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Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

This is a discussion on Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic) within the Madden NFL Football forums.

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Old 06-19-2015, 05:29 PM   #1
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Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)


SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
  • WR/DB interaction
  • QB passing mechanics
  • Detailed gang tackling explanation
  • The change in the running game (context sensitive juke, getting skinny, more animations)
  • Things the team wants to get to (Elite corner vs. Elite WR matchups, dynamic weather)
  • and more...
Solid interview with lots of good information.
Platform: Xbox 360 / PS3 / PS4 / Xbox One
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Old 06-19-2015, 05:33 PM   #2
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

It is this prompt information that makes OS stand out as the place to be.
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Old 06-19-2015, 05:37 PM   #3
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

To add, this is exactly the type of information I LOVE to hear; I wanna know details, and Rex does a great job explaining details of what is going on behind the game..
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Old 06-19-2015, 05:44 PM   #4
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Nice interview. I do hope that the cpu RBs will be able to take advantage of all the new moves that the human controlled RB will be able to that Rex mentions in the interview. That is key.

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Old 06-19-2015, 05:48 PM   #5
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Rex says, "I am not blowing smoke up his @ss." <- Gotta appreciate someone willing to be honest with what they like about their product and feel are lacking in their product, but hope to rectify..

I'd have a beer with Rex..And talk girls and football of course.

Last edited by 4thQtrStre5S; 06-19-2015 at 05:51 PM.
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Old 06-19-2015, 05:52 PM   #6
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Rex can say all he wants and nothing against him at all but as he knows,we don't want to hear it anymore,we need to see it.It's obviously appearing to be getting better.Let's get this years version released and see what we have.
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Old 06-19-2015, 05:56 PM   #7
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Appreciate the interview. But as always, what is said may not always be reflected in the product.

Rex talks about gang tackling. Sounds as if they "solved" the issue, but I still frequently see "issues/concerns" where the second/third defender doesn't make a "physics" based impact on the ball carrier.

I am quoting myself below.

Two examples:
(A) Positive
(B) Negative (cosmetic tackle that has no real impact)

Quote:
Originally Posted by strawberryshortcake
(Already posted in the first post)

Pats Falcons Full Game Draft Champions

@6:28 - 6:36 Loving the sequence here ...
where it appears each tackling defender has an impact on the running back. You can see the running back stumble just a little bit with each defender making contact. Need to see more of this. There is not enough of this.

However, there are still "gang" tackle that happens that are simply cosmetic only where the second and third defender doesn't truly make an impact that physically alters the ball carrier.

@8:40 - 8:46 mark. Example Hating the "cosmetic, no impact" sequence here
Falcons #55 and #26 goes after the ball carriers leg, and neither of them affects the ball carrier.


@6:33 mark
I even love the "pissed" off falcons throwing #25 patriots blocker away in disgust. However, what I don't like is the "warping" that happens (6:33 mark) where #25 warps into a blocking position.

Loving the close up camera angel shot of #25 getting up (6:38 - 6:42). Very fluid looking. Still would like to see the play selection screen not cover so much of the screen up.


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Last edited by strawberryshortcake; 06-19-2015 at 05:59 PM.
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Old 06-19-2015, 06:00 PM   #8
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Happy to hear the "disengage block angle" is gone. It drove me crazy whenever the entire d line broke free at the exact same to smother me.
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