NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am - Operation Sports Forums

NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am


    NBA 2K16 released its sixth title update last week on PlayStation 4 and Xbox One (PC users are still waiting to receive the patch), fixing some of the most popular gameplay exploits in the Pro-Am and MyPark modes.

    Ninety-foot outlet passes finally fly off-target at an acceptable rate (though I'd like to see the error percentages increased even higher), paint campers can't reset their three-in-the-key count by stepping out of bounds, and the dance between dribblers and defenders has become more believable with the elimination of unnatural speed boosts. Certain hop steps (Stephen Curry) and hesitation moves (#3) still animate much faster than the highest-rated defenders in the game are able to react. But this is probably as balanced as NBA 2K16 can be without significantly reducing the speed of those lateral dribble moves, or adding some new defensive slide step animations that can keep pace.

    The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.


    Read More - NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • The 24th Letter
    ERA
    • Oct 2007
    • 39438

    #2
    Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

    Completely agree with the feedback and steps that need to be taken to reach that next level. They need to carry momentum into 2k17 wothout taking steps back.

    That said, I didnt expect the entire tone of the article to be 'what took you so long"

    I personally won't remember 2K16 for speedboosting, I'll remember it as a game I eat playing deep into the next year because gameplay was balanced. I appreciate the effort.
    Last edited by The 24th Letter; 05-12-2016, 05:21 PM.

    Comment

    • jarredmiles0320
      Just started!
      • Jan 2015
      • 1

      #3
      Heres my gripe with pro-am/RTTF:

      1.Un-realistic player sizes and rating caps
      Ex. 1 The max height restrictions need to be reduced. Centers need to cap at 7'0". That alone eliminates a lot of the paint cheese. Also the rebound cap should vary based on height. 7 footers should not have 94 rebound rating. There should be a penalty for being taller just like the guards and small forwards.
      Ex 2 Outside players should not be able to dunk unless they are 6'5" and above. And even then it should be in the low 60s.
      Ex 3 The draw foul rating should be reduced for outside players. Inside players should have the highest. Free throw rating cap should be reduced for inside big men as well. (deandre Jordan effect). That will cut down of just forcing standing dunks all game. Makes bigs think twice about going to the free throw line.

      Road to the finals should have been about winning games instead of about stats. A ranking points system should have been inputted. Playing against an evenly matched team in was basically a waste of a game.

      Also it should have been mandatory 5v5. And if the other team lost more than 2 players they should be auto disqualified. Disqualification should resulted in a 1 event suspension as well to prevent people from quitting.

      Comment

      • iloveosalot
        Banned
        • Apr 2016
        • 42

        #4
        Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

        While i agree the balanced gameplay is better, i haven't been a fan of dribbling all year. Now instead of one or two dribble moves actually being effective (which i tried to get speed boosting down once and wasn't consistent and felt cheap whenever i did lol) i just wish the fake hesitations and broken dribble animations didn't happen at all.

        Having the defense snap to a ball handler after being shaken was bad enough in the beginning, now its a combination of slow dribbles, broken animations, and unforced turnovers even with elite ball handlers.

        That's just something that sticks out every time i play this game. I thought last year was bad with the unnecessary hitches, but this year they advertised foot planting, physics, and even marketed the new signature size ups before release only to have patched out the effectiveness of every single dribble in this game.

        At the moment there is one single cross, just a standard cross, that doesn't hitch and break and that applies for every character even with 50 ball handling.

        The issue with the kobe size up was not that every one used it. Its that it was the only cross that was halfway successful with any player regardless of ball handling rating.

        That's a direct affront to players who paid real money or their hard earned vc to upgrade their ball handling.

        The fact that there's no restriction on which animations players can equip and zero separation between elite ball handlers and non ball handling positions at the moment is not what i would call balance.


        Forcing my player with 90 speed to walk up the court in transition regardless if I'm holding turbo and letting players with vastly inferior speeds get chase down blocks because of slow dunk and lay up animations is the reason every park and pro am game are constant 3 point contests.

