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EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

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Old 06-02-2016, 01:15 PM   #1
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EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here


EA Sports UFC 2 patch 1.07 and content update #4 is available now for PlayStation 4 and Xbox One fans. The update adds 2 new fighters, Karolina Kowalkiewicz (Women's Strawweight) and Thiago Tavares (Men’s Featherweight), as well as UFC Ultimate Team features, and gameplay updates.

Below are the gameplay updates in patch 1.07, previously revealed here.

UFC ULTIMATE TEAM
  • Fighter Showpieces: Celebrate momentous victories in UFC history through Fighter Showpieces. Collect all Fighter Showpieces in Ultimate Team for epic rewards!
  • Item Scouting: A new way to acquire Ultimate Team items. Every day, 5 different items will be available to buy with coins. Users can spend coins to manually refresh the list of items available and use UFC Points to lock an item until they have enough coins to buy it.
  • Highlights of the Week: A new tab in the Ultimate Team store that showcases new and highlighted items for each week. Come see what’s available in packs!
  • Improved Create a Fighter flow: When creating a new fighter in Ultimate Team, players will now be shown a randomized fighter and can jump directly into the Ultimate Team mode with that fighter. Players can also cycle through multiple randomized fighters or use the original Create a Fighter feature for full customization control.
GAMEPLAY UPDATES
  • Removed the ability of punches in Single Collar Clinch to deny clinch transitions.
  • Increased counter window after denied clinch attempt.
  • Added the ability to deny clinch attempts when following through with a strike.
  • Added counter damage modifier after clinch denial.
  • Added new momentum scenarios to various ground positions.
  • Added new logic to control when different strike types can interrupt a takedown.
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress.
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction.
  • Reduced Thai Knee Damage by 10%.
  • Changed the inputs for submission reversals on the ground to be L2+R2.
  • Gave fighters who have the sit out sweep in sprawl the option to also do the half guard escape.
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more challenging.
  • AI tuning.
  • Various Gameplay and Animation updates.

Platform: PS4 / Xbox One
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Old 06-02-2016, 01:24 PM   #2
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

woohoo downloading now; heck of a day for my water heater to go bad so I had to work from home lol now I can practice w/ the patch before the LEC

Thanks for all the support EA this patch is promising can't wait to test it out


edit: Couple of cool additions to Ultimate Team, too! This will hold us over til the auction house is opened up in 1.08...right?...
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Old 06-02-2016, 01:30 PM   #3
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Sounds good, glad they tweaked the strikes interruptions takedowns! Thanks for that, now let's see how it works! Never knew there were submission reversals on the ground, never even seen them or anyone mention them. Can you go over the scenarios where a submission reversal is possible and what moves (or cards) do you need to do so. Please let the moves for purchase be in an acceptable coin amount.
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Old 06-02-2016, 01:34 PM   #4
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Was really hoping for trading in UT. Not to be a downer, but not sure how much sets will help revive UT at this point.
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Old 06-02-2016, 01:41 PM   #5
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Could someone explain submission reversal in detail please

Last edited by Shogun474; 06-02-2016 at 02:02 PM.
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Old 06-02-2016, 01:50 PM   #6
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Quote:
Originally Posted by Shogun474
Could someone explain submission reversal please in detail please

GRAPPLING MOVE REVERSAL (GM Reversal):
- some fighters have GM Reversal (Transition, TD/Throw, Submission) for countering some opponent’s GM (usually TD/Throw attempts); I CAN REVEAL what Reversals has my fighter by holding L2/L1/R2 and possible Reversals will be displayed on my Grapple HUD:
Example: in Practice Stand up on distance perform GM (for ex TD) by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves; do the same in Clinch; do the same on Ground.
- may be listed in Move list in Submission > “Reversal” word (for SR) OR may not be listed at all
- Reversal window is different for Stand up/Clinch/Ground
- (may holding Reversal input pre-emptively)
- is instant (don’t need to fill TM), so is undeniable.


1. TAKEDOWN REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Takedown/Throw
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Left/Right - perform Takedown reversal as a TD counter. POSSIBLE pre-emptive input, but then I will start my TD attempt; no Stamina drain.

2. SUBMISSION REVERSAL (SR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Down - perform Submission reversal as a TD counter. POSSIBLE pre-emptive input; no Stamina drain.
For fighter with SR only for one type of TD (for ex only for Single leg TD) against opponent with both type of TDs (single leg and double leg): (holding) RSê + [as TD begins](click)L2 against TD available to SR or R2 against TD not available to SR.

3. SUBMISSION REVERSAL (SR) vs Transition:
- vs opponent’s Transition from sub Sprawl to Clinch (Over under); (Guillotine).
- vs opponent’s Transition from sub Half guard to dom Back sitting; (Knee bar).
- counter opponent’s Transition attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this Transition by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
[BEFORE Submission reversal moment] (may holding)R2+L2, but do not both (R2+RS), and (click) RS in indicated direction [at Submission reversal moment, i.e. as opponent’s GM execution starts] - perform Submission reversal as a Transition counter. NO pre-emptive input (all the same as GB, will be Blank GB and Wrong GB).



4. TRANSITION REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch). Example: vs Single/Double leg TD by Transition to Over Under clinch
- counter opponent’s TD attempt by Transition
- Reversal window = 90% opponent’s filled TM in Stand up; and 10 frames in mid of filled TM in Clinch (in Clinch window is very small window so better [just his TD animation begins] (holding) L1+RS)
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves OR may not appear but available
(may holding)L1 + (may holding)RS Left/Right - perform Transition as a TD counter.
__________________________________________________ _________________




I want to draw attention to still IN-BALANCE in 1.07 Submission reversal solutions in Clinch:



Quote:

Originally Posted by GameplayDevUFC





No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.

Takedown reversals behave the same as before.

This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.

Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.



You keep the same input (L2+RS) for TD and Submission reversals in Stand up and Clinch.
And only for Ground change input (L+R2+RS) for Submission reversals - to prevent pre-emptive input.

Stand up TD/Submission reversals:
- are the same as Grapple block - both u can hold pre-eptively and it dpoes not drain stamina
OK, agree.

But

For CLINCH TD/Submission reversals:
- Grapple block can NOT be holded pre-eptively and it drains stamina
- TD/SUbmission reversal are different from Grapple block and CAN be holded pre-eptively and dont drain stamina
= disbalance!
NOT OK, disagree

How to fix:
always where we have Grapple HUD (Clinch and Ground, ecept only Stand up) change input for reversals to L2+R2+RS and all other penalties of standard Grapple block (blank GB, Wrong GB - penatlies).
I.e. ALWAYS Reversals must to have the same penalties and features as Grapple block(GB). GB is different ONLY between Stand up and Clinch/Ground. So reversals input must to be different ONLY between Standup and Clinch/Ground! This must to be the rule of balance.
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Old 06-02-2016, 02:00 PM   #7
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

@sugata thanks bro
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Old 06-02-2016, 02:07 PM   #8
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Re: EA Sports UFC 2 Game Update 1.07 & Content Update #4 Available Now - Details Here

Just checking out the item scouting. I see a Renan Barao Rear spinning head kick for 514,800 coins... Erm ok.

I think it'll be a welcomed addition though. I'm at the stage now were I'm not really getting any value from 5000 coin packs as I have to be really selective with what I put on my fighters due to space. This atleast allows you to make an informed choice. Hopefully the 5* stuff gets cheaper though.
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