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Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Old 06-12-2015, 11:13 AM   #17
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by CM Hooe
A potentially better alternative approach - the user hires a scout of some skill level, and let the scout passively returns lots of information on all players available over time from preseason to draft day (as to not overwhelm the user with information during a single week). The information returned from the scout would have varying levels of accuracy depending on his skill.
In other words, a more realistic scouting model. I like it. I really like the perceived vs actual with the perceived being more accurate with a better scouting staff no matter how the perceived is presented (ratings range, letter grade, whatever).

How about doing the same with progression? Or at least an option for it.
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Old 06-12-2015, 11:13 AM   #18
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

"One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits. Again, this was just me drafting against the CPU so I’m guessing that might not happen against 31 other teams but the scouting paid off."

Well that sucks. Scouting is so easy that the draft can be mastered in one play through. The user already has a huge advantage over the AI in roster management, why not double down and carry that over to the draft. I think I will pass this year.
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Old 06-12-2015, 11:16 AM   #19
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jpdavis82
Now that this blog is out, anyone have questions for me about scouting or drafting?
Can you edit drafted players?
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Old 06-12-2015, 11:18 AM   #20
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jeremym480
Can you edit drafted players?
Echoing this. This is something I'd very much like to see in the game.
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Old 06-12-2015, 11:22 AM   #21
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jeremym480
Can you edit drafted players?
At the very least their names should be editable. That would be huge.
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Old 06-12-2015, 11:22 AM   #22
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

I think that it would be nice if scouting went like this:


Coach Mode: You could send your scouts out to different regions and you would get a weekly report (and the reports would be in-depth, or vague depending on the quality of your scouting personnel). And you should be able to have a draft board that you could arrange "best overall" and "best by position" based off of the scouts recommendations, and info from other media sources.
Owner Mode: You could either send your scouts out, or you could manually scout for players one region a week, or you could base your trips off of scouts recommendations (because you can't be more than one place at a time). And if you do it manually, it should be deep, immersive and challenging (you should be able to see the players season stats up to that point, and get a basic grasp of what kind of person/player the kid is). You should also be able to look at the entire team (not just a single player or position), so you could possibly find a diamond in the rough. And you should be able to take notes on the players of interest, and have a draft board that you could arrange "best overall" and "best by position".

Last edited by Reejer; 06-12-2015 at 11:34 AM.
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Old 06-12-2015, 11:28 AM   #23
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

I just want a draft board where I can rank players accordingly.
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Old 06-12-2015, 11:37 AM   #24
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

I don't like the sound of the true draft value thing.
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