NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Team - Operation Sports Forums

NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Team

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33300

    #1

    NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Team


    In the real NBA, it doesn't matter how you win -- all that matters is that you win. But in NBA 2K16's preliminary Pro-Am events, winning all of your games is not enough to ensure qualification for the eventual 16-team tournament. Road to the Finals is the only team competition I've ever seen where running up the score and padding everyone's stats is the key to becoming champion.

    Under Road to the Finals' current scoring system, the teams at the top of the leaderboard will be the ones who are exploiting the mode's gameplay flaws by constantly throwing 90-foot outlet passes for fast-break dunks or corner threes, and trying to cause turnovers every defensive possession by repeatedly going for steals and charges.

    Read More - NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Teams - Written by: (Jayson Young)
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • ffaacc03
    MVP
    • Oct 2008
    • 3482

    #2
    Agree with this, the current method is flawed on its nature.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39438

      #3
      Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

      Speakownit....good post

      Comment

      • infam0us
        MVP
        • Jan 2009
        • 1609

        #4
        Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

        Good write up, my squad was so excited for the Road to the Finals but the current system is so flawed that there's not point in trying.

        Comment

        • Ray Vibes
          Elite Allstar
          • Mar 2011
          • 519

          #5
          Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

          NBA 2k16: Where winning isn't enough.

          Comment

          • Junior Moe
            MVP
            • Jul 2009
            • 3824

            #6
            Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

            Playing devil's advocate and prefacing my comment with the fact that I'm a strictly offline MyLeague player. : Isn't it generally understood that online sports gaming is anything but "sim"? No matter what they do people will find ways to exploit it. And if they do, it's their game, if they're finding success doing something and having fun then why not do it? I get that 2K's ranking system may encourage shenanigans. But what's wrong with just accepting that. Am I missing something?

            Comment

            • ChaseB
              #BringBackFaceuary
              • Oct 2003
              • 9655

              #7
              Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

              Originally posted by Junior Moe
              Playing devil's advocate and prefacing my comment with the fact that I'm a strictly offline MyLeague player. : Isn't it generally understood that online sports gaming is anything but "sim"? No matter what they do people will find ways to exploit it. And if they do, it's their game, if they're finding success doing something and having fun then why not do it? I get that 2K's ranking system may encourage shenanigans. But what's wrong with just accepting that. Am I missing something?
              The simple point here is that "gaming" the system itself -- not even the gameplay in this case -- should not push you up the leaderboard.

              Beyond that, I think you're making a broader point where we don't know what the future holds. As sports games try to get more and more into the "eSports" scene, there's going to continue to be this clash of what the heck it wants to be. Games like DOTA 2 don't have to worry about their game being exploited in the same way as there's no basis in reality and the way the game mechanics function are wholly different. With Counter-Strike you worry about making sure things like aimbot etc. stay out of the game as that's just straight cheating.

              But with sports games, where is the line drawn with gameplay? And what would the audience even want to see? Who is the audience for a sports game eSport? Is it the person who wants to watch something that's like the real sports itself, or is it people who just want to see someone who is the "best" at the game no matter how it looks.

              Having watched some competitive sports gaming, it generally hasn't been fun to watch like something such as Starcraft or CS:Go can be because the variety of what I see happening boils down to just trying to abuse the game to win rather than playing the game. It's just something on a broader scale that will be interesting to witness. I mean did people enjoy watching competitive Madden stuff when it was originally at its peak "eSports" popularity years ago?
              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

              Comment

              • Junior Moe
                MVP
                • Jul 2009
                • 3824

                #8
                Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                Originally posted by ChaseB
                The simple point here is that "gaming" the system itself -- not even the gameplay in this case -- should not push you up the leaderboard.

                Beyond that, I think you're making a broader point where we don't know what the future holds. As sports games try to get more and more into the "eSports" scene, there's going to continue to be this clash of what the heck it wants to be. Games like DOTA 2 don't have to worry about their game being exploited in the same way as there's no basis in reality and the way the game mechanics function are wholly different. With Counter-Strike you worry about making sure things like aimbot etc. stay out of the game as that's just straight cheating.

                But with sports games, where is the line drawn with gameplay? And what would the audience even want to see? Who is the audience for a sports game eSport? Is it the person who wants to watch something that's like the real sports itself, or is it people who just want to see someone who is the "best" at the game no matter how it looks.

