GRAPPLING MOVE REVERSAL (GM Reversal):
- some fighters have GM Reversal (Transition, TD/Throw, Submission) for countering some opponent’s GM (usually TD/Throw attempts); I CAN REVEAL what Reversals has my fighter by holding L2/L1/R2 and possible Reversals will be displayed on my Grapple HUD:
Example: in Practice Stand up on distance perform GM (for ex TD) by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves; do the same in Clinch; do the same on Ground.
- may be listed in Move list in Submission > “Reversal” word (for SR) OR may not be listed at all
- Reversal window is different for Stand up/Clinch/Ground
- (may holding Reversal input pre-emptively)
- is instant (don’t need to fill TM), so is undeniable.
1. TAKEDOWN REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Takedown/Throw
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Left/Right - perform Takedown reversal as a TD counter. POSSIBLE pre-emptive input, but then I will start my TD attempt; no Stamina drain.
2. SUBMISSION REVERSAL (SR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch)
- counter opponent’s TD attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
(may holding)L2 + (may holding)RS Down - perform Submission reversal as a TD counter. POSSIBLE pre-emptive input; no Stamina drain.
For fighter with SR only for one type of TD (for ex only for Single leg TD) against opponent with both type of TDs (single leg and double leg): (holding) RSê + [as TD begins](click)L2 against TD available to SR or R2 against TD not available to SR.
3. SUBMISSION REVERSAL (SR) vs Transition:
- vs opponent’s Transition from sub Sprawl to Clinch (Over under); (Guillotine).
- vs opponent’s Transition from sub Half guard to dom Back sitting; (Knee bar).
- counter opponent’s Transition attempt by Submission
- Reversal window = 50% opponent’s filled TM
- in Practice: on distance perform this Transition by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves
[BEFORE Submission reversal moment] (may holding)R2+L2, but do not both (R2+RS), and (click) RS in indicated direction [at Submission reversal moment, i.e. as opponent’s GM execution starts] - perform Submission reversal as a Transition counter. NO pre-emptive input (all the same as GB, will be Blank GB and Wrong GB).
4. TRANSITION REVERSAL (TR) vs Takedown:
- vs Takedown from any position (Stand up, Clinch). Example: vs Single/Double leg TD by Transition to Over Under clinch
- counter opponent’s TD attempt by Transition
- Reversal window = 90% opponent’s filled TM in Stand up; and 10 frames in mid of filled TM in Clinch (in Clinch window is very small window so better [just his TD animation begins] (holding) L1+RS)
- in Practice: on distance perform this TD by opponent and Grapple HUD appear, by mine fighter hold R2/L2/L1 to see available counter moves OR may not appear but available
(may holding)L1 + (may holding)RS Left/Right - perform Transition as a TD counter.
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I want to draw attention to still IN-BALANCE in 1.07 Submission reversal solutions in Clinch:
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| | Originally Posted by GameplayDevUFC | | | | |
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| No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.
Takedown reversals behave the same as before.
This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.
Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.
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You keep the same input (L2+RS) for TD and Submission reversals in Stand up and Clinch.
And only for Ground change input (L+R2+RS) for Submission reversals - to prevent pre-emptive input.
Stand up TD/Submission reversals:
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are the same as Grapple block - both u can hold pre-eptively and it dpoes not drain stamina
OK, agree.
But
For CLINCH TD/Submission reversals:
- Grapple block can NOT be holded pre-eptively and it drains stamina
- TD/SUbmission reversal
are different from Grapple block and CAN be holded pre-eptively and dont drain stamina
= disbalance!
NOT OK, disagree
How to fix:
always where we have Grapple HUD (Clinch and Ground, ecept only Stand up) change input for reversals to L2+R2+RS and all other penalties of standard Grapple block (blank GB, Wrong GB - penatlies).
I.e. ALWAYS Reversals must to have the same penalties and features as Grapple block(GB). GB is different ONLY between Stand up and Clinch/Ground. So reversals input must to be different ONLY between Standup and Clinch/Ground! This must to be the rule of balance.