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NHL 16 Be a Pro Details and Trailer Revealed

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Old 08-15-2015, 05:48 PM   #9
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Re: NHL 16 Be a Pro Details and Trailer Revealed

I hope this mode got the work it deserve because it can be a lot of fun.

I'm mainly looking for 2 things as a make of break for me with this mode.

1- If the sim to next shift with a D-Man is like it was in previous version we're the D-Man you replaced leave the defensive zone to make a change with you, then playing D on this mode is useless.

2 - Is there any contribution from the other lines on your team. If that's still the same issue then in previous versions, it's again useless. It's not normal than 90% of the goals scored is from the line your on and 90% of the goals allowed is from the line you face on the ice.

If those two things are still the same, the mode would again be a big deception.
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Old 08-16-2015, 07:24 PM   #10
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Re: NHL 16 Be a Pro Details and Trailer Revealed

That's 2 years in a row I saw a First-person view in a trailer. I wonder if that's something being looked at to implement.
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Old 08-17-2015, 11:18 AM   #11
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Quote:
Originally Posted by sweetjones
That's 2 years in a row I saw a First-person view in a trailer. I wonder if that's something being looked at to implement.
Huh? At what point in the video was that? I did not notice any first person gameplay view...?
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Old 08-18-2015, 12:00 AM   #12
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Quote:
Originally Posted by HypoLuxa13
Huh? At what point in the video was that? I did not notice any first person gameplay view...?

The 28 sec mark of the video. Also, last year's trailer had a quick 1st person view, 33 second mark,


https://www.youtube.com/watch?v=vbskn16gpQE

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Old 09-01-2015, 10:17 AM   #13
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Does anybody know how the aspect of "ingame actions affecting your player's progression" will work? I.e. will it be like in FIFA15 where when you do a specific move or shoot a spectacular goal (for example) it will show you the XP gained right in game? Because my fear is that I won't be able to track which action may have affected which XP gain. I hope you get what I mean
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Old 09-01-2015, 02:26 PM   #14
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Quote:
Originally Posted by Woody19
Does anybody know how the aspect of "ingame actions affecting your player's progression" will work? I.e. will it be like in FIFA15 where when you do a specific move or shoot a spectacular goal (for example) it will show you the XP gained right in game? Because my fear is that I won't be able to track which action may have affected which XP gain. I hope you get what I mean
In past games, you could see your coach's feedback. Not by specific actions, but it gave you areas of your game you were playing well/poorly at. Like playing in position, passing the puck well, scoring, turnovers, penalties, etc.

Example:
+ nice assist
+ good job taking the body

- you were on the ice for a goal against
- cut down on turnovers

Generally speaking, score a couple goals, put up a couple assists, land some hits, your player will earn more XP than if you have an empty box score line or take a bunch of penalties and turn the puck over constantly.
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Old 09-01-2015, 03:19 PM   #15
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Quote:
Originally Posted by sweetjones
That's 2 years in a row I saw a First-person view in a trailer. I wonder if that's something being looked at to implement.
Seriously, I don't understand why they show things like this that don't appear to be possible in the game.

First person fighting kinda sucked, so I don't know how much confidence I'd have that they could pull it off, but something like that might get me interested in BaP.
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Old 09-02-2015, 06:39 AM   #16
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Re: NHL 16 Be a Pro Details and Trailer Revealed

Quote:
Originally Posted by HypoLuxa13
In past games, you could see your coach's feedback. Not by specific actions, but it gave you areas of your game you were playing well/poorly at. Like playing in position, passing the puck well, scoring, turnovers, penalties, etc.

Example:
+ nice assist
+ good job taking the body

- you were on the ice for a goal against
- cut down on turnovers

Generally speaking, score a couple goals, put up a couple assists, land some hits, your player will earn more XP than if you have an empty box score line or take a bunch of penalties and turn the puck over constantly.
Thanks. Yeah, I've seen that in previous versions. What I like in FIFA is that you get direct feedback on your (positive) actions in form of popups, saying something like "25XP gained for game-tying goal" or similar. That makes the whole XP thing more transparent
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