NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Team - Operation Sports Forums

NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best Team

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  • A6_Foul_Out
    Banned
    • Jan 2016
    • 528

    #16
    Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

    Originally posted by Brinkus
    Would like to say that having a player foul out with 2k's inept foul system caused my team to be DQ'd. 3 animation "blocking fouls" when he had clear position and 2 fouls when he only had the right stick up to guard his opponent plus an illegal screen caused him to boot.

    Having each player pick 3 "perks"/badges needs to be a fix for next year, or get rid of them altogether for ProAm. Also, get rid of break starter. As much as my team's big men use it, it's straight cheese and not simulation basketball.
    IF we are doing that that i'm not paying an extra 50$ for VC at the start of 2k17 to make my player 99

    ... Never going to happen.

    Comment

    • Caelumfang
      MVP
      • Oct 2012
      • 1221

      #17
      Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

      I picked up on the collusion bit as soon as I read the rules. Who thought that would be a good idea, knowing the type of community that we have?

      Comment

      • Black Bruce Wayne
        MVP
        • Aug 2015
        • 1460

        #18
        Originally posted by MontanaMan
        I'm starting to think that 2K facilitates cheesing to keep the casual consumer happy. There's just too many coincidences of them allowing garbage to take place.
        THIS will always be the case. Usually cheesers are teens or younger, and I dont think any gaming company wants to lose that demographic. As older sports gamers , we will always be faced with this

        Comment

        • Jrocc23
          MVP
          • May 2010
          • 3216

          #19
          Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

          You'd be surprised at how many of these "cheesers" are adults.
          HATE LOSING MORE THAN I LOVE WINNING!

          NBA 2K11
          XtremeXplicit Crew
          Ranked
          35



          Check us out: http://www.youtube.com/jroccdagameboy

          Comment

          • iam31yearsold
            Banned
            • Apr 2015
            • 610

            #20
            Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

            This decision choice shows where 2k is at with making a game that we all want.

            Laughably far off.

            Sent from my XT1528 using Tapatalk
            Last edited by iam31yearsold; 02-02-2016, 08:03 AM.

            Comment

            • nuckles2k2
              MVP
              • Sep 2006
              • 1930

              #21
              Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

              I'll just drop this quote in here instead of re-typing it:

              Originally posted by nuckles2k2
              I think Pro-Am is exactly what 2K wants it to be.

              The problem is that it's packaged in NBA 2K16. The game that they champion as a "basketball sim". They hire one of the best basketball minds in the gaming community to oversee the different strategies, sets, & plays used by all of the teams in the association in most, if not all, of the given basketball situations & portray that in the digital arena (don't play video games, play basketball), then they drop Pro-Am into the same package.

              This is just the digital version of "can streetballers hack it in the league?" except 2K isn't concerned if the ppl who want it a little more "NBA reality" are satisfied or not. (I won't use the word "sim" since it's completely subjective).

              Pro-Am is exactly what it's meant to be. "Cheesers" would only be "cheesing" if they were doing something untoward, but it looks like 2K is giving "them" everything they need to do what it is they're doing. That's not cheese.

              Now if the question is, "are 2K being negligent and allowing this by not paying close enough attention?" my guess would be "nah", but I dunno that for sure.
              The reason why I answered "nah" to my question is essentially right here:

              Originally posted by A6_Foul_Out
              IF we are doing that that i'm not paying an extra 50$ for VC at the start of 2k17 to make my player 99

              ... Never going to happen.
              Understand, Take Two/2K Sports sell the physical copies, of NBA 2K, wholesale to the retailers we purchase it from. Once the wholesale is final, that's 2K's money right there (and it's tremendously marked down from $60).

              VC is a way for them to double dip almost. If they wholesaled 500k copies of 2K at $35 a piece, that's $17.5M.. (keep in mind they actually shipped over 4 million copies of 2K16 in week 1, but I'm keeping the numbers easy)

              So...if 250K of those copies had $50 worth of VC purchased, that's $12.5M. On top of the $17.5M they already made at wholesale prices.

              There is absolutely no incentive to change anything about the way the game plays online. They're piggybacking on the name recognizability of NBA 2K#, and giving an online environment that fosters micro transactions, that give them a ridiculous revenue stream.

              I said it before, and I'll assert it again, this is what they want.

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6099

                #22
                Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                For the guys saying this is how they want pro am, and this e sports thing, you're absolutely right.

                You don't think 2K knows people are playing the game using these cheese tactics and exploits? They're fully well aware of this and they don't care.

