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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-18-2015, 01:53 PM   #17
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SolidSquid
It's only one sentence but since when has defense had anything to do with air supremacy? That's definitly an offensive term. If they wanted to make it about winning the battle in the passing game they should have said something along those lines. That and the fact that last year was a "defensive" year with Sherman on the cover really has me feeling like we are going back to robo qb. But it's way to early to tell and speculation is fun lol
You will need to choose something else besides Robo QB, Robo QB was alive and well last year.
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Old 04-18-2015, 01:57 PM   #18
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by roadman
You will need to choose something else besides Robo QB, Robo QB was alive and well last year.
Fair enough. Just don't want every single game I play to be a 49-42 shootout
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Old 04-18-2015, 02:02 PM   #19
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SolidSquid
Fair enough. Just don't want every single game I play to be a 49-42 shootout
Offline, it wasn't a shootout for me, if you find the right sliders. The CPU QB AI is truly illogical if sliders aren't moved. Dink and dunk, and no AI in avoiding a rush.

My patience runs thin messing with sliders for several months.

Kudos to sliders guys!
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Old 04-18-2015, 02:05 PM   #20
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by roadman
Offline, it wasn't a shootout for me, if you find the right sliders. The CPU QB AI is truly illogical if sliders aren't moved. Dink and dunk, and no AI in avoiding a rush.

My patience runs thin messing with sliders for several months.

Kudos to sliders guys!
This is why I usually pick up madden around xmas time. Gives the slider gurus time to put out a good set or 2
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Old 04-18-2015, 02:16 PM   #21
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by shaunlmason
Are you one of the "no switchers" that I've heard so much about?
This is why I have no hope for this feature or this game already. User controlling in madden allows wrs to change direction on a dime or react to passes they haven't found in the air yet. The online head to head guys love "rocket catching" and showing off their stick skills when a lot of sim guys like myself would prefer a route based passing game with the emphasis more on ball placement along the route. The latter makes for a more realistic looking and playing game.
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Old 04-18-2015, 02:28 PM   #22
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Can't wait to see how they arcade this up. We knew this was coming, it's been one of the major discussion points for improvement. Nice of them to address the concerns of the community, but I still don't have any faith in their implementation of things.
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Old 04-18-2015, 03:18 PM   #23
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SageInfinite
Can't wait to see how they arcade this up. We knew this was coming, it's been one of the major discussion points for improvement. Nice of them to address the concerns of the community, but I still don't have any faith in their implementation of things.
I know. I worry that it's going to get cheesier. I bet the tourney/Madden Vid/exploit crowd is salivating at this. I can smell the mozzarella already...

So I mean, yeah, we could be wrong, but how often have we really been wrong over the past 10 years regarding "new" things they're doing with this franchise? If you're a sim player, then the answer is few to none.
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Old 04-18-2015, 04:25 PM   #24
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by FaceMask
I know. I worry that it's going to get cheesier. I bet the tourney/Madden Vid/exploit crowd is salivating at this. I can smell the mozzarella already...

So I mean, yeah, we could be wrong, but how often have we really been wrong over the past 10 years regarding "new" things they're doing with this franchise? If you're a sim player, then the answer is few to none.
I personally can't think of a time we've been wrong. It's always "well let's wait and, see let's give them a chance". The way Tiburon implements things it's always half way done and never fully fleshed out. Watch something like, it works for for WR's, DB's and Safetys, but doesn't work with LB's, TE's, or RB's :LOL:. Or They didn't work on QB throwing trajectories or ball physics so the interaction only works under certain conditions. Or how about the AI doesn't utilize these new mechanics. It's always something with Tiburon. Ball is probably still going to be tethered.....

I ain't even complaining yall, I'm just keeping it solid with how Tiburon does things. Everything is always a separate system and doesn't work in unison with the whole on the field package.
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Last edited by SageInfinite; 04-18-2015 at 06:24 PM.
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