        My fondest memories of 14, 15, and now 16 have all been early in the year before the twitter feed started to get their way. In 14 you were required to catch at least ONE alley oop in career to have the tendency necessary to catch one in the park.

        You know how amazing it was to throw an oop and watch someone come back down and throw it out of bounds? That's not cheese, that's learning to play the game.

        In 15 early in the mypark championship no one wanted to play against rivet because they could dunk on anyone. Instead of "balancing" it, they introduced the dunk animation where you literally get the explosion to the basket you want and instead of throwing it down, you lay it up and its a turn over. I've never seen that in the nba, ever, and in 15 & 16 it seems that's the only animation i get when i have 90 on my dunk , gold posterizer, and I'm huge.

        I've seen my center buddy miss more standing dunks by rimming out or terrible block animations from guards who have no business in the park.

        My gripe is 2ks idea of "toning down" is "break".

        Dont get me started on alley oops this year.

        That was and is the most offensive and blatant hatred of athleticism i can think of. Ever.

        Little 6 foot guards skying 7 feet in the air to grab catch an alley oop attempt from deandre jordan and blake griffin gtfoh...

        Comment

        • jattnanga
          Rookie
          • Jan 2010
          • 183

          #5
          I like the ideas presented here. The MyCareer mode should be separate entity than the online competition without a doubt andt he player builds are almost a necessary next step to allow user skill to shine and emphasize team play.

          The only area I would disagree with would be the choosing of move-sets. Individuality is so much a part of basketball compared to other sports, the shot animations and dribble moves (and really even passing animations) should be customizable but should be a matter of preference rather than one having a discernible advantage over the others.
          "A basket make one guy happy...assist, two guys happy."

          - Ricky Rubio quoting Magic Johnson

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6196

            #6
            Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

            Good read. I think 2k released this patch to prepare people early on for the direction they will be going with the gameplay for 2k17 so they can gauge feedback(At least I hope so).


            I think 2k went overboard in regards to capping the SF's based on that position being abused in 2k15, especially in the ball handling department. I like your idea of the base model (Ex: Wall, Dirk etc.). Go back to the old 2k in the sense that you select base positions such as pass 1st pg, defensive specialist sf, etc. I think 2k needs to make a user establish early on one or two categories where the user will focus on as a primary strength and go back to stat building by individual categories rather than the terrible grouping together of things like they did this year.


            Given how profitable 2k has been in regards to their current "pay to get better faster" system it's hard to see them stopping that all together unfortunately.
            Last edited by NINJAK2; 05-12-2016, 08:45 PM.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • Rockie_Fresh88
              Lockdown Defender
              • Oct 2011
              • 9684

              #7
              Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

              Really liked this article and I don't understand why this took so long to fix an exploit especially with 250k on the line smh .

              I won't remember 2k16 for speed boosting because I was pretty good at guarding it . But break starter was just too much and too unrealistic . M

              I also agree . The grind is very heavy for a guy who likes to have multiple players . I just want to pick up and have fun. I like the pick your style a lot and I hope 2k introduces this . Many games have had that feature.
              #1 Laker fan
              First Team Defense !!!

              Comment

              • ILLSmak
                MVP
                • Sep 2008
                • 2416

                #8
                Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                Originally posted by NINJAK2
                Good read. I think 2k released this patch to prepare people early on for the direction they will be going with the gameplay for 2k17 so they can gauge feedback(At least I hope so).


                I think 2k went overboard in regards to capping the SF's based on that position being abused in 2k15, especially in the ball handling department. I like your idea of the base model (Ex: Wall, Dirk etc.). Go back to the old 2k in the sense that you select base positions such as pass 1st pg, defensive specialist sf, etc. I think 2k needs to make a user establish early on one or two categories where the user will focus on as a primary strength and go back to stat building by individual categories rather than the terrible grouping together of things like they did this year.