                Just a heads up, pro am and park will probably be the same way next year, and the year after that, and the year after that. If you were one of those people who complained all year about online play, get ready to "waste" your 60 bucks on 2K17 and start the complain train all over again.

                Sent from my SM-N910V using Tapatalk

                Comment

                • Junior Moe
                  MVP
                  • Jul 2009
                  • 3824

                  #23
                  Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                  Originally posted by nuckles2k2
                  I'll just drop this quote in here instead of re-typing it:



                  The reason why I answered "nah" to my question is essentially right here:



                  Understand, Take Two/2K Sports sell the physical copies, of NBA 2K, wholesale to the retailers we purchase it from. Once the wholesale is final, that's 2K's money right there (and it's tremendously marked down from $60).

                  VC is a way for them to double dip almost. If they wholesaled 500k copies of 2K at $35 a piece, that's $17.5M.. (keep in mind they actually shipped over 4 million copies of 2K16 in week 1, but I'm keeping the numbers easy)

                  So...if 250K of those copies had $50 worth of VC purchased, that's $12.5M. On top of the $17.5M they already made at wholesale prices.

                  There is absolutely no incentive to change anything about the way the game plays online. They're piggybacking on the name recognizability of NBA 2K#, and giving an online environment that fosters micro transactions, that give them a ridiculous revenue stream.

                  I said it before, and I'll assert it again, this is what they want.
                  True. But I don't think that that's a bad thing necessarily. Business is business. If people are buying and enjoying the "arcade" experience then let them. I guess the way I see it is that it would be cool of they had like a "sim" lobby or game mode where the gameplay was tailored (as much as possible) to real NBA hoops. Play calling, matchups, etc. That MyPark stuff we see wouldn't fly there. I played a game online and it was unbearable. I would play more in a "sim" lobby or game mode where it played to the real strengths and weaknesses of the NBA. I can control that experience offline

                  Comment

                  • nuckles2k2
                    MVP
                    • Sep 2006
                    • 1930

                    #24
                    Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                    Originally posted by Junior Moe
                    True. But I don't think that that's a bad thing necessarily. Business is business. If people are buying and enjoying the "arcade" experience then let them. I guess the way I see it is that it would be cool of they had like a "sim" lobby or game mode where the gameplay was tailored (as much as possible) to real NBA hoops. Play calling, matchups, etc. That MyPark stuff we see wouldn't fly there. I played a game online and it was unbearable. I would play more in a "sim" lobby or game mode where it played to the real strengths and weaknesses of the NBA. I can control that experience offline
                    Never said it was a bad thing. I'm not anti-business, I just want ppl to understand what's going into these decisions. Sometimes those decision makers balk at ideas that they think would hurt the revenue stream. (even if it wouldn't)

                    I love the idea of a lobby or portion of the game tailored to NBA-styled hoops, but that's probably never going to happen. The game's core would need to be overhauled for something like that. The problems that plague the game online are not exclusive to online. They're just exploited more there.

                    But why do that when end-users are willing to give you more revenue than you made from selling to retailers & distributors, with those same exploitable aspects already in the game?

                    I would love to hear Beluba's take on the way the game plays online. I would hazard a guess he doesn't like it, but also that he's not really allowed (time & resources) to make the necessary changes needed (no real way to know this tho).

                    Why would Take Two/2K give the breadth of both time & resources to Visual Concepts to make the game play any other way than how it does? If half of the first 4 million copies of 2K16 purchased $50 worth of VC, that's 100 million dollars from VC purchases.

                    They ain't too concerned.
                    Last edited by nuckles2k2; 02-02-2016, 09:23 AM.

                    Comment

                    • iam31yearsold
                      Banned
                      • Apr 2015
                      • 610

                      #25
                      Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                      You can say that business is business all you want, buy if someone put out an indie basketball game based on balanced, realistic, and strategic gameplay for online competition (ala Rocket League) it would do well and people would spend money on it.

                      You don't need tatts, NBA teams, and a fully licensed game to sell copies or have people love it.

                      I mean in ProAm, you either play Black vs Yellow or created jerseys and courts...a game could easily have that, and put all focus into gameplay insted of licences and gimmicky modes.

                      Sent from my XT1528 using Tapatalk

                      Comment

                      • Junior Moe
                        MVP
                        • Jul 2009
                        • 3824

                        #26
                        Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                        Oh no man, I totally get what you're saying. Completely. I don't think people would care as much about the online "cheese" if there was another online component where more hardcore "sim" oriented players could get on and play their preferred brand of basketball. Neither one is better than the other; it's just a matter of preference. Heck, I'd take just being able to use one of these great slider sets here on OS and having that as a starting point. I really think that it would only benefit 2K as both camps could be happy.