                Having watched some competitive sports gaming, it generally hasn't been fun to watch like something such as Starcraft or CS:Go can be because the variety of what I see happening boils down to just trying to abuse the game to win rather than playing the game. It's just something on a broader scale that will be interesting to witness. I mean did people enjoy watching competitive Madden stuff when it was originally at its peak "eSports" popularity years ago?
                I can see that. I remember seeing that terrible Madden Nation (or whatever it was called) show. The best players were always cheesers. I never saw a true X's and O's matchup or anything that I or many OS'ers would consider "sim". But, still, they were the "best" and the producers were aware of their tactics. So I assumed that it was how the producers thought the game should be played; or, accepted it as just a fun thing to do.

                Comment

                • tril
                  MVP
                  • Nov 2004
                  • 2915

                  #9
                  all players ratings should be the same, when playing and starting these type of tournaments.
                  player ratings should increase or decrease based on how one plays in that said game. you get rewarded for playing smart -similar to the my player mode-from the first few releases.
                  winners of said matches get a set amount of points plus the experience points they accumulated during the game.
                  when they play the next match. the ratings should then be reset again for said match. and the process repeated. you get rewarded for wins and good game play. these points then get added to a cumulative total.
                  so technically a player could win and still lose points for poor game-play. and starting every match puts all players at the same level. skills and wins is what determines total points.

                  if I were a developer I would add a loss of points with known exploits. so that full court pass after basket for a layup is a known exploit. the player may score two points and could win the game, but f you code so that you lose overall user points. folks wouldnt use the exploit as much.

                  Comment

                  • ChaseB
                    #BringBackFaceuary
                    • Oct 2003
                    • 9655

                    #10
                    Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                    Originally posted by tril
                    all players ratings should be the same, when playing and starting these type of tournaments.
                    player ratings should increase or decrease based on how one plays in that said game. you get rewarded for playing smart -similar to the my player mode-from the first few releases.
                    winners of said matches get a set amount of points plus the experience points they accumulated during the game.
                    when they play the next match. the ratings should then be reset again for said match. and the process repeated. you get rewarded for wins and good game play. these points then get added to a cumulative total.
                    so technically a player could win and still lose points for poor game-play. and starting every match puts all players at the same level. skills and wins is what determines total points.

                    if I were a developer I would add a loss of points with known exploits. so that full court pass after basket for a layup is a known exploit. the player may score two points and could win the game, but f you code so that you lose overall user points. folks wouldnt use the exploit as much.
                    Interesting idea in a way, but I think just keeping everyone on the same ratings, period, would be a better way to go. It's so hard to find any semblance of balance right from the get go with so many attribute variables playing into this.

                    A reason I love the EASHL in NHL so much this year is because it's, if anything, at least balanced in terms of the player types and everything else because it's all stock "types" of players not players that have been customized to exploit weaknesses in the gameplay via each user.
                    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

                    Comment

                    • kadzier
                      Pro
                      • Dec 2013
                      • 496

                      #11
                      Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                      Great article, and really simple solution too. Seems you almost put more thought into the system than 2K

                      Comment

                      • jmaj315
                        Pro
                        • Oct 2012
                        • 997

                        #12
                        Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                        Originally posted by ChaseB
                        Interesting idea in a way, but I think just keeping everyone on the same ratings, period, would be a better way to go. It's so hard to find any semblance of balance right from the get go with so many attribute variables playing into this.

                        A reason I love the EASHL in NHL so much this year is because it's, if anything, at least balanced in terms of the player types and everything else because it's all stock "types" of players not players that have been customized to exploit weaknesses in the gameplay via each user.
                        I like that idea. The first thing i thought of was The Golf Club, how there aren't any attributes.

                        Although I think that there would have to be options for each style thats already in the game. faceup 4, 3 and D wing, etc
                        I used to put important things here

                        Comment

                        • MontanaMan
                          MVP
                          • Oct 2014
                          • 1174

                          #13
                          Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                          I'm starting to think that 2K facilitates cheesing to keep the casual consumer happy. There's just too many coincidences of them allowing garbage to take place.

                          Comment

                          • Brinkus
                            Pro
                            • Nov 2008
                            • 920

                            #14
                            Would like to say that having a player foul out with 2k's inept foul system caused my team to be DQ'd. 3 animation "blocking fouls" when he had clear position and 2 fouls when he only had the right stick up to guard his opponent plus an illegal screen caused him to boot.

                            Having each player pick 3 "perks"/badges needs to be a fix for next year, or get rid of them altogether for ProAm. Also, get rid of break starter. As much as my team's big men use it, it's straight cheese and not simulation basketball.
                            MyNBA2k16
                            IGN: OnTheeBrink
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                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12992

                              #15
                              Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                              The best think that can happen IMO is for one team to win the championship easily utilizing a dizzying array of the most nonsensical exploits imaginable.

                              The hope is that someone making a complete mockery of the contest/game will get them to make fundamental change to the mode and to many gameplay aspects as well.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

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