Player Quirks Are a Step in the Right Direction for MLB The Show -
Operation Sports Forums
If you're having problems logging in or staying logged in, please clear/delete your cookies/cache.
We are monitoring and fixing issues in this thread.
Thanks for your patience.
The upgrade is complete, but you've probably noticed the forums are only showing posts up to about April 8. Posts made after that are still in the process of being moved over, and that should take another week or two. Feel free to start a new thread.
The site might feel a little slow while work continues. Engineers are staying on it through the night to get things moving faster again. Thanks for your patience.
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by kehlis
He's not wrong though.
Originally posted by Caulfield
Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.
I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.
All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.
That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by Jay D
I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.
That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.
Sent from my iPhone using Tapatalk
Well, "clutch" is already in the game and has been for years. There's been no change to that as far as I know.
I don't think there's a toggle to turn quirks on or off, so we're stuck with them no matter how "sim" they seem. I do sort of like the idea of adding a bit more strategy to team building--if you already have 5 position players with the "road warrior" quirk, are you really going to sign that marquee free agent that is also a "road warrior" or go with a "homebody" for more balance? Stuff like that is cool and I believe that real front offices do add that type of peripheral detail into their decision-making.
I still think splits/quirks can be done right and "sim" if the data set is large enough. But, if you are expecting 40 ABs or whatever to tell you anything deep and philosophical about a player's true abilities, then think again.
The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by WaitTilNextYear
Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.
I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.
All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
Why do you think the quirks are based on just last year's stats? I must have missed something?
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by Threeebs
Why do you think the quirks are based on just last year's stats? I must have missed something?
I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by Threeebs
Why do you think the quirks are based on just last year's stats? I must have missed something?
Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).
But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.
Originally posted by Millennium
1 - Attribute Quirks update as soon as the rating hits.
2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)
3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.
Originally posted by p00p1
Looking at Justin Turner's career splits vs 2016, I'm pretty sure the quirks they showed were strictly from 2016. For his career, he's been about even home/away and actually a worse hitter in the 9th inning on. In 2016, he excelled in both. Would be nice if the quirks were more in line with career accomplishments.
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by kehlis
I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?
No, absolutely not but I assumed and would hope that those particular players weren't assigned many quirks, especially the ones that affect the PCI.
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by WaitTilNextYear
Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).
But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by WaitTilNextYear
The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.
So, if attribute quirks update as soon as the rating hits, this would occur for rtts players and generated players in franchise mode too? It seems like only ratings based quirks would apply to them though from what I have seen so far. Thoughts?
Re: Player Quirks Are a Step in the Right Direction for MLB The Show
Originally posted by WhiteBunny
Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.
As always, sliders are the great equalizer. I'm confident that any imbalance caused by quirks (PCI size) could be overcome with changes to difficulty level or sliders. In my experience, pretty extensive slider work needs to be done every year anyway to make the "out of the box" version play more realistically. This year will probably be no different.
Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines
Comment