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Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Old 06-19-2015, 08:44 PM   #17
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by ch46647
Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)

Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples)
I believe he mentioned both, I know he mentioned the first one.

There's actually some of that in Madden 16 as people have pointed out. I.E. Lesean Mccoy ball carrying style.
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Old 06-19-2015, 09:44 PM   #18
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by Steve_OS

SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
  • WR/DB interaction
  • QB passing mechanics
  • Detailed gang tackling explanation
  • The change in the running game (context sensitive juke, getting skinny, more animations)
  • Things the team wants to get to (Elite corner vs. Elite WR matchups, dynamic weather)
  • and more...
Solid interview with lots of good information.
I dont know why Elite Corners vs Elite receivers is something he wants to get to. Isn't that already in place this year?
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Old 06-19-2015, 10:08 PM   #19
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Originally Posted by oneamongthefence
I dont know why Elite Corners vs Elite receivers is something he wants to get to. Isn't that already in place this year?
Think what he ment was the elite cb will alway cover the best receiver
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Old 06-19-2015, 11:34 PM   #20
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Quote:
Originally Posted by ch46647
Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)

Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples)
Maybe you could watch it and find out.
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Old 06-20-2015, 12:24 AM   #21
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by snc237
Think what he ment was the elite cb will alway cover the best receiver
That makes sense. I was worried that ratings didn't have an effect on animations.
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Old 06-20-2015, 12:50 AM   #22
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Quote:
Originally Posted by Steve_OS

SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
  • WR/DB interaction
  • QB passing mechanics
  • Detailed gang tackling explanation
  • The change in the running game (context sensitive juke, getting skinny, more animations)
  • Things the team wants to get to (Elite corner vs. Elite WR matchups, dynamic weather)
  • and more...
Solid interview with lots of good information.
I was really leaning to not getting this game, but i got to be honest, after not only watching this video, but listening to the interview, regardless to what's been said in the past, this is the present, and not one of us is in any position to judge anyone.

listening to the radio show on sim's site as well, some things that was said really hit home for me as a gamer, Sim i thank you for you and your squad for helping get madden where it needs to be, same as jpdavis. keep up the good job fellas, the honesty in rex and sim voice and seeing the video, sold my pre-order. see yall on the grid iron.

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Old 06-20-2015, 01:13 AM   #23
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Yeah. Good interview. Rex def has the right personality for the job and def has te right vision. I could never have said that in the past with some of the madden devs I saw interviewed. Seems really sincere in everything he talks about. I like how he discussed a few things that we all have complained about and admitted to the ratings not meaning much in the past on the dline disengagement stuff. That was one of many things in the game that drove me nuts in years past. I like this dev team. They've got a solid creative director and this game is finally moving in the right direction. Looking forward to August. And, I previously posted how I hate canned animations, but after actually listening to the interview, I can appreciate his explanation of the physics/canned combo and from the vids I've seen, I like the way it looks. Keep up the good work, tiburon. U r well on your way to redemption.


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Old 06-20-2015, 10:56 AM   #24
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Originally Posted by strawberryshortcake
Appreciate the interview. But as always, what is said may not always be reflected in the product.

Rex talks about gang tackling. Sounds as if they "solved" the issue, but I still frequently see "issues/concerns" where the second/third defender doesn't make a "physics" based impact on the ball carrier.

I am quoting myself below.

Two examples:
(A) Positive
(B) Negative (cosmetic tackle that has no real impact)
Thanks for sharing.
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