08-21-2009, 11:34 AM
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#6
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Rookie
OVR: 3
Join Date: Aug 2004
Location: Missoula, MT
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Re: Dirt 2 Demo Impressions
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Originally Posted by Kruza |
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I managed to play a little of the DiRT 2 demo yesterday. Played both events, but I want to make some observations while playing the Trailblazer event racing in the Mitsubishi Eclipse GT.
The handling in DiRT 2 to me seems like a cross between SEGA Rally 2 and Colin McRae Rally 05. What I mean is that this game on the surface represents "arcadish" (is that a word? Eh, who cares) style of play which makes the game accessible to a casual players, but also includes some simulation elements within for more serious players who enjoy rally racing and want to master the controls and other intricacies of the game.
For an example, sustaining drifts through countersteering in DiRT 2 is very forgiving in a sense that it's easy to maintain a large drift angle without spinning the car around. Yet in order to achieve the fastest possible lap/race times (specifically the times achieved on Extreme and Hardcore difficulty levels), a user will have to drive more sim-like, which means keeping tight lines inside without hitting walls/barriers/trackside objects on kinks, hit the apex on every high-speed and medium-speed bend while limiting drifts to the smallest possible angle when navigating around them, master the Scandinavian Flick technique, plus master the use of the handbrake to quickly whip the tail of the car around to negotiate tight hairpins.
Love the puddle-splash-on-windshield effects. Looks cool and it definitely hinders visibility for a couple seconds.
My only big gripes about this game is the lack of pace notes and some kind of co-driver or assistant who call out the kinks and degree of bends (high speed, hairpin, etc.), road hazards and other stuff (crest, tree, boulder, ditch, etc.) just ahead on the road that the driver is about to encounter while racing on the rally course. In my opinion DiRT 2 cannot hope to be a top-quality rally racing game without these things. But maybe these things will be in the full game and it's just this demo which is lacking them. Regardless, I hope this part of the game is being addressed as it's important to have these things when it comes to rally racing. And I really want to use the Fanatec wheel on this game once I get this game. Hopefully this wheel is supported.
Kruza
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I dont understand the puddle splash's, all I see is when I'm in the driver seat is when going through water it just sprays white around the winshield, where do you get puddle splash's on winshield? I have set view to driver view and I see nothing on windshield even going through water, etc. XBox 360 demo
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