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WWE 2K16 Patch 1.05 Available, Includes Future Stars Pack Fix and Much More

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Old 02-03-2016, 08:56 AM   #25
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Re: WWE 2K16 Patch 1.05 Available, Includes Future Stars Pack Fix and Much More

when will the pack be back up??
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Old 02-03-2016, 09:58 AM   #26
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Originally Posted by Razeart2422
Dear wwe 2k,

The way to test out if your legend difficulty is actually difficult is by asking your game testers to play on Legend and if they a winning at a consistent rate. Then the game is too easy. Take this as a lesson for wwe 2k17. If you guys decided not to patch this game.

Just imagine rarely ever losing in any other sports game or even never failing or dieing in a shooting/mission game. What would be the point of playing if you already know the OUTCOME?
I find the pinning system to be fair enough this year but I can see how it would ruin the game when you perfect the timing.

In past games, where the pin mechanic was even easier, I'd set ground rules for myself to make the game more challenging. Mainly, any time I was pinned after a finisher, I'd close my eyes until I heard the 2-count, and it made it relatively difficult to lock in and kick out once I opened them.
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Old 02-03-2016, 04:01 PM   #27
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Originally Posted by DBMcGee3
I find the pinning system to be fair enough this year but I can see how it would ruin the game when you perfect the timing.

In past games, where the pin mechanic was even easier, I'd set ground rules for myself to make the game more challenging. Mainly, any time I was pinned after a finisher, I'd close my eyes until I heard the 2-count, and it made it relatively difficult to lock in and kick out once I opened them.
Yeah I understand but I don't want to have to set ground rules for myself. The game should be challenging without me having to do any of that.

Making the pin meter more difficult for LEGEND Difficulty shouldn't be hard to do. If NBA 2k16 can adjust the difficulty of the 3pt shooting. Then I don't see a problem with making the pin meter harder.
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Old 02-03-2016, 08:47 PM   #28
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COPY & PASTE the link below
https://www.youtube.com/watch?v=yj6zSia6BnY

At the 6:30 mark the USER is hit with a Pedigree and kicks out at 1. WTF? Its late in the match.

At the 9:30 mark the USER is hit with a pedigree and kicks out at 1 once again. WTF? This never happens in WWE Programming.

Also if you look at the fact that the USER's Created Superstar is rated an overall of 80. This would mean that he is winning every match with a guy that is rated the same or close to SANTINO MARELLA in WWE 2k16. Really? Really? SANTINO MARELLA can kick out of SETH ROLLIN's Finisher at 1 multiple times in a match.

2k needs to delay the pin meter and make it appear once the REF hits the TWO Count.
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Old 02-04-2016, 02:25 PM   #29
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Re: WWE 2K16 Patch 1.05 Available For PS4, Includes Future Stars Pack Fix and Much Mo

Quote:
Originally Posted by bcruise
Hopefully this includes all instances of this in general, because it happened in most CPU vs CPU FCA matches and any other type of match where countouts had no effect. Just a loop where one would whip the other diagonally into the ringside for about 2 minutes.
I have had this happen to me with the DX theme and also the Nation of Domination theme.

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Old 02-04-2016, 04:34 PM   #30
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Originally Posted by Razeart2422
Yeah I understand but I don't want to have to set ground rules for myself. The game should be challenging without me having to do any of that.

Making the pin meter more difficult for LEGEND Difficulty shouldn't be hard to do. If NBA 2k16 can adjust the difficulty of the 3pt shooting. Then I don't see a problem with making the pin meter harder.
Very valid point. Seems like there could easily be options put into place to determine a preferable functionality of that mechanic.

Apparently I suck at it, because I'm always pretty stoked when I kick out from a finisher with no energy left.
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Old 02-04-2016, 05:17 PM   #31
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Re: WWE 2K16 Patch 1.05 Available, Includes Future Stars Pack Fix and Much More

I think this patch has introduced even more bugs into Universe Mode. I have an Attitude Era Universe running (Raw Is War on Monday, Nitro on Tuesday pretending it's Monday, Smackdown on Thursday, and Thunder on Friday pretending it's Thursday, with WCW PPVs on the second to last Sunday and WWF PPVs on the last Sundays of every month), and the following things have happened to me just today ...
  • Stone Cold turned heel ... even though I have the "Crowd Reaction Changing" option set to Off.
  • Several status effects seem to switch in and out of existence for no discernible reason. For example, D'Lo Brown was on a cold streak after a match on Raw, but then he wasn't on the following Raw despite having no matches in-between.
  • None of the Rivalries I have set up for Smackdown work at all. Every match is a regular match ("Match #1, Match #2, etc.), and after the show, the Rivalries screen still reflects that the rivalries have advanced a week. Strangely, the matchups for the rivalries are still occurring correctly, but the game refuses to "count" them. (For example, Trish and Lita are in a rivalry and have faced each other twice, but neither match is shown to have happened on the Rivalries screen.)
  • A Rock/Mankind rivalry simply disappeared for no reason. This was supposedly fixed in the patch, but it happened anyway.

... and that's just the new problems. There are still holdover issues (for example, Nitro has the incorrect number of matches despite having a roster large enough to accommodate the number I chose).

Oh yeah, and I can confirm that they STILL haven't fixed the "Stone Cold Said So" Trophy glitch that's been in the game since release.
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Old 02-05-2016, 02:22 PM   #32
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Re: WWE 2K16 Patch 1.05 Available, Includes Future Stars Pack Fix and Much More

This patch has removed custom entrance music from last gen. It is not longer a selectable option during custom entrance editing. Ive youve assigned a custom theme, that entrance will now freeze and lock up the game.
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