                        Comment

                        • downsouth
                          Banned
                          • Dec 2013
                          • 326

                          #27
                          Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                          There is no game genre that isnt watered down or some easy mode added in to get and keep broader paying player base. Look how easy mode for example online rpg like world of warcraft are compared to the first couple generations of that genre. Its not a coincidence that was the same time revenue skyrocketed.

                          For me i will play a balance of sim and whats fun within the framework of the game. Do i want NBA Jam? No. Do i want to labor to a slow pace, free throw filled, slow moving, hack a deandre or Harden like super simulation of real basketball? No not really online. Maybe a separate offline mode.

                          Sent from my P01M using Tapatalk

                          Comment

                          • Junior Moe
                            MVP
                            • Jul 2009
                            • 3824

                            #28
                            Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                            Originally posted by iam31yearsold
                            You can say that business is business all you want, buy if someone put out an indie basketball game based on balanced, realistic, and strategic gameplay for online competition (ala Rocket League) it would do well and people would spend money on it.

                            You don't need tatts, NBA teams, and a fully licensed game to sell copies or have people love it.

                            I mean in ProAm, you either play Black vs Yellow or created jerseys and courts...a game could easily have that, and put all focus into gameplay insted of licences and gimmicky modes.

                            Sent from my XT1528 using Tapatalk
                            You say that man but I honestly don't think it's that easy. In addition, NBA2K is a wonderfully polished game out of the box. The on court gameplay is widely considered the best. With a few slider tweaks I'm in basketball game heaven. There are some legacy issues I'd like to see fixed but by and large the gameplay is marvelous, IMO. And I can see and feel a clear difference between 2K16 and 2K15 (and 14). I don't care much for MyCareer or The Park or any of that stuff but I don't feel as if gameplay has been sacrificed for those modes. Online gameplay is a different beast entirely. That's why I avoid it. Though, I would like to see a more "sim" option available to folks like us who prefer that over the street ball stuff.

                            Comment

                            • iam31yearsold
                              Banned
                              • Apr 2015
                              • 610

                              #29
                              Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                              Originally posted by Junior Moe
                              You say that man but I honestly don't think it's that easy. In addition, NBA2K is a wonderfully polished game out of the box. The on court gameplay is widely considered the best. With a few slider tweaks I'm in basketball game heaven. There are some legacy issues I'd like to see fixed but by and large the gameplay is marvelous, IMO. And I can see and feel a clear difference between 2K16 and 2K15 (and 14). I don't care much for MyCareer or The Park or any of that stuff but I don't feel as if gameplay has been sacrificed for those modes. Online gameplay is a different beast entirely. That's why I avoid it. Though, I would like to see a more "sim" option available to folks like us who prefer that over the street ball stuff.
                              That's kind of what I'm saying. A stand alone game based solely on online competition. Offline, is no question very very good.

                              I think it would do well in sale, if made well. To play and have fun online, I just don't think people need a fully licensed game. More money to be put into polishing gameplay.

                              Sent from my XT1528 using Tapatalk

                              Comment

                              • nuckles2k2
                                MVP
                                • Sep 2006
                                • 1930

                                #30
                                Re: NBA 2K16 Road to the Finals Qualification System Rewards Best Cheesers, Not Best

                                Originally posted by iam31yearsold
                                That's kind of what I'm saying. A stand alone game based solely on online competition. Offline, is no question very very good.

                                I think it would do well in sale, if made well. To play and have fun online, I just don't think people need a fully licensed game. More money to be put into polishing gameplay.

                                Sent from my XT1528 using Tapatalk
                                I kinda like this idea. Separate NBA 2K & The Park/Pro-Am.

                                Who knows, maybe we're heading in that direction, but I don't see Take Two/2K Sports severing the tie between their NBA license & their tremendous revenue stream (VC).

                                I'm not saying they need to piggyback on the name "NBA 2K" to make money in micro transactions, but that's exactly how executives tend to think. They're not the developers, they don't necessarily relate all of the data the way it needs to be.

                                If the people who actually make the decisions on obtaining the NBA & NBAPA licenses & how they're used, as well as deciding to green light obtaining Khaled, Premier, & Mustard, also Spike Lee, and Jay Z in the past, etc -- are the same ones who'll pour over the details of "see...the majority of VC purchases come from people using it for parts of the game not associated with the NBA..." then we MIGHT see a separation of NBA 2K & MyPark/Pro-Am in the future.

                                I just don't see why they'd even go through looking at who buys what micro transactions for what purposes. And it'll continue to be a packaged deal.

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