                Given how profitable 2k has been in regards to their current "pay to get better faster" system it's hard to see them stopping that all together unfortunately.
                I dunno if I agree cuz being a pass first pg, assuming it grows into a good player is no different than being whatever crazy badge heavy thing they have this year; should still make the same money.

                The issue is they HAVE to make it so that you have an advantage. Like put silver/gold dimer as a pass first only badge. Or create a new badge that makes it so that you can impact the game by playing pass first PG.

                Same with like bruiser PF. If they don't make them excel at something, people will just roll tall 3 point shooters.

                It's almost like they need to make it so that each player has a set height/weight. I know that sucks, but... if they rolled out like 50( mixtures of pure positions and tweeners) total types of players, it would be alright. Then they could actually balance it. Give each player potential badges and max attainable badge levels.

                If they wanna make an e-sport... they need balance. If they achieve balance, they may realize that people don't care as much about LOL99 players as they think. Dudes just wanna ball out and be as good as they can be. Let them grind for gear or something, not badges.

                -Smak

                Comment

                • Caelumfang
                  MVP
                  • Oct 2012
                  • 1221

                  #9
                  Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                  I proposed a limit to the number of gold and silver badges for next year.

                  7 to 10 gold (what you want to be great at)
                  10 to maybe 15 silver (what you want to be good at)
                  The rest bronze

                  Bam. Balance.

                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6196

                    #10
                    Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                    Originally posted by ILLSmak
                    I dunno if I agree cuz being a pass first pg, assuming it grows into a good player is no different than being whatever crazy badge heavy thing they have this year; should still make the same money.

                    The issue is they HAVE to make it so that you have an advantage. Like put silver/gold dimer as a pass first only badge. Or create a new badge that makes it so that you can impact the game by playing pass first PG.

                    Same with like bruiser PF. If they don't make them excel at something, people will just roll tall 3 point shooters.

                    It's almost like they need to make it so that each player has a set height/weight. I know that sucks, but... if they rolled out like 50( mixtures of pure positions and tweeners) total types of players, it would be alright. Then they could actually balance it. Give each player potential badges and max attainable badge levels.

                    If they wanna make an e-sport... they need balance. If they achieve balance, they may realize that people don't care as much about LOL99 players as they think. Dudes just wanna ball out and be as good as they can be. Let them grind for gear or something, not badges.

                    -Smak
                    When I allude to the positional categories I'm essentially stating that only those certain categories would have access to certain badges because they would be the only ones capable of reaching a high enough rating to achieve it. For example, A pass-first pg or point forward should be the only positions able to achieve a dimer badge. A defensive specialist should be the only player capable of getting a lockdown defender badge. A Bruiser PF may be the only player capable of Brick wall badge or Post lockdown defender badge but he may suffer in the speed/athleticism categories. These are just quick examples. Treat it like an RPG in a sense. If you select to build a Mage he/she may not be able to be as proficient in hand to hand/weapon combat or as strong as a knight/warrior. No Mage or Warrior can reach the speed/dexterity as a Rogue/archer. In other words you have to build your character based on the strengths of your class. So what I'm saying is all specific categories will be able to excel in something...


                    If you don't want to be as strict as that you could allow other categories outside of that specific one to only be able to get a BRONZE portion of said badge at best.. Some may say well "Guys like (Insert real nba player) have dimer, lockdown, Posterizer, etc so I should be able to as well if I want. IMO, I don't think user's should be able to make a myplayer exactly like LEBRON, CURRY, KD, etc. because those players SHOULD stand on their own as individuals which would make them even more diverse and tougher to match up against in your career(I know I'm probably in the minority here).
                    Last edited by NINJAK2; 05-13-2016, 03:09 PM.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • KingTocco
                      Fino Alla Fine
                      • Jul 2012
                      • 3178

                      #11
                      Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                      The whole Pro-Am and RTTF thing is a joke honestly, 2K doesn't know what they are doing in terms of E-Sports...and I don't consider it one either.

                      As someone else mentioned, you need balance in an E-Sport where the main separating factor is skill level and not a character's rating (just an example).

