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UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Old 06-19-2018, 02:59 PM   #1
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UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

I'm a fan of math/statistics/analytics so found this article interesting:

http://www.sherdog.com/news/news/UFC...-in-MMA-138251

Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration now 10:43).

GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

Hell just send me a .csv export of raw data and I'll see what I can whip together lol

Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
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Old 06-19-2018, 03:06 PM   #2
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Hard to compare since people in game mostly fight like ADD crack addicts
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Old 06-19-2018, 04:55 PM   #3
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by Phillyboi207
Hard to compare since people in game mostly fight like ADD crack addicts
Because the game allows them to with little to no consequences.

The whole point is to show the contrast, isn't it?
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Old 06-19-2018, 04:56 PM   #4
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by DaisukEasy
Because the game allows them to with little to no consequences.

The whole point is to show the contrast, isn't it?
When the health regen bug existed people still fought the same way

The game will never be able to replicate real life consequences of CTE, financial instability, public embarassment/shame.
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Old 06-19-2018, 05:02 PM   #5
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by Boiler569
I'm a fan of math/statistics/analytics so found this article interesting:

http://www.sherdog.com/news/news/UFC...-in-MMA-138251

Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration
GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

Hell just send me a .csv export of raw data and I'll see what I can whip together lol

Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
You have a point. However This isn’t fair. There are definitely more finishes online but that could be because you are willing to risk more when it’s a game. Plus pro fighters train and are going in close to there best. How many drunk or high fights have happened?
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Old 06-19-2018, 06:04 PM   #6
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
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Old 06-19-2018, 06:12 PM   #7
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
And how exactly do you define that? Top 100 or top 15? Arent the esfl fights shown to have incredibly unrealistic output? Due to how the game is as well subs will be lower due to them not really being viable at high level, same with takedowns.
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Old 06-19-2018, 06:16 PM   #8
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Until outside fighting and grappling is buffed we cannot begin to talk about simulation statistics. Why does no one fight for realism
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