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NBA 2K16 Features Body Scans for More Player Authenticity

This is a discussion on NBA 2K16 Features Body Scans for More Player Authenticity within the NBA 2K Basketball forums.

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Old 07-01-2015, 04:08 PM   #9
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

I just hope they tie Body Mass into authentic Physics.

And scanning body types should have some impact on rebounding.
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Old 07-01-2015, 04:10 PM   #10
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I want the body type ala Boris Diaw
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Old 07-01-2015, 04:14 PM   #11
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And this my friends is the result of competition

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Old 07-01-2015, 04:18 PM   #12
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This is awesome & long overdue! I know the scanning technology hasn't been around that long but this is great news! Hopefully no more skinny arms for players that should be buff (Blake Griffin, Serge Ibaka, James Harden, etc...) I have a feeling 2k16 is going to blow us away! Now just give me proper foot planting, eliminate players sliding into position when receiving passes, the ability to break out of any animation & I'm a happy camper
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Old 07-01-2015, 04:19 PM   #13
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

Anything that relates to improved player models is a major plus for me. I just need to hear what this big thing Wang is working on for gameplay.
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Old 07-01-2015, 04:20 PM   #14
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Westbrook is signed on to live so I don't know if they got him scanned but he needs it because he looks nothing like his real life counter part. but I hope finally accurate detailed wing spans and hand length is in the game.
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Old 07-01-2015, 04:24 PM   #15
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

Quote:
Originally Posted by JKSportsGamer1984
This is awesome & long overdue! I know the scanning technology hasn't been around that long but this is great news! Hopefully no more skinny arms for players that should be buff (Blake Griffin, Serge Ibaka, James Harden, etc...) I have a feeling 2k16 is going to blow us away! Now just give me proper foot planting, eliminate players sliding into position when receiving passes, the ability to break out of any animation & I'm a happy camper
I think being able to break out of any animation is a bit unrealistic. While I do agree there should be SOME animation we should break out of if need be, I would challenge you to go out on the basketball court and try and break out of your movements at any point you wanted to. I garantee you will find it difficult to control your body as much as you would like. It is a video game at the end of the day but I'm going to appreciate the developers that don't sacrifice realism for user control like other companies.
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Old 07-01-2015, 04:46 PM   #16
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Originally Posted by PRAY IV M3RCY
I think being able to break out of any animation is a bit unrealistic. While I do agree there should be SOME animation we should break out of if need be, I would challenge you to go out on the basketball court and try and break out of your movements at any point you wanted to. I garantee you will find it difficult to control your body as much as you would like. It is a video game at the end of the day but I'm going to appreciate the developers that don't sacrifice realism for user control like other companies.
Yeah I hear you. It's just 2K can be too animation heavy at times. They need to find a balance where I don't feel like the control is taken completely out of my hands at times while maintaining that smoothness or realism that you're referring to. I know It's easier said then done but if any company can pull it off it's 2K.
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