07-20-2009, 05:58 PM
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#4
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Livin' the dream
OVR: 39
Join Date: Oct 2006
Location: Denver
Posts: 6,280
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Re: In Order: What are the most important PG qualities?
1. Ball handling -- if you are controlling the ball most of the time, you have to limit turnovers, wasted possessions, and draining the shotclock while doing nothing offensively. Being able to weave out of double teams, get the ball down the court quickly in fastbreak situations, and simply being able to clear enough space to shoot/pass/drive are all components of ball-handling more than anything (though of course speed/quickness helps).
2. Vision/IQ -- I think this is separate from actual passing ability and relates more to the PG's overall understanding of the game, their ability to see unusual passing lanes, knowing where their teammates like the ball, and knowing when they should drive, shoot, or pass... Someone like Chauncey Billups is the posterboy for this attribute.. he's not the greatest passer, but he makes smart plays, controls bad ones, and just knows what it takes to win within a team dynamic. A PG with good vision seems to always make the right play unless they actually make a bad pass or another error of that nature.
3. Defense -- Being able to disrupt the other team's PG (the initiator of 95% of NBA offenses) can do wonders for a team's overall defense. even theough PGs are rarely the #1 scoring threat, they are the main cog required to get good looks for others. As we saw in the playoffs, CP3 really struggled with Dahntay Jones' defense and it reflected on everyone else on the roster in the form of reduced productivity because CP3 couldn't get to the spots where he initiates the offense vey easily and had a a hard time making clean passes. When you can get this kind of defense from an actual PG instead of having to cross-match like Denver did, you have a huge advantage in terms of perimeter defense (which in turn makes the job of the interior defenders easier, as they're covering for less mistakes).
4. Passing -- Actual passing ability... includes the ability to make difficult (think fancy) passes, the ability to make passes in tight areas, choosing the right type of pass for the situation (i.e. using the bounce pass on pick and rolls), and knowing/putting the ball in the spots the other players like. Some guys have more in one area than another, so Jason Williams is super flashy and has incredible passing ability, but he lacked some of the other components of passing (and also much of the vision/IQ ocmponent), whereas Chauncey doesn't really make flashy passes on a regular basis but has smart/fundamental passes and where shooters like the ball down pat.
5. Shooting -- Most teams don't rely on the PG for scoring with a few exceptions, but having someone at the top of the arc who can hit the open three is huge for spreading the floor and keeping the defense on its guard. The pull-up jumper in particular is a great tool for a PG to have (again, see Billups) because the defense is never sure if the PG will set up the play or simply pull up and drain a three... This further opens up the drive and kick game, as the defender can't simply play the PG for drives (and the interior defense can't just sit there waiting for them to come into the paint) when there is the constant threat of a jumper.
6. Speed/Finishing -- Speed kills in the PG realm... because they're initiating the offense and often getting the ball immediately after missed shots are rebounded, having someone that can catch the defense off-guard with his speed is a great way to get cheap buckets. Guys who aren't spectacular ball-handlers can still do some serious damage simply because they're fast, and driving, quick PGs are very tough for anyone to defend, even another very fast PG with good defensive ability. Being able to finish tough shots when you get by someone makes this attribute far more deadly. Only a few guys have speed, the ball-handling, and the finishing ability to be top-flight PGs.
7. Rebounding -- yeah, it's nice when your PG can rebound the ball and start the break himself (eliminates the need for an additional pass and the slow-down that comes with it), but it's not an essential skill by any means.
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