                      The thing I most hate about 2K right now is the fact that MyPlayer doesn't feel like MyPlayer. I understand why they brought in attribute caps but I think it's wrong, at least for MyPark and MyCareer. The whole attribute bucket system is awful and a whole other topic, I won't get into that.

                      If they want to keep MyPark and Pro-Am separate in the future as it is now, they need to separate the two. Pool MyPark/MyCareer together and open the customization and restriction on that at least a little, otherwise you'll have everyone flocking to 2-3 types of players.

                      Then they make the Pro-Am have set builds that you can choose from (someone else had a similar idea) and go from there. They all need to be balanced by 2K to compliment each other, no one build can be better than the rest. You will then have a nice building block for a potential E-Sports competition. The rules for the E-Sport would need to be completely re-worked, which is again a whole other topic.

                      Just my two cents.
                      Fino Alla Fine

                      Lakers
                      Juventus

                      PSN: KingTocco

                      Comment

                      • Yesh2kdone
                        Banned
                        • Feb 2015
                        • 1427

                        #12
                        Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                        I really disagree; taking gameplay options away from me in mycareer to balance out park is a horrible idea.

                        Unless you want to give me team mates that play to their attribute ratings, and an opposition that is governed by the same game rules as I am, then instead of improving park, you're just watering down mycareer even further than it has been.

                        I think if the modes were separated, so you could have a create a park player instead of linking him to mc, then I'd be happy to see it, but you're robbing Peter to pay Paul if you want to balance out park by further weakening career mode. 82 games is a long season to play, if we have to be pigeon-holed like this system.

                        I wouldn't even bother with career if this system was in place, I'd just player lock myleague instead.
                        Last edited by Yesh2kdone; 05-13-2016, 04:36 AM.

                        Comment

                        • TheVinylHippo
                          MVP
                          • Jul 2008
                          • 1008

                          #13
                          Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                          Originally posted by NINJAK2
                          Good read. I think 2k released this patch to prepare people early on for the direction they will be going with the gameplay for 2k17 so they can gauge feedback(At least I hope so).


                          I think 2k went overboard in regards to capping the SF's based on that position being abused in 2k15, especially in the ball handling department. I like your idea of the base model (Ex: Wall, Dirk etc.). Go back to the old 2k in the sense that you select base positions such as pass 1st pg, defensive specialist sf, etc. I think 2k needs to make a user establish early on one or two categories where the user will focus on as a primary strength and go back to stat building by individual categories rather than the terrible grouping together of things like they did this year.


                          Given how profitable 2k has been in regards to their current "pay to get better faster" system it's hard to see them stopping that all together unfortunately.
                          Yes, I agree. I miss the old template system. I have no problem with the grinding if I start off being proficient at something. Starting off as a 55 OVR is absolutely ridiculous when your character is billed as a basketball prodigy.

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1221

                            #14
                            Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                            Originally posted by TheVinylHippo
                            Yes, I agree. I miss the old template system. I have no problem with the grinding if I start off being proficient at something. Starting off as a 55 OVR is absolutely ridiculous when your character is billed as a basketball prodigy.
                            Lol, leave it to this place and we'll be starting as a 40 again like in 2k10. They already whined about starting as a 70-something some years back.

                            Comment

                            • Korrupted
                              Pro
                              • Nov 2015
                              • 923

                              #15
                              Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                              Originally posted by MMChrisS
                              The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.


                              Read More - NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

                              I don't think many people were complaining about Speed Boosting during the early stages of the game although a lot of people were doing it one month into the game. Everybody main issue was rebounding cheese, illegal screens, and 3 seconds in the key. Speed Boosting didn't get heavily complained about until RTTF. It's the same with breakstarter. Nobody really said anything until RTTF kicked off.


                              2k needs to balance positions in order for the game to be balanced altogether. SG's, SF's, & PF's were damn near pointless this year. The attribute caps were way too harsh for the 2 and 3 position.

                              Comment

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