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9 Things We Learned About Madden NFL 17 (Gamesradar)

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Old 07-08-2016, 06:48 PM   #17
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by Benzhiyi
Howdy! I wrote this piece, and was only giving an extreme example of who that element of franchise mode might appeal to – certainly not insinuating that *everyone* who wished to play the game this way was a *******.

Sincere apologies if that's how it reads.

I really did block two punts in one day, albeit in practice mode. Doing so in a match situation is far tougher. Got agonisingly close and ended up roughing the kicker on multiple occasions, however.
That's definitely good to hear. Roughing the kicker happens far more 9ften than kick blocks.

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Old 07-09-2016, 12:55 AM   #18
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

Think my favorite line was regarding the commentators committing to adding two hours of new lines every week.

I knew they said they would add lines through the season, but its nice to hear the concrete plan.

Sounds awesome.
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Old 07-11-2016, 09:11 AM   #19
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by CM Hooe
These two are easy, actually - the NFL must approve every tackle animation in the game and any they don't approve get yanked, and older graphical assets get removed when they no longer match the constantly-improving visual quality of the rest of the game to the point of noticeably reducing overall quality.
So what you're saying is that the big hits that were in the game were nerfed because the NFL said they had to be?
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Old 07-11-2016, 09:49 AM   #20
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by l8knight1
So what you're saying is that the big hits that were in the game were nerfed because the NFL said they had to be?
That is what we were told during the past regime of Ian and company. This is the same reason you won't see helmets popping off anymore.
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Old 07-11-2016, 11:00 AM   #21
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by roadman
That is what we were told during the past regime of Ian and company. This is the same reason you won't see helmets popping off anymore.
Ian & company was pre-Rex Dixon, no? Big layout hits and normal hit stick was in Madden 2015, Rex's era...
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Old 07-11-2016, 11:21 AM   #22
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by l8knight1
Ian & company was pre-Rex Dixon, no? Big layout hits and normal hit stick was in Madden 2015, Rex's era...
I was just saying you won't find helmet jarring hits in Madden anymore like you did previously.

The NFL looks at every tackle.

Last edited by roadman; 07-11-2016 at 11:24 AM.
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Old 07-11-2016, 11:39 AM   #23
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

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Originally Posted by l8knight1
Ian & company was pre-Rex Dixon, no? Big layout hits and normal hit stick was in Madden 2015, Rex's era...

The game is still licensed by the NFL and the NFL still has final say over what is and isn't in the game.

This isn't a new thing, it's been this way for years.
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Old 07-11-2016, 10:50 PM   #24
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)

http://www.si.com/extra-mustard/2014...res-nfl-remove

This article from a couple of years ago talks about various things they had to take out of Madden.
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