed on waivers. I have seen 0 September trades and in the 10 seasons I've simmed and the franchise I am 2023 I have seen no more than 1 August trade, which was for irrelevant players.
3. Batting average is low. And era is low. In the future I am seeing 30 plus players with eras under 3. Team eras are also low. I think that needs to be tweaked some.
I am going to play with contracts and editing them to see what results I get with budgets, but I believe if you edit every player to accurate salaries you will see huge surpluses in the future. I don't see them compensating for salaries. In fact I see some players signing below market like McCutchen will sign for 14 million a year when other players like him are getting and being offered 22-30 million a year.
More later with pictures.
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