Re: NBA 2K17's Run: A Mostly Successful Outing
I don't think anyone would argue this however (and admittedly I am only assuming)..... surely getting servers right for a FPS with many players (versus a 3 on 3 park game) with huge maps (vs a small court) with much more happening in the background...explosions, smoke, bullets ricocheting etc (versus an empty rollercoaster going along a track or fish swimming in an aquarium) would be much more difficult....
If they can get it right (most of the time) why can't 2k??
I don't think anyone would argue this however (and admittedly I am only assuming)..... surely getting servers right for a FPS with many players (versus a 3 on 3 park game) with huge maps (vs a small court) with much more happening in the background...explosions, smoke, bullets ricocheting etc (versus an empty rollercoaster going along a track or fish swimming in an aquarium) would be much more difficult....
If they can get it right (most of the time) why can't 2k??
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