NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang - Operation Sports Forums

NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33300

    #1

    NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang


    Whatโ€™s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So letโ€™s jump into it!

    Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • snocone
    Rookie
    • Jul 2014
    • 470

    #2
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Wow, great stuff

    Comment

    • wrestlinggod1
      MVP
      • Jan 2008
      • 2493

      #3
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Let's get a gameplay video soon! Fingers crossed
      #HeatNation
      #HeatLifer

      Go MIAMI Teams!!

      Comment

      • ricardo.13
        Rookie
        • Nov 2009
        • 195

        #4
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        This guy need more attention and gratitude than Ronnie2Kfake, this world is so unfair.
        Maybe will see the best Nba 2K since 2K11.

        Comment

        • Detroitfan4life1993
          Pro
          • Jul 2010
          • 488

          #5
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Just 15 more days
          Psn: DiehardDetroit

          Comment

          • WTF
            MVP
            • Aug 2002
            • 20289

            #6
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Excellent read. The screenshots look amazing as well.
            Twitter - WTF_OS
            #DropMeAFollow

            Comment

            • ChaseB
              #BringBackFaceuary
              • Oct 2003
              • 9655

              #7
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by ricardo.13
              This guy need more attention and gratitude than Ronnie2Kfake, this world is so unfair.
              Maybe will see the best Nba 2K since 2K11.
              Pssssst, one is supposed to get attention, the other is really not most of the time (it's sort of, like, their respective jobs).
              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

              Comment

              • daveberg
                MVP
                • Sep 2008
                • 2811

                #8
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Great read - game overall sounds incredible.

                Just need some advanced players on the sticks for some gameplay now instead of the run and gun, turbo spamming transition clips we've seen so far.
                -----------------------------------------
                NBA 2K Retro Hoops gameplay

                Comment

                • cch99
                  MVP
                  • May 2003
                  • 1435

                  #9
                  While this focus on user stick skills is great, I wonder what this means for the more simulation oriented gamer. I don't want to be able to take the Sixers to the finals my first year with their current lineup just because I can work the sticks.

                  I always play Real Player % on shooting because of this. I like my game decisions to possibly make the difference between a 30 win team and a 40 win team. Or a 50 win or so team and take them over the top so they can get to the finals.

                  Just wonder how many people are out there like me. I want to influence the outcome of a game but not make Tony Wroten average 40 a game because I know how to use him.

                  Comment

                  • Dione2014
                    Pro
                    • Dec 2014
                    • 729

                    #10
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    For all of those guys who were certain there was no rubberbanding (CPU attribute boosting) in 2K. I've always been around these forums and one person I specifically remember Saying along with a few others (who's names i don't recall) that there was no rubberbanding or attribute boost in 2K was a guy named 23. Well people there's the proof. I'm just glad they finally addressed the issue. I think it's safe to say that We all get a W in this instance. Nobody likes cheesy A.I.


                    Words of Mike Wang himself,

                    "we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."

                    Comment

                    • Impetuous65
                      MVP
                      • Feb 2015
                      • 1457

                      #11
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Beluba, thanks for changing the Playcalling system I love the way "Live" did it and I'm glad you guys adopted this format.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/cgcO5X2NM6Y" frameborder="0" allowfullscreen></iframe>

                      Beluba, if you are reading this and open to a question I would like to know will there be any feedback to the "on the fly" substitution by way of color or a beep? To let the end-user know his/her edit took place.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/yNMqV4wB_0I" frameborder="0" allowfullscreen></iframe>
                      Last edited by Impetuous65; 09-01-2016, 11:34 AM.

                      Comment

                      • ZoneBlitz
                        MVP
                        • Jun 2003
                        • 1402

                        #12
                        @MikeWang

                        Awesome blog post. Loved the length and in depth nature of the information.

                        This game sounds so amazing. I was on the fence about getting it this year, but this blog post put me over the top. I love games with deep AI so I can't wait to play it.

                        Keep the info coming.
                        When the game is on the line, winners want the ball.

                        Comment

                        • LorenzoDC
                          MVP
                          • Sep 2010
                          • 1867

                          #13
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Dione2014
                          For all of those guys who were certain there was no rubberbanding (CPU attribute boosting) in 2K. I've always been around these forums and one person I specifically remember Saying along with a few others (who's names i don't recall) that there was no rubberbanding or attribute boost in 2K was a guy named 23. Well people there's the proof. I'm just glad they finally addressed the issue. I think it's safe to say that We all get a W in this instance. Nobody likes cheesy A.I.


                          Words of Mike Wang himself,

                          "we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."
                          The boosts were ATTRIBUTE boosts. Not rubber band boosts based on game score. They flexed with momentum, but not score.

                          This is old old news. If you've read all the old discussions then you would know this already, or simply have chosen to ignore it.

                          Comment

                          • Barncore
                            Formerly known as Barnsey
                            • Aug 2003
                            • 1339

                            #14
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            I've been trying to resist getting hyped up because i don't want to set myself up to be underwhelmed again, but i can't help it, i'm hyped now. It sounds like they've made a legitimate jump up from 2k16. I'm pretty confident that this year's release wont feel like an overly familiar game like usual.

                            Love what i'm reading about elusive layups vs strong layups. The fatigue system sounds PERFECT as well, how the "long fatigue" acts as a ceiling for the "short fatigue. Also love what i'm reading about the natural physics and collisions between ball handlers and on-ball defenders.

                            MY only question is, with all of these new animations in the paint, i wonder if we are going to be able to tell the difference between an elite rebounder vs a good rebounder vs an average rebounder

                            Comment

                            • ChaseB
                              #BringBackFaceuary
                              • Oct 2003
                              • 9655

                              #15
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              If passing out of alley-oops into another alley-oop is the first step towards an arcade version of 2K in the future that embodies NBA Jam, I'm alllllll in.
                              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

                              Comment

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