Player Quirks Are a Step in the Right Direction for MLB The Show - Operation Sports Forums

Player Quirks Are a Step in the Right Direction for MLB The Show

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 11043

    #16
    Re: Player Quirks Are a Step in the Right Direction for MLB The Show

    Sorry, but you lost me right there
    Originally posted by burth179
    I don't even care because I don't play this game,
    YNz83.gif
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

    Comment

    • kehlis
      Moderator
      • Jul 2008
      • 27926

      #17
      Re: Player Quirks Are a Step in the Right Direction for MLB The Show

      Originally posted by Caulfield
      Sorry, but you lost me right there


      [ATTACH]132468[/ATTACH]
      He's not wrong though.

      Comment

      • Caulfield
        Hall Of Fame
        • Apr 2011
        • 11043

        #18
        Re: Player Quirks Are a Step in the Right Direction for MLB The Show

        Originally posted by kehlis
        He's not wrong though.
        Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
        OSFM23 - Building Better Baseball - OSFM23

        A Work in Progress

        Comment

        • WaitTilNextYear
          Go Cubs Go
          • Mar 2013
          • 16840

          #19
          Re: Player Quirks Are a Step in the Right Direction for MLB The Show

          Originally posted by kehlis
          He's not wrong though.
          Originally posted by Caulfield
          Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
          Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.

          I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.

          All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
          Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

          Comment

          • kehlis
            Moderator
            • Jul 2008
            • 27926

            #20
            Re: Player Quirks Are a Step in the Right Direction for MLB The Show

            Originally posted by Caulfield
            Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
            I'm with you and can even live with "incorrect" (perceived or accurate) quircks in year one.

            I'm mostly concerned with how it can be done with edited players (OSFM as an example).

            Comment

            • JayhawkerStL
              Banned
              • Apr 2004
              • 3657

              #21
              Re: Player Quirks Are a Step in the Right Direction for MLB The Show

              I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.

              That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.


              Sent from my iPhone using Tapatalk

              Comment

              • WaitTilNextYear
                Go Cubs Go
                • Mar 2013
                • 16840

                #22
                Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                Originally posted by Jay D
                I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.

                That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.


                Sent from my iPhone using Tapatalk
                Well, "clutch" is already in the game and has been for years. There's been no change to that as far as I know.

                I don't think there's a toggle to turn quirks on or off, so we're stuck with them no matter how "sim" they seem. I do sort of like the idea of adding a bit more strategy to team building--if you already have 5 position players with the "road warrior" quirk, are you really going to sign that marquee free agent that is also a "road warrior" or go with a "homebody" for more balance? Stuff like that is cool and I believe that real front offices do add that type of peripheral detail into their decision-making.

                I still think splits/quirks can be done right and "sim" if the data set is large enough. But, if you are expecting 40 ABs or whatever to tell you anything deep and philosophical about a player's true abilities, then think again.

                The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                Comment

                • Threeebs
                  Rookie
                  • Mar 2013
                  • 451

                  #23
                  Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                  Originally posted by WaitTilNextYear
                  Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.

                  I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.

                  All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
                  Why do you think the quirks are based on just last year's stats? I must have missed something?
                  T.K.

                  Comment

                  • kehlis
                    Moderator
                    • Jul 2008
                    • 27926

                    #24
                    Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                    Originally posted by Threeebs
                    Why do you think the quirks are based on just last year's stats? I must have missed something?
                    I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?

                    Comment

                    • WaitTilNextYear
                      Go Cubs Go
                      • Mar 2013
                      • 16840

                      #25
                      Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                      Originally posted by Threeebs
                      Why do you think the quirks are based on just last year's stats? I must have missed something?
                      Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).

                      But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.

                      Originally posted by Millennium
                      1 - Attribute Quirks update as soon as the rating hits.

                      2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)

                      3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.

                      Originally posted by p00p1
                      Looking at Justin Turner's career splits vs 2016, I'm pretty sure the quirks they showed were strictly from 2016. For his career, he's been about even home/away and actually a worse hitter in the 9th inning on. In 2016, he excelled in both. Would be nice if the quirks were more in line with career accomplishments.

                      Here's the thread where these posts came from:

                      http://www.operationsports.com/forum...post2048732211
                      Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                      Comment

                      • Threeebs
                        Rookie
                        • Mar 2013
                        • 451

                        #26
                        Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                        Originally posted by kehlis
                        I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?
                        No, absolutely not but I assumed and would hope that those particular players weren't assigned many quirks, especially the ones that affect the PCI.
                        T.K.

                        Comment

                        • Threeebs
                          Rookie
                          • Mar 2013
                          • 451

                          #27
                          Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                          Originally posted by WaitTilNextYear
                          Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).

                          But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.







                          Here's the thread where these posts came from:

                          http://www.operationsports.com/forum...post2048732211
                          Interesting... I think that would be a mighty big mistake on their end if this is the case.
                          T.K.

                          Comment

                          • WhiteBunny
                            Rookie
                            • Oct 2014
                            • 333

                            #28
                            Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                            Originally posted by WaitTilNextYear
                            The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
                            Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.

                            Comment

                            • consecutive27
                              Rookie
                              • Apr 2016
                              • 119

                              #29
                              So, if attribute quirks update as soon as the rating hits, this would occur for rtts players and generated players in franchise mode too? It seems like only ratings based quirks would apply to them though from what I have seen so far. Thoughts?

                              Comment

                              • WaitTilNextYear
                                Go Cubs Go
                                • Mar 2013
                                • 16840

                                #30
                                Re: Player Quirks Are a Step in the Right Direction for MLB The Show

                                Originally posted by WhiteBunny
                                Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.
                                As always, sliders are the great equalizer. I'm confident that any imbalance caused by quirks (PCI size) could be overcome with changes to difficulty level or sliders. In my experience, pretty extensive slider work needs to be done every year anyway to make the "out of the box" version play more realistically. This year will probably be no different.
                                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                                Comment

                                Working...